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Shin Megami Tensei: Digital Devil Saga
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In the Shin Megami Tensei: Digital Devil Saga role-playing games, players take control of the characters Serph, Heat, Argilla, Gale and Cielo, with the characters Sera and Roland becoming playable in Digital Devil Saga 2. These characters are able to transform into a demon form, which is their main form in battle. Characters navigate to-scale environments, fighting enemies in both random encounters and story-focused boss battles. After each battle, experience points are awarded to characters. Character abilities are governed by Mantra Grids, a system where Mantras are bought using the in-game currency Macca, then mastering them using Atma Points gained from defeated enemies. The maximum number of abilities that a character can equip at a time is eight. If two or more characters equip a certain ability, they can perform a stronger version of it through a combo. Each character can learn abilities from one of four categories: Physical, Magic, Shield and Auto. The Digital Devil Saga games use a turn-based battle system, with three allied characters fighting in battle. Both player characters and enemies are governed by a mechanic called the Press Turn system: each character has a symbol representing a turn. The character can pass a half turn to allow the next character an action; turns cannot be passed more than once. If an enemy's weakness is exploited or a character lands a critical hit, an extra turn is gained; if a character resists an attack, a turn is lost. In Digital Devil Saga 2, characters will sometimes enter battle in a half-transformed "berserk" mode, which increases attack power while locking away magic skills and lowering a character's defense. While battle is focused around strengthening characters' demon forms, they can also fight in their human forms using conventional weapons, and can equip ammunition. A human character can perform a combo with one in demon form. The magic system uses nine magic attributes. Ice and Lightning magic have a chance of causing the "freeze" and "stun" status, while Expel magic reduces an enemy's hit points by a certain percentage, and Death magic causes an instant kill. Status magic can inflict status effects on enemies. Characters gain Karma after a battle is finished, raising their levels. Each time a character's experience level raises, they receive stat boosts. While the protagonist can assign stat points at will, the other main characters each have certain specializations. Money is also dropped, which can be used to buy supplies from merchants. Atma is gained after each battle, but a greater amount is gained from eating enemies. If an enemy is "frightened", the amount of Atma is further increased. Characters can also be afflicted with a status ailment if they overeat. In Digital Devil Saga 2, special Karma Ring items can be assigned to characters to grant stat boosts. Fitting different gems dropped from defeated enemies grant specific stat boosts and effects. Effects range from granting free status buffs on the player party to casting ailments on enemies. Importing save data from the first game enables some skills and abilities learned during the first game to be transferred to the characters that learned them.
About Shin Megami Tensei: Digital Devil Saga
Shin Megami Tensei: Digital Devil Saga is a Role-playing (RPG), Squad Management, Turn-based game released in 2004 developed by Atlus that offers Single player gameplay from a third person perspective playable on PlayStation 2, PlayStation 3 with 32 user ratings averaging 86.7/100. The game explores themes like Cyberpunk, Post-apocalyptic, Science fiction. If you enjoy Shin Megami Tensei: Digital Devil Saga, you might also like similar games in our database of 45,000+ titles.
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Платформы 2
Genres 3
Themes 3
Player Perspectives 1
Game Modes 1
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Atlus
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Atlus
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Ghostlight Ltd.
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