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Telengard
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Overview
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Telengard is an earlier example of a "dungeon crawler" role-playing game--albeit with a top-down view- with either real time movement (DOS version) or turn-based movement and turn based combat. Telengard is also played in real time, which means that monsters can attack even when the player's character is not moving. The player controls a single adventurer, selecting randomly-rolled sets of attributes: Strength, Intelligence, Wisdom, Constitution, Dexterity, and Charisma. The vast Telengard dungeon consists of 50 levels down and 200 by 200 rooms each level. Experience is awarded not only for defeating enemies, but also for finding treasure. When the player character gains a level, their attributes increase, and they gain the ability to cast higher-leveled spells. Treasure chests appear randomly in the dungeon. There are also specific features such as altars, thrones, fountains, etc. that the adventurer can discover which may have various effects on the character, whether being either positive or negative. Some creatures will befriend the player, sometimes providing the player with an item and/or healing them, provided the player's Charisma is high enough.
Storyline IGDB
Wikipedia Description WIKIPEDIA
In Telengard, the player travels alone through a dungeon fraught with monsters, traps, and treasures in a manner similar to the original Dungeons & Dragons. The game has 50 levels with two million rooms, 20 monster types, and 36 spells. It has no missions or quests, and its only objective is to survive and improve the player character. The game is set in real-time and cannot be paused, so the player must visit an inn to save game progress. In the early releases such as Apple II, the game world has no sound and is represented by ASCII characters, such as slashes for stairs and dollar signs for treasure. Unless the player enters a special cheat code, progress is lost upon dying. The single-player adventure begins by personalizing a player character. Each character has randomly generated values for their statistical character attributes: charisma, constitution, dexterity, intelligence, strength, and wisdom. The algorithm never changes, but the player can randomize repeatedly for new character attribute distributions until satisfied. The player begins with a sword, armor, shield, and no money, and can only see the immediate surroundings, rather than the whole level. Monsters spawn randomly, and players have three options in battle: fight, use magic, or evade. Magic includes combative missiles, fireballs, lightning bolts, turning the undead, health regeneration, and trap navigation. The effects of the game's most complex spells are not outlined in the instruction manual and must be learned by trial and error. Like the game, the battle events are carried out in real-time instead of in turns. Enemies increase in difficulty as the player progresses through the dungeon. They include both living and undead monsters such as elves, dragons, mummies, and wraiths. Defeating enemies awards experience points, which accrete to raise the player's experience level and increase player stats. The player is rewarded with treasures that include magical weapons, armor items, and potions. Players can code their own features into the game.
About Telengard
Telengard is a Role-playing (RPG), Turn-based game released in 1982 developed by Microcomputer Games, Inc., Orion Software, Inc. that offers Single player gameplay from a bird view / isometric perspective playable on Apple II, Atari 8-bit, Commodore C64/128/MAX with 5 user ratings averaging 72.9/100. The game explores themes like Fantasy. If you enjoy Telengard, you might also like similar games in our database of 45,000+ titles.
Basic Info
Details
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Платформы 9
Genres 2
Themes 1
Player Perspectives 1
Game Modes 1
Companies
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Microcomputer Games, Inc.
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Orion Software, Inc.
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Publishers
Kiya Overseas Industry
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The Avalon Hill Game Company
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