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EverQuest II
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Overview
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EverQuest® II is the epitome of massively multiplayer gaming - the ultimate blend of deep features, heritage, and community. Explore an enormous online game where friends come together for adventure and community. Immerse yourself in a living, breathing fantasy world filled with exciting locales, mysterious lore, monsters, gods, and dragons. Vast, beautiful, and dangerous, EverQuest II sets the standard for MMORPG online gaming. EverQuest II is free to play. Your character. Your story. Your adventure. 125 levels of unparalleled gameplay Strong heritage and lore spanning 18 years and 19 expansions A thriving, friendly community with thousands of guilds Thousands of creatures to battle and quests to complete Hundreds of gorgeous, expansive, and dangerous environments to explore Independently leveled tradeskill system with deep quest lines Full support of different play styles from, including Solo, Group, Raid, and PVP Robust housing system with dozens of styles, thousands of items, ratings, and more *Optional content available for purchase.
Description from IGDB IGDB
Storyline IGDB
EverQuest II is set on the fictional world of Norrath five hundred years after the The Planes of Power storyline of the original EverQuest game. The gods withdrew from the world in retaliation for mortal incursions into their planes. On Norrath itself, Dark Elves and the Orcs destroyed much of Faydwer; while the Ogres, Goblins, Orcs, and Giants ravaged Antonica. Transport and communication to the moon Luclin were cut off. The storyline says that 100 years ago, the continent of Antonica was ripped apart into smaller islands, which are now called the Shattered Lands. The oceans became impassible, preventing contact between the continents of Norrath. Fifteen years ago, the moon Luclin exploded, and parts of the shattered moon remain in the sky. EverQuest II is set in what is called the "Age of Destiny" on the world of Norrath, 500 years later than the setting of the original EverQuest. The game world has been drastically affected by several cataclysms (see Story, above) since the original EverQuest. The planes have closed, the gods temporarily left, and the moon Luclin has been destroyed (and partially rained onto the face of Norrath). Remnants from the original EverQuest's Norrath can be found throughout the Shattered Lands. Players can ride trained griffons on predetermined routes over the Shattered Lands, or acquire a horse, flying carpet, warg, rhino or a floating disk so that they can travel more swiftly throughout much of the game world.
Wikipedia Description WIKIPEDIA
Within EverQuest II, each player creates a character to interact in the 3D, fictional world of Norrath. The character can adventure (complete quests, explore the world, kill monsters and gain treasures and experience) and socialize with other players. The game also has a 'tradeskill' system that allows players to create items for in-game use. Players can make items such as spells, potions, armor and many other items. The player chooses their character's race and type, which affects their abilities. Characters collect experience to advance in level. EverQuest II enables social interaction with other players through grouping and the creation of guilds. Like players, guilds can gain experience and levels, partially from players completing special tasks called Heritage quests, but primarily from guild-oriented quests and tasks called "writs", and gaining guild experience by killing epic monsters. Higher guild levels open up special rewards unavailable to non-guilded characters, and cause certain other rewards to cost less. These rewards include housing options, mounts, house items, apparel, and special titles. Although EverQuest II focuses on player versus environment (PvE), dedicated player versus player (PvP) servers were added in February 2006. EverQuest II has a heavy focus on quests; more than 6,000 exist. The EverQuest II feature set has expanded since its release in 2004. Players must choose a 'race' when creating a character. The choice of races include human, barbarian, dwarf, erudite, ogre, iksar, troll, gnome, half elf, high elf, halfling, Vah Shir, wood elf and dark elf (which were available in the original EverQuest) along with new options such as the Kerra (a cat-person similar to the Vah Shir of the original EverQuest), the Ratonga (a rat-like people), the Sarnak (a dragon-like people) and the Fae and Arasai (fairy-like people). The Froglok race was originally locked until a special server-wide quest was completed to make them playable. Some races are restricted to certain starting cities, based on their alignment, but can turn traitor and move to the opposing city. There are four "archetypes" in EverQuest II - Fighter, Scout, Priest and Mage. When EverQuest 2 was launched, a player chose the character's archetype during the initial character creation and then chose a 'class' at level 10 and a 'sub-class' at level 20. This system was changed in 2006 so that a character's final class is chosen at creation. Acquisition of equipment is a major focus of character progression. EverQuest II has no experience loss or lost levels from dying. Upon death, characters respawn with their gear intact at specific revival locations, with a minor experience debt to be repaid. Gear is fully functional until its condition runs out after 10 consecutive deaths, and is repaired to 100% for a fee. Players can form groups of up to 6 players, or raids of up to 24 players (i.e., four groups). Monster encounters are classified into corresponding categories of difficulty, and tend to drop corresponding tiers of treasure. Player interaction is encouraged by integrated voice chat, a built-in mail system, global chat channels, and a global marketplace. A looking-for-group tool is provided for adventurers, and looking-for-work for crafters. EverQuest II has strong support for guilds. Each guild has an experience bar and earns guild levels (up to 150). The guild gains experience when its members perform tasks that earn city status. Higher guild levels unlock new items, mounts, houses, guild halls, and other privileges for its members. Guilds get a hosted website and forum, as well as a guild bank with officer controls. Guild recruitment tools are integrated into the game. Players can also maintain houses. A secure commission system allows players to sell their crafting skills to other players, or use the common market system to sell finished items.
About EverQuest II
EverQuest II is a Open World, Role-playing (RPG) game released in 2004 developed by Darkpaw Games that offers Massively Multiplayer Online (MMO), Multiplayer gameplay from a first person, third person perspective playable on PC (Microsoft Windows) with 8 user ratings averaging 70.8/100. The game explores themes like Crafting & Gathering, Fantasy. If you enjoy EverQuest II, you might also like similar games in our database of 45,000+ titles.
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Платформы 1
Genres 2
Themes 2
Player Perspectives 2
Game Modes 3
Companies
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Darkpaw Games
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Publishers
Daybreak Game Company
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