Game Info

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Ultima III: Exodus
Rating: 51.1
Amiga AppleII 8-bit ST C64 DOS FM7 MSX Mac NES PC88 PC98 X1
Game

Ultima III: Exodus

Released: Aug 23, 1983
Series:
Ultima
Genres:
Role-playing (RPG) Squad Management Turn-based
Themes:
Fantasy Post-apocalyptic
Perspectives:
Bird view / Isometric First person
Game Modes:
Single player

Overview

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Description from IGDB IGDB

Eons ago Lord British came unto the lands of Sosaria. Since that time it has been united under his rule as the Kingdom of Britannia and has gone through two major crises. A few years ago there were political upheavals among the city states of the kingdom. The ringleader of this political instability was Mondain, the Magician. Under his horrible rule, the people's lives were devastated. A valiant warrior was called forth from another world by Lord British. This warrior overthrew Mondain. Britania survived the first crisis. But peace in the Kingdom of Britannia did not last long. Minax, the Witch, a disciple of Mondain, became very powerful and ruled the world of darkness. Minax had power to sway the time axis of the universe. However, a legendary hero again came to the rescue, overthrew Minax, and brought peace back to the kingdom. Now, the Kingdom is about to face its third crisis. Rumours abound about a fiery island which has emerged in the southwestern seas. Little is known of the evil that dwells there. It is known only as Exodus.

Storyline IGDB

Everywhere, Lord British’s subjects were happy and prosperous. A great cancer had been exorcised from the world body. The People were cleansed again, and there was much rejoicing in the towns. Even the Orcs had disappeared from sight after the fall of Minax’s castle, as chronicled in Ultima II. Twenty years of peace lasted. Twenty years is also the time needed for an infant to become a person. From the ruins of Minax’s castle has come several fragments of a manuscript which hints at a dark secret. There appears to have been an unholy alliance between Mondain and his young apprentice, Minax. Something had fructified from that union, but whether that something was of Man, Monster, or Daemon, the manuscript fragments were eerily silent about. What had become of the hell-born prodigy? No clues existed. Time passed, and the omens began to be troubled. Comets clashed across the sky and rumbles were heard deep in the ground. Then one day, in a fiery birth of molten lava, an island rose up in the middle of the ocean. None could approach it; the fire and steam were too great. Some drunken sailors claimed to have had a glimpse of the island when the steam was momentarily blown away by a strong wind. They swore that a castle existed in the middle of that inferno, but thou knows how reliable is the word of a drunken sailor. Then, the sweet flowing rhythm of country life was shattered. Orc drums began to pulsate through the hills and mountains, and the horrible raids began. The outlying settlements all moved into the safety of the village fortresses. Shortly thereafter, a Pirate Fleet appeared suddenly, and commerce was swept from the seas. An evil power was rising in the West, and all the earth groaned to its flexing. When tales emerged that the Great Earth Serpent had risen from its long slumber at the bottom of the ocean, people began to cry that the End of the World was at hand. Lord British sent his most trusted and talented advisor out to uncover the facts behind these wild rumors. Weeks passed, then a shattered man was found wandering in the groves outside the castle. Some terrible sight had blasted his reasoning. He just kept repeating, “From the depth of Hell... He comes for vengeance.” What he/she/it was, remained unclear. The spread of its evil powers, however, was very clear. Lord British sent out a Call for all of the Heroes of the People to rally. That is why thou art here today. Thou heard the Call and answered it. Thy task before thee is not easy. Evil walks the land openly, attacking all travelers. Thou and thy companions will need to grow stronger rapidly if thy Party is to survive. Seek among the ancient paths for long-forgotten Truths and Powers. One possible clue as to the identity of thy nemesis has been discovered. A derelict merchant ship was recently towed into port. No crewmen were aboard, alive or dead. Everyone had vanished, as if plucked by some evil force off the boat. The one thing found was a word written in blood on the deck: E X O D U S.

Wikipedia Description WIKIPEDIA

Exodus featured revolutionary graphics for its time, as one of the first computer RPGs to display animated characters. Also, Exodus differs from previous games in that players now direct the actions of a party of four characters rather than just one. During regular play the characters are represented as a single player icon and move as one. However, in battle mode, each character is represented separately on a tactical battle screen, and the player alternates commands between each character in order, followed by each enemy character having a turn. This differs from the two previous games in the Ultima series in which the player is simply depicted as trading blows with one opponent on the main map until either is defeated. Enemies on the overworld map can be seen and at least temporarily avoided, while enemies in dungeons appear randomly without any forewarning. The party of four that a player uses can be chosen at the beginning of the game. There is a choice between 11 classes: Fighter, Paladin, Cleric, Wizard, Ranger, Thief, Barbarian, Lark, Illusionist, Druid, and Alchemist. The player also chooses from among five races: Human, Elf, Dwarf, Bobbit, or Fuzzy. Players then assign points to their statistics: Strength, Dexterity, Intelligence, and Wisdom. The races determine limitations on maximum stat growth, and thus (in the case of Intelligence and Wisdom) maximum spellcasting ability. Character classes differ in terms of fighting skill, magical abilities, and thieving abilities, with varying degrees of proficiency in each. Fighters, for example, can use all weapons and armor, but lack thieving or magic abilities; clerics can use up to maces and chain armor, and all clerical spells; Alchemists can use only daggers and cloth armor, and half wizard spells and half thieving abilities. Each character begins at Level 1 and increases individually. The maximum effective level for characters is 25. Beyond this point the level will continue to increase; however the number of hit points is fixed at 2550. Maximum hit points for a character can be calculated by the following formula: HP = 100 * L + 50 (where L is the current level of the character). When a character has gained enough experience points, they must transact with Lord British for the character to level up. Aside from the ability to talk to townspeople there are other commands that can be used on them. Some of the commands a player can use are bribe, steal, and fight. Bribing can be used to make certain guards go away from their post. Steal can be used on townspeople and some enemies, but can result in conflict with townspeople if caught. A player can choose to fight a townsperson, but it will prompt the guards to chase after the player characters. The guards always come in parties of eight and are very difficult to defeat. You can also choose to fight Lord British, but he cannot be killed, thus resulting in a long, drawn-out fight that the player will ultimately lose. Lord British can be temporarily killed by cannon fire from a ship in the castle moat, but exiting and re-entering the castle restores him. Unlike the two previous Ultima games, which had wire-frame first-person dungeons, Exodus dungeons are solid-3D in appearance and integrated into the game's plot. Dungeons are necessary to obtain certain marks that are needed to finish the game. Each dungeon has 8 levels, and the deeper the level the more challenging the enemies. Note: the monsters that are spawned in dungeons are not based on character level as the overworld monsters are; rather, they are based on the dungeon level they are encountered in, so going too deep into certain dungeons may be too hard for characters in the early stages of the game. One can find many chests (with gold, weapons, and armor) inside dungeons, but many of them are trapped. Aside from chests and marks, one can find fountains in dungeons: some heal, some cure, and some poison. Peering at gems allows the player to see a map of a given dungeon level; torches or light-casting spells are necessary to be able to see inside dungeons. There are three modes of travel in the game: on foot, horseback, and boat. Getting around on foot is slow and can often lead to monsters catching up to the player character. Horseback gives the player character the advantage of moving faster while consuming less food, making getting away from unwanted fights easier. Getting a boat requires players to reach a certain level so that pirate ships begin appearing. Once a pirate ship is defeated, the boat belongs to the player. Obtaining a boat is necessary in order to visit the island of Ambrosia, and to reach Exodus and thus win the game. By denying the player the ability to see what's behind mountain peaks, forests, and walls, the overland maps contain many small surprises such as hidden treasure, secret paths, and out-of-the-way informants. The look of the game is no longer based on certain characteristics of the Apple II hardware; it is rather a carefully designed screen layout. Beating the game requires the player to get all four marks and all four prayer cards. At the altar of Exodus, the player character must insert the cards in a particular order to defeat Exodus.

About Ultima III: Exodus

Ultima III: Exodus is a Role-playing (RPG), Squad Management, Turn-based game released in 1983 developed by Origin Systems that offers Single player gameplay from a bird view / isometric, first person perspective playable on Amiga, Apple II, Atari 8-bit with 22 user ratings averaging 51.1/100. The game explores themes like Fantasy, Post-apocalyptic. If you enjoy Ultima III: Exodus, you might also like similar games in our database of 45,000+ titles.

Basic Info
Release Date: August 23, 1983
IGDB Rating: 51.1/100 (22)
Rating Count: 22
IGDB ID: 2867

Details

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Additional Information
IGDB Rating: 51.1/100 (22 votes)
Release Date: August 23, 1983
IGDB ID: 2867
Series: Ultima
Платформы 13
Amiga
AppleII
8-bit
ST
C64
DOS
FM7
MSX
Mac
NES
PC88
PC98
X1
Genres 3
Role-playing (RPG) Squad Management Turn-based
Themes 2
Fantasy Post-apocalyptic
Player Perspectives 2
Bird view / Isometric First person
Game Modes 1
Single player

Companies

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Developers
Origin Systems

No description available

Publishers
Origin Systems

No description available

Pony Canyon

No description available

StarCraft

No description available

Keywords

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game 38048 world 21802 play 21097 player 17513 character 16396 feature 15873 base 15453 use 15100 make 14384 time 14243 action 13662 battle 13420 find 12717 enemy 12654 fight 12555 series 12332 experience 10848 power 10813 way 10761 skill 9888 turn 9475 level 9243 get 8930 know 8866 life 8747 weapon 8610 choose 8556 challenge 8526 follow 8376 ability 8197 go 7710 monster 7516 powerful 7251 discover 7020 year 6795 come 6746 attack 6701 hero 6580 defeat 6547 live 6448 secret 6119 dungeon 6051 begin 5973 magic 5965 face 5920 choice 5875 bring 5858 land 5816 end 5784 allow 5778 dark 5689 back 5559 give 5523 person 5466 day 5439 survive 5386 design 5376 lead 5334 mode 5317 people 5301 force 5284 long 5276 main 5210 art 5167 city 5126 hide 5103 great 5034 see 4996 call 4960 order 4874 map 4839 move 4755 lose 4740 point 4738 deep 4732 encounter 4611 keep 4499 gain 4471 uncover 4344 path 4283 grow 4154 human 4139 strong 4050 ancient 4009 travel 3992 light 3920 evil 3883 single 3841 hand 3789 last 3746 party 3696 town 3590 tactic 3575 class 3554 look 3552 fast 3536 small 3459 fall 3450 simple 3432 increase 3426 young 3362 early 3299 tactical 3273 able 3231 state 3213 thing 3191 kingdom 3187 graphic 3143 kill 3118 spell 3105 write 3097 several 3090 computer 3048 enter 3040 warrior 3009 reach 2990 treasure 2954 number 2947 magical 2931 task 2855 require 2775 win 2774 cast 2772 3d 2767 trap 2728 unite 2688 universe 2677 easy 2662 contain 2660 strength 2625 rise 2603 port 2591 card 2580 rule 2569 certain 2555 command 2550 draw 2520 island 2505 seek 2501 armor 2498 steam 2446 fire 2425 bear 2423 race 2422 trade 2411 stats 2410 legendary 2396 truth 2395 village 2376 hard 2363 enough 2329 depth 2317 again 2312 possible 2308 plot 2255 tale 2254 continue 2247 short 2217 companion 2209 man 2206 earth 2194 away 2187 direct 2165 forest 2151 darkness 2147 send 2134 determine 2125 forget 2098 ruin 2079 remain 2001 difficult 1962 growth 1957 hit 1954 previous 1932 hardware 1864 opponent 1847 screen 1823 dead 1809 restore 1799 grind 1770 body 1763 visit 1752 ship 1703 beat 1663 avoid 1662 obtain 1652 food 1650 wild 1609 gold 1608 result 1599 claim 1567 clear 1557 catch 1544 advantage 1541 blood 1536 peace 1529 major 1525 castle 1520 animate 1512 word 1492 exist 1486 talk 1482 wall 1470 vary 1454 note 1446 randomly 1426 heal 1416 rescue 1385 steal 1379 lord 1373 alive 1349 country 1349 approach 1337 sea 1337 conflict 1335 simply 1333 mountain 1322 appearance 1318 walk 1296 example 1281 hell 1268 carefully 1264 devastate 1255 safe 1220 wizard 1219 ago 1218 sky 1216 slow 1210 guard 1203 darknes 1185 mark 1181 surprise 1167 unlike 1143 fighter 1142 display 1138 answer 1126 current 1126 spread 1110 term 1107 clue 1075 rather 1063 alliance 1058 finish 1052 case 1048 deck 1046 raid 1032 represent 970 trust 964 chain 942 witch 939 stag 936 emerge 899 reason 895 post 893 consume 874 pirate 868 spawn 868 wind 858 assign 857 fix 852 hear 843 suddenly 842 least 840 wander 797 today 779 characteristic 778 happy 768 necessary 756 middle 754 elf 750 shatter 720 alternate 698 merchant 696 disappear 692 ocean 689 trouble 675 regular 673 foot 666 flow 663 maximum 663 blow 661 chase 659 ultimately 653 gem 633 terrible 618 thief 614 thus 600 british 599 settlement 599 fragment 592 political 572 blast 565 sight 565 particular 543 fortress 532 west 532 chronicle 530 sail 526 identity 518 week 517 clash 513 dwarf 512 orc 507 overworld 502 bottom 501 chest 498 layout 488 forth 487 crisis 482 poison 482 repeat 480 belong 475 lack 475 sweet 462 rumor 459 subject 453 depict 452 safety 448 intelligence 431 fleet 430 rhythm 429 peak 425 statistic 422 fact 413 hint 413 frame 408 integrate 387 recently 381 vanish 377 sweep 376 exit 372 ranger 359 twenty 353 degree 352 vengeance 348 differ 342 cannon 339 cure 335 traveler 335 another world 333 effective 333 birth 323 boat 314 wisdom 313 apple 312 magician 297 alchemist 295 icon 295 silent 291 cry 277 solid 275 aside 265 aboard 264 hill 262 thieve 261 apprentice 257 talented 256 revolutionary 254 separately 253 paladin 251 swear 246 formula 244 barbarian 241 temporarily 232 dagger 217 rally 217 overthrow 202 prompt 197 union 196 individually 193 ultima 189 limitation 185 rapidly 185 shortly 182 slumber 176 prosperous 174 cleric 172 dwell 172 fiery 167 melt 166 glimpse 164 end of the world 162 lava 162 calculate 148 reliable 147 horrible 144 cleanse 143 nemesis 140 druid 137 valiant 135 disciple 134 dexterity 129 proficiency 126 townspeople 125 altar 124 peer 123 torch 123 derelict 114 bribe 110 drum 107 advisor 104 sailor 104 wire 104 cloth 100 inferno 100 abound 99 serpent 98 unholy 97 prayer 95 battle screen 90 unwanted 90 sway 88 mace 82 insert 80 rumour 75 omen 74 axis 72 deny 69 rumble 69 fountain 67 eon 66 commerce 64 comet 63 exodus 63 grove 58 upheaval 54 unclear 53 openly 48 horseback 47 prodigy 47 daemon 45 flex 43 drunken 37 exorcise 33 instability 31 manuscript 31 tow 31 eerily 25 pulsate 25 infant 24 pluck 24 informant 22 cancer 21 fuzzy 21 overland 21 momentarily 20 rejoice 20 southwestern 19 groan 16 illusionist 15 forewarn 14 ambrosia 13 crewman 11 thou 11 moat 7 ringleader 7 lark 6 outlying 5 clerical 3 transact 0

Screenshots

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