Game Info

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The Withering
Rating: 50.0
PC
Game

The Withering

Released: Dec 18, 2015
Genres:
Action Base Building Role-playing (RPG) Strategy Survival
Themes:
Crafting & Gathering Horror Indie Non-fiction Post-apocalyptic Zombie
Game Modes:
Single player

Overview

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Description from Steam STEAM

'The Withering' is a modern world post apocalyptic survival horror simulator. The story puts players in a world where a terrible viral infection wiped 90% of the population, which in return triggered a series of catastrophic events laying devastation on already dying world. The gameplay consists of two elements, survivors camp management and action survival simulation. The management gameplay allows players take control of a survivors camp and manage it's population by assigning different tasks, constructing building upgrades, and managing production, trade and diplomacy. Players will also have to make decisions when initiating radio tower mission events. making each gameplay experience different. Craft and equip your survivors with different gear to help them on their scavenging runs. Player are also able to take control of the hero survivors in their camp, and at any time leave their camp to explore the dying world. Taking control of their characters in a third person action / simulator to scavenge resources, materials and equipment that can be brought back to their camp and used in production, upgrades or trade. Random in world events and loot drops and different enemy types will make each play through different. Develop your character stats to increase melee and firearms skills as well as character physical performance by equipping different gear types that provide your character with different bonuses.

Description from IGDB IGDB

Have you ever thought or imagined how our world would look like after an apocalyptic event? What would we do if some of us were to survive? What world would we live in and what challenges would we face? The Withering" is a modern world post apocalyptic survival horror simulator in development.

Wikipedia Description WIKIPEDIA

In art treatment and gameplay, The Pioneer Trail was very similar to one of Zynga's most popular games, FarmVille. Instead of a farm, however, the player played the role of a pioneer in the "American Old West." The player created an avatar which resembled an American pioneer. The player then may have completed a total of innumerable collections which could be traded for coins, "experience points" (XP), decorations, livestock, trees, craftable items, energy and horseshoes (rare money that can be bought with real money). The player could also finish goals which included tasks such as gathering money, buying energy, clearing land, chopping down trees, raising livestock and trees, creating items such as beds, furniture, and clobbering unwanted pests such as bears, snakes, foxes and/or groundhogs. Eventually, the player would have acquired a spouse and up to four children. The player could have the other family members perform tasks. They could perform tasks simultaneously with their spouses and children, but the player risked being "kicked off" the game. Other tasks included collecting from buildings, building inns, wagons, general stores, log cabin, schools, chicken coops, barns, trading posts, barber shops, churches, and sawmills as well as seeding, growing and harvesting crops. Completing goals yielded rewards for the player. One early source of game points, which was changed by Zynga, was for the player to build as many chicken coops as possible. One noted player managed to build 28 upgraded chicken coops. The chickens became ready to feed every 30 minutes, but the chicken coops could only allow the stored chickens to be fed only once in a 24-hour period. Having more than 24 allowed the player to feed all of their chickens for free every 30 minutes, which gave the player added coins, collection items and game points. Feeding coops as often as possible did elevate the player's game level in a shorter time. Sometimes, players could set their own goals, such as surpassing a billion coins, or saving over a million food points, or growing over 1300 horses on their land. One player of note, had passed over 1.2 billion coins, 13 million food points and over 1300 grown horses on his land, when the game was removed by Zynga. Horses were fed for free and gave between zero points to four points of energy. The upgraded barn could hold 1000 cows of various types, 1000 horses, and 1000 mules. Coins enabled the player to purchase decorations, buildings, crops, trees and animals. Horseshoes, which could be earned during the playing of the game, or purchased through real-world credit cards, enabled the player to buy mules, horses, paint buckets, hand drills, nails, bricks, hammers and other assorted crops or items. These items were essential for completing certain goals. Friends could also send these items as gifts to the player. Crops could also be planted and had to be harvested before they withered. As in FarmVille, the withering time of a particular crop was twice the maturation time. Also, as in FarmVille, crop maturity varied from five minutes for clover, to four days for peanuts. Crops with longer maturation times provided larger payoffs. Harvesting could trigger encounters with groundhogs, which needed to be clobbered to avoid using extra energy within their area of influence. Clobbering or scaring off pests and harvesting crops yielded coins, XP and food. Food was used to get energy, which was necessary to do any action in the game except for planting crops. Energy could be purchased in exchange for food or horseshoes. Every five minutes the player gained one energy unless the player had surpassed their energy limit. When a player ran out of energy, they could either purchase more energy with food or horseshoes, wait for their energy to build up, or feed their horses again if they possessed the right collection. They could also gain energy by visiting their neighbor's farms and performing up to five tasks daily on each neighbor's homestead. Animals could be purchased, gifted, or gained through specific collections and fed routinely for resources, or sold outright for a large one-time reward. They started out as juvenile animals and, except for race horses, needed to be fed several times (which were set by the game's rules) to grow into adults. There were two main types of animals. Mammals included goats, sheep, pigs, cows, oxen, mules and horses and birds such as chickens and geese. Mammals took somewhat longer to grow to adulthood and produce resources but generally provided a larger payoff. Birds took less time to grow and produce resources, but there was a chance of triggering a fox encounter when they were fed. Unless the fox was clobbered, all birds within its area of influence (as seen with a red aura) could only be sold (i.e. hunted), not harvested. Players could also plant fruit trees. Cherry, apple, pear, peach, and apricot trees were available. They were bought as seedlings and needed to be watered in a specific time period (in a manner similar to feeding the animals) to reach their full growth. They provided somewhat fewer resources than crops and animals did, but they never withered or were at risk for triggering the appearance of a pest. Reaching a higher experience level or leveling up, rewarded the player with full energy, more coins, or sometimes advanced the limit of a player's maximum energy. Leveling up occurred by accumulating experience points (XP). Experience points were earned by doing most actions in the game. Initially, oak trees, pine trees, grass, cacti, wildflowers, rocks, and cow skulls filled the player's homestead. At least some needed to be cleared to obtain usable land. Chopping down trees yielded one to three wood, which was needed to construct buildings. Chopping down trees often triggered a bear encounter. Bears, while harmless (as there was no real danger in the game), prevented the player from doing some things. They were removed by scaring them off, which expended energy, but yielded rewards such as coins, food, xp, etc.). Clearing land could also trigger a snake encounter, which was handled in the same manner as a groundhog encounter. Collections were an intrinsic feature of the game. Collection items were found or given by the game while doing most actions in the game (feeding animals, harvesting crops, or clobbering pests). Collection items were automatically added to collection sets. When a set was complete, it could be redeemed for in-game rewards, such as food, energy, XP, etc. The player could request collection items and could receive them as gifts via neighbors or Facebook friends who were playing the game). Most, if not all, players' homesteads contained, at one time or another, one glitch or another. Sometimes, certain items such as trees or animals would disappear. As the game progressed, real help was available to players with problems from real Zynga personnel but this asset was disbanded when perhaps the costs of time and salaries exceeded the need to help players with glitches in the game.

About The Withering

The Withering is a Action, Base Building, Role-playing (RPG), Strategy, Survival game released in 2015 that offers Single player gameplay playable on PC (Microsoft Windows) with 0 user ratings averaging 50.0/100. The game explores themes like Crafting & Gathering, Horror, Indie. If you enjoy The Withering, you might also like similar games in our database of 45,000+ titles.

Basic Info
Release Date: December 18, 2015
IGDB Rating: 50.0/100
IGDB ID: 33907

Details

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Additional Information
IGDB Rating: 50.0/100
Release Date: December 18, 2015
IGDB ID: 33907
Платформы 1
PC
Genres 5
Action Base Building Role-playing (RPG) Strategy Survival
Themes 6
Crafting & Gathering Horror Indie Non-fiction Post-apocalyptic Zombie
Game Modes 1
Single player

Companies

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No Companies Available

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Keywords

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game 38048 world 21802 play 21097 player 17513 develop 17064 character 16396 release 15455 use 15100 story 14536 make 14384 take 14371 time 14243 action 13662 publish 13338 explore 12690 enemy 12654 series 12332 experience 10848 different 10679 build 9952 skill 9888 challenge 8526 control 8462 help 7417 hero 6580 live 6448 various 6407 element 6328 begin 5973 face 5920 bring 5858 land 5816 upgrade 5814 allow 5778 run 5583 back 5559 person 5466 survive 5386 craft 5161 event 5044 leave 4474 mission 4259 type 4175 grow 4154 equipment 3851 resource 3768 return 3757 town 3590 look 3552 increase 3426 development 3412 survival 3396 horror 3313 provide 3276 able 3231 manage 3090 decision 2900 task 2855 loot 2762 sequel 2646 die 2593 gear 2481 put 2443 trade 2411 stats 2410 equip 2395 think 2286 simulation 2040 modern 1957 similar 1886 bonus 1810 involve 1790 random 1777 management 1706 tower 1703 raise 1699 consist 1695 material 1651 drop 1557 survivor 1513 farm 1409 production 1386 melee 1335 tree 1312 social 1206 apocalyptic 1102 physical 1095 trigger 1078 plant 968 construct 937 aspect 932 post 893 imagine 866 performance 865 assign 857 harvest 820 survival horror 799 simulator 784 network 778 happy 768 lay 711 camp 658 terrible 618 scavenge 603 crop 550 population 475 wipe 377 firearm 370 diplomacy 360 initiate 234 radio 224 infection 145 catastrophic 142 livestock 114 devastation 98 wither 84 viral 73 agriculture 68 social network 65 farmland 47 plow 40 like 0

Screenshots

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