Game Info

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Dungeon Crawl Stone Soup
Rating: 90.4
Droid Linux Mac PC Web
Game

Dungeon Crawl Stone Soup

Released: Sep 19, 2006
Genres:
Roguelike / Roguelite Role-playing (RPG) Strategy Turn-based
Themes:
Fantasy Procedural Generation
Perspectives:
Bird view / Isometric
Game Modes:
Single player

Overview

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Description from IGDB IGDB

Dungeon Crawl Stone Soup is a roguelike dungeon crawler. Available as pure ascii or with tile graphics, playable offline or as a web version. DCSS let's the player create a hero from a large number of races and classes, then sends him off into the dungeon to fetch the Orb of Zot. While descending through the dungeon, players will encounter a variety of different enemies to kill, sneak around, or even befriend. The game features very in depth mechanics, comparatively simple controls and poses a very hard but fair challenge.

Wikipedia Description WIKIPEDIA

Dungeon Crawl Stone Soup is a roguelike game where the player creates a character and guides it through a dungeon, mostly consisting of persistent levels, full of monsters and items, with the goal of retrieving the "Orb of Zot" (a MacGuffin) located there, and escaping alive. To enter the Realm of Zot where the Orb is located, the player must first obtain at least three "runes of Zot" of the 15 available; these are located at the ends of diverse dungeon branches such as the Spider Nest, Tomb, and Slime Pits. There are also shorter, coffee-break-style modes called "sprints", accessible through the online servers. The majority of the terrain and certain enemies and artifacts have predetermined generation, however many fodder enemies and shop inventories remain randomly-generated. These gamemodes feature new ways to play the game that wouldn't normally fit in with the main gamemode, and range from starting with an amulet that can turn the player invisible on demand to fighting meat giants in a meat pit with an axe that deals infinite damage. The game has an explicit design philosophy intended to provide interesting strategic and tactical choices within a balanced game; to offer replayability based on random dungeon generation; to make the game accessible and enjoyable without deep knowledge of its internal mechanics; and to present a friendly user interface that can optionally automate several tasks like exploration and searching for previously seen items. Conversely, the developer team seeks to avoid providing incentives for repeating boring actions without consideration, or providing illusory gameplay choices where one alternative is always superior. Most levels are randomly generated to maximize variety, while the levels containing the objective items are randomly chosen between several manually-designed layouts, which usually contain random elements, and which are authored in a Crawl-specific language incorporating Lua scripting. Randomly generated levels may contain randomly-chosen, manually-designed fragments called "vaults", as well as portals to special manually designed mini-levels called "portal vaults" such as volcanoes and wizards' laboratories. Characters are initially defined by their species and their background. Character advancement is based on experience points gained by defeating monsters, which increase both an experience level and a set of skills including melee weapons, ranged weapons and magic. The player determines which skills to increase. The species choice determines the aptitudes of the character for each of the skills, which represent how much experience is needed to raise the skill to higher levels and adds species-specific abilities. In the 0.33 version, 27 species are available, from those with little deviation from the common mechanics such as humans and mountain dwarves, to species such as mummies and octopodes which have unusual gameplay mechanics. The background choice determines the starting skills and equipment, with 26 choices as of 0.33 such as fighters, necromancers, and berserkers; unlike species choice, background choice only affects the start of the game – the player is not prevented from pursuing any skills or using any equipment. The game also offers a pantheon of 26 gods as of 0.33. The player can choose to worship one of the gods once the appropriate altar is found. A few backgrounds even start the game already worshipping a specific god, including cinder acolyte and berserker. The choice of the deity significantly impacts gameplay. Favor with gods is earned in different ways. Some appreciate the player exploring or killing enemies, but there are also more whimsical gods like Ru, who expects sacrifices of their worshippers. Favor with one's god is rewarded with widely different benefits, ranging from passive enhancements to occasional gifts to the player to powerful activated abilities. Some gods' enhancements are tailored to specific play styles, such as Okawaru's gifts of weapons and combat boosts supporting fighter types; and Sif Muna's gifts of spell books and increases to MP regeneration, which are more beneficial to sorcerer types. A player can also choose to abandon their god in favor of another, but this will usually cause the deity to become angry at the player. Consequently, they will harass the player for a time with actions like summoning powerful monsters against the player, inflicting harmful status effects like slowing, or simply dealing large amounts of damage to the player.

About Dungeon Crawl Stone Soup

Dungeon Crawl Stone Soup is a Roguelike / Roguelite, Role-playing (RPG), Strategy, Turn-based game released in 2006 that offers Single player gameplay from a bird view / isometric perspective playable on Android, Linux, Mac with 13 user ratings averaging 90.4/100. The game explores themes like Fantasy, Procedural Generation. If you enjoy Dungeon Crawl Stone Soup, you might also like similar games in our database of 45,000+ titles.

Basic Info
Release Date: September 19, 2006
IGDB Rating: 90.4/100 (13)
Rating Count: 13
IGDB ID: 16983

Details

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Additional Information
IGDB Rating: 90.4/100 (13 votes)
Release Date: September 19, 2006
IGDB ID: 16983
Платформы 5
Droid
Linux
Mac
PC
Web
Genres 4
Roguelike / Roguelite Role-playing (RPG) Strategy Turn-based
Themes 2
Fantasy Procedural Generation
Player Perspectives 1
Bird view / Isometric
Game Modes 1
Single player

Companies

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No Companies Available

Company information for this game hasn't been loaded yet.

Keywords

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game 38048 play 21097 player 17513 character 16396 feature 15873 base 15453 use 15100 make 14384 time 14243 action 13662 find 12717 explore 12690 enemy 12654 set 12525 experience 10848 power 10813 way 10761 different 10679 create 10589 combat 10402 include 10330 skill 9888 level 9243 weapon 8610 choose 8556 challenge 8526 control 8462 ability 8197 item 8079 monster 7516 powerful 7251 friend 6991 style 6795 hero 6580 defeat 6547 element 6328 full 6113 dungeon 6051 start 6004 magic 5965 choice 5875 end 5784 team 5676 run 5583 design 5376 large 5148 high 5081 see 4996 call 4960 version 4816 special 4776 point 4738 deep 4732 encounter 4611 gain 4471 variety 4345 offer 4231 type 4175 add 4173 human 4139 mechanic 4047 available 4020 support 3943 equipment 3851 search 3645 effect 3604 tactic 3575 class 3554 reward 3524 simple 3432 increase 3426 let 3371 earn 3324 exploration 3323 provide 3276 tactical 3273 graphic 3143 kill 3118 spell 3105 several 3090 enter 3040 number 2947 range 2888 task 2855 escape 2755 developer 2754 strategic 2731 goal 2685 contain 2660 damage 2649 god 2625 roguelike 2531 seek 2501 realm 2471 race 2422 present 2369 hard 2363 depth 2317 playable 2204 diverse 2156 book 2151 send 2134 determine 2125 cause 2114 deal 2101 generate 2034 balance 2005 interest 2001 specific 1977 guide 1869 affect 1817 random 1777 summon 1758 raise 1699 consist 1695 avoid 1662 obtain 1652 generation 1514 randomly 1426 objective 1390 alive 1349 melee 1335 simply 1333 amount 1298 user 1281 wizard 1219 background 1210 slow 1210 boost 1206 impact 1203 knowledge 1186 unlike 1143 fighter 1142 stone 1124 abandon 1115 expect 1099 define 1084 represent 970 initially 949 common 938 dungeon crawler 934 friendly 928 prevent 926 branch 890 language 885 interface 868 crawl 863 least 840 previously 832 locate 821 activate 819 status 771 specie 739 gift 729 portal 718 sacrifice 705 passive 667 replayability 658 befriend 628 mini 623 web 622 pursue 617 author 613 dungeon crawl 609 incorporate 603 descend 596 favor 595 benefit 592 fragment 592 pure 580 mostly 556 play style 547 rune 547 accessible 536 intend 518 tailor 516 orc 507 enhancement 497 layout 488 repeat 480 pit 464 sneak 446 script 443 retrieve 440 unusual 424 tile 386 bore 366 sorcerer 361 alternative 358 offline 337 fair 335 maximize 334 orb 328 deity 311 significantly 304 persistent 298 spider 297 automate 293 necromancer 286 inflict 284 laboratory 267 hill 262 advancement 261 vault 260 pose 257 enjoyable 249 tomb 247 superior 237 appropriate 226 internal 219 manually 216 appreciate 209 status effect 202 angry 197 worship 197 widely 187 whimsical 186 volcano 168 slime 164 occasional 157 philosophy 157 ascii 127 altar 124 nest 119 regeneration 106 explicit 92 pantheon 83 fetch 79 beneficial 76 consideration 72 optionally 66 mummy 56 soup 52 crawler 51 harmful 46 harass 37 conversely 34 consequently 32 aptitude 29 incentive 23 illusory 21 worshipper 20 deviation 13 comparatively 6 sif 5 even 0 macguffin 0

Screenshots

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