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S.T.A.L.K.E.R.: Clear Sky
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S.T.A.L.K.E.R. 2: Heart of Chornobyl Prepare to enter the Zone for your own risk striving to make a fortune out of it or even to find the truth concealed in the Heart of Chornobyl. * EPIC NONLINEAR STORY IN SEAMLESS OPEN WORLD * VARIETY OF ENEMIES AND HUNDREDS OF WEAPON COMBINATIONS * LEGENDARY MUTANTS WITH DIFFERENT BEHAVIOUR MODELS * ARTIFACTS OF INCREDIBLE VALUE AND UNFORGIVING ANOMALIES Discover the legendary S.T.A.L.K.E.R. universe! About the Game Great Emission, the biggest anomalous energy blowout from the times of Second Incident at The Chernobyl Nuclear Power Plant, has shaken the world again and reshaped the Zone. To investigate its cause and and prevent future cataclysms is your only chance to survive in S.T.A.L.K.E.R.: Clear Sky. WAR OF FACTIONS With the anomalous activity at its maximum, the unstable Zone continues to tremor with outbursts. The transformation of the Zone map destabilizes the fragile balance of forces in the Zone. Hostilities for the new territories, artifact fields and spheres of influence flare up among groups. Feuds and friendships are left behind – now, everyone watches out only for themselves. The Faction War has begun. To survive, join one of the parties and knock out opponents over the Cordon... Or benefit from working for all the factions at once, like a true mercenary. NEW PATHS The safe and trusted pathways are no more. Known places disappear in impenetrable fields of anomalies, stalkers and entire expeditions vanish or remain trapped within. Mysterious territories that have been lost since the appearance of the Zone are opening up, calling for explorers. Your mission is to become a pioneer and explore all the new areas that have become accessible in 'Clear Sky'! MYSTERIES OF THE PAST As a mercenary named Scar, play a key role in Strelok’s fate and discover new details to the original game story, revealing its major secrets. Visit the familiar places as they were before the original game starts and witness the events that shaped the Zone to the years ahead. Game features: A prequel to S.T.A.L.K.E.R.: Shadow of Chornobyl, that reveals the backstory of the Zone, familiar characters and locations. New types of equipment and weapons: HPSS-1m, hunting rifle, RP-74. New locations: Swamps, Red Forest, Limansk and Abandoned Hospital, full of new stories and tasks. An advanced upgrade system for weapons and armor with technicians, allowing you to improve and customize your favorite pieces. Player's actions can affect the balance of power in the Zone and the influence of factions. A dozen of new anomalies and artifacts, and a new artifact hunting system utilizing detectors. Improved graphics, interface and AI, making the journey through the sinister radioactive lands even more convenient.
Description from IGDB IGDB
Year 2011. Five years passed since the Second Disaster, which eclipsed the events of April 1986. The Zone is shaken by frequent and powerful blowouts, which move anomaly fields, opening new routes to previously inaccessible locations. Stalker factions fight for the new territories and key points. A lot of stalkers die, but newbies keep on arriving. The action takes place one year prior to the events of S.T.A.L.K.E.R.: Shadow of Chernobyl, one year before Strelok's most successful trip to the center of the Zone – the third one. You will learn about Strelok and his squad from another character's vantage point. The Zone is waiting for you ahead, new locations and unknown threats, spatial holes and monsters hiding in the fog, pitch-black nights and saving rays of a rising sun. Try to avoid anomalies and hide from blowouts, discover the Zone and collect artifacts, cure radioactive irradiation and fight for any stalker faction you like! Only then you will uncover the truth about Strelok and how he happened to get inside the death truck and receive the S.T.A.L.K.E.R. tattoo on his arm.
Wikipedia Description WIKIPEDIA
This game combines elements of first-person shooters ("twitch-based" aiming, with a first-person perspective), survival horror (ammo-scavenging in a frightening atmosphere with powerful monsters), and role-playing video games (inventory management, quests, character interaction, armor types, and defense stats). The most significant gameplay addition since Shadow of Chernobyl is the faction wars system. Different factions will struggle for territory, attacking to gain territory and then defending to keep it, while others then try to retake it. The player will be able to join and help factions in their battles. The stronger a faction becomes, the better equipment the traders can provide and their soldiers can use. The player character is a mercenary, and may do missions for any faction or remain completely neutral without disrupting the necessary progression of the game. Each of the main factions provide services, most importantly access to a trader and an engineer. While Scar is always aligned with Clear Sky, and his ultimate goal is to defeat Strelok, he can fight against or ally with the four other factions in the Zone (Loners, Duty, Freedom, and Bandits). The Swamp-dwelling Renegades or the Military factions cannot be joined. Careful choice of faction alignment needs to be considered in some parts of the story, for it may be difficult to progress further if the Stalker who the player is interacting with is hostile, has needed information, or is essential to triggering the next stage. Other gameplay advancements since the first game include a deepened weapon customization system with the ability to repair damaged gear and add modifications that improve weapons and suits. Anomalies are harder to notice and now contain the artifacts in the game, which require a detector to locate. Non-player characters are given the ability to use hand grenades, take cover dynamically, and use "blind-fire" techniques. Light machine guns have been introduced. There are guides in the zone who will provide fast-travel for a fee. Emissions, powerful waves that are sometimes visible or invisible (determinant by intensity), unleash lethal radiation, psi-emissions, and other unknown particles and energy directly from the Chernobyl Nuclear Power Plant, directly affecting the Noosphere in the Chernobyl exclusion zone, making it deadly to all lifeforms except specific mutants. Emissions also occur on an infrequent basis, requiring the player to take cover in a building or underground area pointed out by the PDA. If not adequately concealed, the player's nervous system shuts down, resulting in the player's death.
About S.T.A.L.K.E.R.: Clear Sky
S.T.A.L.K.E.R.: Clear Sky is a Open World, Role-playing (RPG), Shooter, Survival game released in 2008 developed by GSC Game World that offers Multiplayer, Single player gameplay from a first person perspective playable on Nintendo Switch, PC (Microsoft Windows), PlayStation 4 with 209 user ratings averaging 72.2/100. The game explores themes like Horror, Post-apocalyptic, Warfare. If you enjoy S.T.A.L.K.E.R.: Clear Sky, you might also like similar games in our database of 45,000+ titles.
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Платформы 4
Genres 4
Themes 3
Player Perspectives 1
Game Modes 2
Companies
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GSC Game World
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Publishers
Deep Silver
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GSC World Publishing
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