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Sacred
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Overview
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Ancaria stands on the brink. T-Energy, the mysterious power source that once brought prosperity, now fuels corruption, conflict, and chaos. In the midst of war and betrayal, seven heroes rise — each with their own fate, abilities, and path through a living, breathing open world. In this remaster of the beloved action RPG Sacred 2: Fallen Angel, players return to a massive fantasy realm filled with hundreds of quests, dangerous dungeons, and unique combat arts to master. Battle monstrous creatures, uncover ancient secrets, and shape your character through loot, leveling, and deep customization. With refined combat mechanics, a modern UI, full controller support, and all expansions included, the remaster brings new life to a fan-favorite — whether you’re revisiting Ancaria or setting foot in it for the first time. As a special bonus, every purchase also includes the original Sacred 2 Gold — the complete classic edition for those who want to experience the game as it was first released. Forge your legend. The fate of Ancaria awaits. Includes all expansions and updates in one definitive edition Smoother, more responsive combat Modern UI and full controller support Enhanced textures, lighting effects, and view distance Community-driven fixes and improved stability
Description from IGDB IGDB
Wikipedia Description WIKIPEDIA
Fire Emblem: The Sacred Stones is a tactical role-playing game where players take the role of royal siblings Eirika and Ephraim during separate campaigns as they fight hostile forces invading their homeland, along with allies acquired on their journey. The world's setting of Magvel is navigated using an overworld map, with routes going to different battle maps unlocked as the story progresses. In addition to story-related maps and dungeons, optional dungeons exist where chosen units can freely battle enemies, earning experience points. Each time a unit earns 100 experience points, that unit will gain a level and some of their stats will randomly increase. All characters can progress up to the 20-level cap. After a character has leveled up to 10, they have the option to be evolved using a class-specific item. A notable change from earlier games is that multiple options are available for class evolution: for instance, a Cavalier can evolve into either a Paladin or a Great Knight. Battles use a turn-based system, with player, allied, and enemy units each taking turns to moving across a grid-based battlefield. Players can end their turn at any time, at which point the allied or enemy units can move. In each battle, the player is given command of a limited number of units and an objective to complete. Each unit's character class determines their abilities, available weapons, strength, and range of movement. For example, mounted characters can move within the remainder of their movement range if they traded with or assisted another player unit in a shorter range. Other units have the ability to "rescue" units, lowering their own stats while removing the rescued unit from harm. Depending on a unit's class and stats, items can be used heal or inflict status ailments such as "Poison" (a unit loses health each turn), "Berserk" (a unit attacks nearby units regardless of association), and immobilization ailments such as "Sleep" and "Petrify". A key element of battle is the Weapon Triangle, a rock-paper-scissors mechanic governing which type of weapon is more effective against another. Weapon types vary from close-range melee weapons like swords and axes to long-range weapons such as bows and magical staves. Various items gathered during missions, such as healing items and weapons, can be traded with other units within the army, or sold at vendors found on the world map. All items degrade with use and will break after a certain number of uses. Different weapons also feature a minimum skill level for use, requiring units to train with that weapon type to earn the proper rank, which ranges from E to A, and then to S, the highest rank. When a unit reaches S rank with one weapon, all other weapon skills are locked at A rank. Certain units which share a particular affinity stat can benefit from mid-battle Support Conversations. After spending a certain number of turns within a few spaces of each other, they gain the option to engage in a Support Conversation when occupying adjacent spaces. Each pair of units can have up to three Support Conversations, with each successive Support granting both units better stat bonuses in future battles if they are within three spaces of each other. When a unit falls in battle, they are subjected to permanent death, removing them from the rest of the campaign unless the player restarts the game from a previous save file. Some character deaths, such as those of Eirika and Ephraim, end the game and require a restart from a save file. In addition to the single-player, the game includes a local multiplayer option where four players can take chosen units into the Link Arena. Victory goes to the last group standing or to the party with the highest score depending on the match conditions. Permanent death is disabled in the Link Arena.
About Sacred
Sacred is a Action, Grid-Based, Open World, Role-playing (RPG) game released in 2004 developed by Ascaron Entertainment that offers Multiplayer, Single player gameplay from a bird view / isometric perspective playable on Linux, Mac, PC (Microsoft Windows) with 97 user ratings averaging 77.2/100. The game explores themes like Fantasy. If you enjoy Sacred, you might also like similar games in our database of 45,000+ titles.
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Платформы 3
Genres 4
Themes 1
Player Perspectives 1
Game Modes 2
Companies
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Ascaron Entertainment
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Publishers
Encore
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Koch Media
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Linux Game Publishing
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Red Ant Enterprises
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