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Mega Man Network Transmission
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Overview
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Storyline IGDB
The storyline of Megaman Network Transmission takes place during the first decade of the 21st century ("200X"), one month after the original Megaman Battle Network. Following the defeat of the "Life Virus", the ultimate weapon of Dr. Wily and the "WWW (World Three)" organization, Lan Hikari and his network navigator (NetNavi) MegaMan.EXE return to a life of ease. However, no sooner does Lan begin to relax when he hears of a mysterious and destructive computer virus called the "Zero Virus" that infects Navis and causes mayhem via his personal information terminal (PET) e-mail. Lan has other qualms to deal with however, receiving an e-mail detailing fellow NetNavi Roll.EXE being trapped in the internet. MegaMan goes to save her, finding an infected FireMan.EXE as the cause of trouble. Defeating him, the duo talk to FireMan's operator, Mr. Match, and learn of the vaccine being distributed to amend the Zero Virus is actually doing just the opposite, having caused FireMan to go berserk.
Wikipedia Description WIKIPEDIA
Mega Man Network Transmission incorporates aspects of action and platforming games similar to other Mega Man series, while retaining the strategy and role-playing elements of the Battle Network series. The player takes control of the protagonist Lan within the game's real world and his NetNavi MegaMan.EXE within its internet. Unlike previous games in this series, Lan is restricted from moving location to location. Instead, the player uses a map screen with points of interest to travel to different levels. Levels are opened up as the player progresses through the game, with a slight emphasis on linear progression, although MegaMan can move off-path at times. Levels typically end in a boss battle with another NetNavi. Combat takes place in real-time, with MegaMan given the ability to jump, slide, fire his default arm cannon, and dodge enemy attacks on a two-dimensional plane. Special abilities called "Battle Chips" are provided through a "Custom Bar" that slowly fills at the top of the screen. When the bar is full, the player can select up to five Battle Chips, which are provided from a folder of player-selected chips. Ten random chips are available when the bar is full; a total of twenty can be used for each level excursion. Battle Chips are used for dealing large amounts of damage to enemies, protecting and restoring the player's health, summoning other Navi's to MegaMan's aid, and for some platforming abilities. Certain chips can even be combined to be more effective. Although Battle Chips are limited in quantity, they can be picked up from deleted enemies or can be purchased at shops when not exploring the internet. As in previous Battle Network games, items that upgrade MegaMan's maximum health, firing power, and other attributes can also be accessed.
About Mega Man Network Transmission
Mega Man Network Transmission is a Action, Platform, Role-playing (RPG) game released in 2003 developed by Arika that offers Single player gameplay playable on Nintendo GameCube with 11 user ratings averaging 61.4/100. The game explores themes like Science fiction. If you enjoy Mega Man Network Transmission, you might also like similar games in our database of 45,000+ titles.
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Платформы 1
Genres 3
Themes 1
Game Modes 1
Companies
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Arika
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Capcom
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