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Griftlands
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Overview
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Griftlands is a deck-building rogue-like where you fight and negotiate your way through a broken-down sci-fi world. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect. Death comes quickly, but each play offers new situations and strategies to explore. Play as Sal, Rook, or Smith. Three unique character campaigns with their own specialized decks, abilities and maps to explore. Sal is an adventurer out for profit and revenge. Rook is an aging spy working his own agenda. Smith is an idle loafer who might just save the world. Each playable character's story takes place in a unique environment, with different factions and locations to explore and exploit. Battle Challenging Bosses Test your combat decks against powerful foes with unique mechanics and attacks. Build a Team - or Buy One! Hire mercenaries, find pets, or impose upon your friends to accomplish your goals. Master Hundreds of Cards Each character has unique negotiation and combat decks to draft from. Get powerful item cards from fallen foes, or as rewards. Decisions Matter Killing foes may incur the wrath of their friends, but sparing them leaves a dangerous piece on the board. Choose wisely, everyone remembers everything you do! Welcome to Havaria Each playable character's story takes place in a unique environment, with different factions and locations to explore and exploit. Explore A Broken-Down Sci-Fi World The world of Havaria is a harsh place, full of harsher denizens. Explore lush, hand-illustrated environments full of people who want to kill you. Playing Politics For Keeps Each character has a factional allegiance and an opinion of you. Play politics between rivals, and try to capture the most powerful social boons. But watch out -- doublecross the wrong person, and you'll be subject to their bane! Outwit or Overpower Overcome obstacles with the power of your fists - or your words. You'll need to pick your cards and play them right if you're going to survive. Build two decks simultaneously, balancing the tradeoffs of each. Learn from each attempted run through the various stories of the Griftlands. Encounter different combinations of enemies, quests, and events every time you play. Your fate is determined by your choices, and by fate.
Description from IGDB IGDB
Griftlands is a deck-building rogue-like where you fight and negotiate your way through a broken-down sci-fi world. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect. Death comes quickly, but each play offers new situations and strategies to explore. Play as Sal, Rook, or Smith. Three unique character campaigns with their own specialized decks, abilities and maps to explore. Sal is an adventurer out for profit and revenge. Rook is an aging spy working his own agenda. Smith is an idle loafer who might just save the world. Each playable character's story takes place in a unique environment, with different factions and locations to explore and exploit.
Wikipedia Description WIKIPEDIA
Griftlands is a roguelike deck-building game with elements of role-playing and digital card games. The player starts a game by selecting one of the predefined characters, each a mercenary seeking fame and fortune in on a planetary world that is home to an antagonistic peacekeeper body, pirates, and dangerous creatures. While the layout of the world is the same each game, the events, missions, and other elements within it are procedurally generated on starting a new game. The game is broken up between moving about on an overworld map and engaging in conversation trees to gain quests or shop, and card-based encounters. At the start of the game, the player's character is given two pre-defined decks of cards, one representing those to be used in combat encounters, and another to be used in negotiations. As the player progresses in the game, they can gain new cards for either deck from quest rewards or through shops, upgrade existing cards to more potent versions, or have cards removed from either deck. Additionally, players can earn special implants called grafts for their character that have persistent effects throughout the rest of the game. The player can also purchase limited use item cards for either deck from vendors, as well as enlist computer-controlled allies to assist in negotiation and battle. If an encounter results in combat, then the player takes turn with the computer opponent. Each turn, the player is drawn a hand from their combat deck, and has a number of action points available to use to play cards, which have different action point costs. Combat cards represent a mix of offensive skills to attack the opponent, and defensive skills as to block attacks. The player is informed through the game's interface of what attacks their opponents will do, so they may prepare appropriately. Once the player has used their action points, they discard all remaining cards in their hand, and the opponent's turn is resolved. If the player's character health drops to zero, the game is over. Alternatively, the player can attack to kill their opponents in the same way, but may also try to simply overpower them, allowing the opponent to flee if they take enough damage. This choice may have future impacts on mission availability and rewards. Negotiations play out similarly to combat, though these are between the player character and a single foe. The goal in negotiations is to wear the opponent's resolve to zero before the player character's. Here, cards represent friendly negotiations which generally do not have ill effects, hostile commentary which may trigger certain actions, and defensive composure cards to prevent losing resolve. Like combat, the player is given information as to what moves the opponent will make. Additionally, special arguments may become active as a result of cards or other abilities. These arguments can damage the opponent's resolve or provide other boosts, among other effects, while they remain active. The player, instead of testing the resolve of the opponent, can try to take out the argument by attacking it directly. If the player's resolve drops to zero, this does not end the game, but changes what may follow: the attempt to swap an opponent may simply fail, or it may cause the player to engage in combat with the character. Should the player character die in combat, the game will end, but on easier difficulties the player can choose to restart the day. Once the game ends, a score for the current run is calculated and used to unlock packs of new cards that will become available for both battle and negotiations. Victory also ends the run, as well as unlocking a new difficulty. There are seven difficulties available in addition to Story Mode, from Prestige 1 to Prestige 7. In addition, success in confrontations awards the player a bonus resource named mettle on all but the highest difficulty, which may be used at a special vendor to purchase permanent upgrades for each player character that carry over between runs.
About Griftlands
Griftlands is a Card & Board Game, Roguelike / Roguelite, Role-playing (RPG), Squad Management, Strategy, Turn-based strategy (TBS) game released in 2020 developed by Klei Entertainment that offers Single player gameplay from a side view perspective playable on Linux, Mac, Nintendo Switch with 37 user ratings averaging 76.3/100. The game explores themes like 4X (explore, expand, exploit, and exterminate), Fantasy, Indie. If you enjoy Griftlands, you might also like similar games in our database of 45,000+ titles.
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Платформы 7
Genres 6
Themes 4
Player Perspectives 1
Game Modes 1
Companies
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Klei Entertainment
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Publishers
Klei Entertainment
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