Game Info

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Trials of Mana
Rating: 86.9
BS-X SFC SNES
Game

Trials of Mana

Released: Sep 30, 1995
Series:
Mana
Genres:
Open World Role-playing (RPG) Squad Management
Themes:
Fantasy
Perspectives:
Bird view / Isometric
Game Modes:
Co-operative Multiplayer Single player

Overview

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Description from IGDB IGDB

Trials of Mana is the third installment of the Mana series, developed by Square under the direction of series creator Koichi Ishii. The game takes place in a new world where, once again, the Mana Tree is under threat from an ancient evil thought sealed away. Players choose three from among six heroes as the chosen wielder of the Mana Sword and their two companions on the journey to claim the holy blade and preserve what remains of mana power. The power of Mana drains rapidly from the land and the Mana Tree begins to wither…

Storyline IGDB

The story takes place in a fictional world where Mana represents an ethereal, but finite, energy source. Some time in the past, the Mana Goddess created the game's world by forging the powerful Sword of Mana and defeating eight monsters of destruction, the Benevodons —"God Beasts" in earlier translations— with it, sealing them within eight Mana Stones, before turning herself into the Mana Tree and falling asleep. The game is set at a time when Mana starts to fade and peace has ended, as several people plot to unleash the Benevodons from the stones so as to gain ultimate power.

Wikipedia Description WIKIPEDIA

Trials of Mana has similar gameplay to its predecessor, Secret of Mana. Like many other role-playing games of the 16-bit era, the game displays a top-down perspective, in which the three player characters navigate the terrain and fight off hostile creatures. Control may be passed between each of the characters at any time; the companions not currently selected are controlled by artificial intelligence. The game may be played simultaneously by two players, as opposed to the three of Secret of Mana. There are six possible player characters. At the beginning of the game, the player chooses which three of them will be playable and which one they will start with; the other two playable characters will join the party when met. The remaining three characters act as non-playable characters (NPCs) when encountered. Each character can use one type of weapon, in addition to magical spells. The effectiveness of spells depends on the magical ability of the character and the element of the spell in relation to the enemy. When in battle mode, attacking monsters fills a gauge that allows the player to use character-specific special attacks. Upon collecting enough experience points in battle, each character can increase in level to gain improved character statistics such as strength and evasion. Options such as changing equipment, casting spells, or checking status are performed by cycling through the game's Ring Commands—a circular menu which hovers over the controlled party member. The game is paused whenever the Ring Command menu is activated. Within the Ring, the player has nine slots for storing items; additional items can be placed into item storage, which is inaccessible in combat. Character level progression is coordinated by the player, as a choice is given as to which statistic to raise by a point at every level up. A "class" system is also present. Once a character reaches level 18, the player can visit one of several Mana Stones located throughout the game and choose to upgrade them to one of two classes for each character—either a class aligned to "Light" or a class aligned to "Dark"—which provides a different set of skills and different improvements to character statistics. A second class change may be optionally performed at level 38, again split between a light and a dark choice, if the player has obtained a required rare item for the target class. The class changes do not affect the plot of the game, only gameplay. Trials of Mana also employs a calendar function into its gameplay. A week cycles much more quickly than an actual one, with a day passing in a matter of minutes. Each day of the week is represented by a different elemental spirit. On that spirit's day, magic of that element will be slightly stronger. An in-game day is also divided into day and night. Certain events only happen during certain times of day, such as a nighttime-only black market selling particularly rare items. Enemies encountered in the field also change during certain time periods, and some may be sleeping if the characters approach them at night. In addition, the character Kevin transforms into a werewolf when he fights at night, greatly increasing his attack power. Using an inn's services allows the player to "skip" the game's clock to that day's evening, or the following morning.

About Trials of Mana

Trials of Mana is a Open World, Role-playing (RPG), Squad Management game released in 1995 developed by Square that offers Co-operative, Multiplayer gameplay from a bird view / isometric perspective playable on Satellaview, Super Famicom, Super Nintendo Entertainment System with 48 user ratings averaging 86.9/100. The game explores themes like Fantasy. If you enjoy Trials of Mana, you might also like similar games in our database of 45,000+ titles.

Basic Info
Release Date: September 30, 1995
IGDB Rating: 86.9/100 (48)
Rating Count: 48
IGDB ID: 11227

Details

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Additional Information
IGDB Rating: 86.9/100 (48 votes)
Release Date: September 30, 1995
IGDB ID: 11227
Series: Mana
Платформы 3
BS-X
SFC
SNES
Genres 3
Open World Role-playing (RPG) Squad Management
Themes 1
Fantasy
Player Perspectives 1
Bird view / Isometric
Game Modes 3
Co-operative Multiplayer Single player

Companies

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Developers
Square

No description available

Publishers
Square

No description available

Keywords

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game 38048 world 21802 play 21097 player 17513 develop 17064 new 16891 character 16396 use 15100 story 14536 take 14371 time 14243 battle 13420 enemy 12654 fight 12555 set 12525 series 12332 role 12250 system 10915 experience 10848 power 10813 different 10679 create 10589 combat 10402 skill 9888 turn 9475 level 9243 weapon 8610 choose 8556 control 8462 follow 8376 ability 8197 item 8079 monster 7516 place 7453 powerful 7251 journey 7086 attack 6701 hero 6580 defeat 6547 collect 6447 change 6378 element 6328 secret 6119 start 6004 begin 5973 magic 5965 choice 5875 land 5816 upgrade 5814 end 5784 allow 5778 dark 5689 give 5523 day 5439 mode 5317 people 5301 join 5176 event 5044 special 4776 point 4738 encounter 4611 meet 4550 creature 4539 gain 4471 type 4175 strong 4050 ancient 4009 light 3920 evil 3883 equipment 3851 fill 3842 party 3696 class 3554 fall 3450 increase 3426 early 3299 option 3294 provide 3276 happen 3229 spell 3105 several 3090 reach 2990 improve 2938 magical 2931 member 2798 require 2775 cast 2772 night 2699 sword 2685 god 2625 strength 2625 ultimate 2561 certain 2555 command 2550 additional 2497 present 2369 enough 2329 again 2312 possible 2308 think 2286 plot 2255 store 2249 companion 2209 playable 2204 navigate 2197 depend 2190 away 2187 top 2105 installment 2078 perspective 2056 forge 2032 select 2004 remain 2001 specific 1977 unleash 1972 in-game 1960 NPC 1920 sell 1914 addition 1906 progression 1903 similar 1886 threat 1848 affect 1817 visit 1752 spirit 1726 rare 1723 raise 1699 act 1673 obtain 1652 currently 1619 matter 1599 perform 1595 claim 1567 black 1539 peace 1529 field 1520 energy 1386 era 1342 approach 1337 beast 1330 fictional 1319 quickly 1319 tree 1312 transform 1283 square 1255 destruction 1224 target 1214 divide 1205 service 1162 source 1161 creator 1154 display 1138 stone 1124 top-down 1104 hostile 1102 market 1095 check 1039 period 1038 menu 996 represent 970 elemental 965 minute 949 direction 931 cycle 896 blade 887 terrain 878 locate 821 activate 819 sleep 818 status 771 trial 763 seal 739 function 735 split 726 improvement 652 oppose 609 ring 605 predecessor 589 slot 574 artificial 526 goddess 519 week 517 holy 502 mana 471 intelligence 431 statistic 422 employ 414 actual 384 simultaneously 366 greatly 359 pause 355 particularly 342 special attack 334 clock 332 skip 331 artificial intelligence 315 fade 315 slightly 307 bite 287 morning 287 goddes 281 gauge 280 preserve 276 translation 257 16-bit 247 coordinate 233 inn 229 storage 224 drain 221 effectiveness 205 align 200 werewolf 188 rapidly 185 relation 183 non-playable characters 124 fictional world 116 calendar 112 ethereal 108 inaccessible 105 hover 104 black market 100 evasion 95 asleep 94 wither 84 optionally 66 nighttime 57 circular 47 finite 46

Screenshots

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