Game Info
↑ Back to top
Dying Light
Series:
Genres:
Themes:
Perspectives:
Game Modes:
Game Engines:
Overview
↑ Back to topDescription from Steam STEAM
DYING LIGHT: THE BEAST Kyle Crane returns! The Hero of Harran may have been missing for over a decade, but he's back in Dying Light: The Beast! A thrilling standalone zombie adventure, The Beast carries on Crane's story! For more information, check out the dedicated product page and wishlist the game today to keep updated! EDITIONS COMPARISON About the Game Dying Light Standard 10th Anniversary Edition contains: Dying Light 10th Anniversary Skin Bundle From the creators of hit titles Dead Island and Call of Juarez. Winner of over 50 industry awards and nominations. The game whose uncompromising approach to gameplay set new standards for first-person zombie games. Thanks to its legacy and seven-year post-launch support, today it goes down in history as one of gaming's greatest zombie titles. Survive in a city beset by a zombie virus! Discover the hard choice you will have to make on your secret mission. Will loyalty to your superiors prove stronger than the will to save the survivors? The choice is yours… VAST OPEN WORLD Roam the city with unprecedented freedom and bask in its unique atmosphere. Use parkour to scale every building and reach remote areas. CREATIVE COMBAT Engage in gory combat and discover limitless options to confront your enemies. Use the environment paired with various weapon types and abilities to gain an advantage. DAY AND NIGHT CYCLE Experience the dramatic shift in the world, as you change from a hunter to hunted at sundown. Face the coming threat or run away without wasting your time to look behind. 4-PLAYER CO-OP Join forces with other players and raise your chances of survival in an exciting co-op mode. Tackle the story campaign together and see how far you'll go as a team.
Description from IGDB IGDB
Storyline IGDB
In the city of Harran, a mysterious viral outbreak has turned most of the population into hyper-aggressive zombie-like creatures, forcing Harran's Defense Ministry to quarantine the entire city. The Global Relief Effort (GRE) assists survivors still trapped in the city by regularly airdropping supplies. The GRE hires Kyle Crane to infiltrate Harran in order to retrieve a sensitive file stolen from them by Kadir Suleiman, which he is using as leverage to blackmail them, with the threat of publicizing it if anything were to happen to him. Crane is airdropped into Harran, where he is ambushed by a gang of hostile bandits. As the infected attack, Crane is bitten and infected, but rescued by Jade Aldemir and Amir Ghoreyshi. Amir sacrifices himself to buy Jade and Crane time, and Jade takes him to a survivor sanctuary called the Tower. Crane wakes up and is introduced to Rahim Aldemir, Jade's brother. Rahim then teaches Crane parkour and sends him to Spike, who gives him his first task as a resident of the tower. Crane learns that the Tower, which seeks to help other survivors, is being harassed by a gang of bandits led by a warlord named Rais who steals and hoards the supplies from the GRE airdrops, including Antizin; a vaccine that suppresses symptoms of infection and keeps bitten people from turning into the infected. After Harris Brecken, leader of the tower is nearly killed by a rival runner in a mission to retrieve an Antizin drop, need for the drug becomes immense. Crane volunteers and manages to reach an airdrop containing Antizin, but despite the dire need of the vaccine by the survivors, Crane is instructed by the GRE to destroy the airdrop, instructing him to reach out to Rais in order to buy the vaccine in order to confirm his identity. Crane reluctantly complies and informs the Tower that the supplies have been looted. Upset, Brecken tasks Crane with the job of making a deal with Rais. Upon meeting Rais, Crane is able to confirm that he is indeed Suleiman. He carries out a series of unethical tasks for Rais under the assumption that he will be rewarded with two crates of Antizin. Crane is unable to locate the file, and is later betrayed by Rais, who only gives him five vials of Antizin. He later breaks off business with the GRE when they halt the supply drops and refuse to help the Tower. The situation in the tower worsens, and a whole floor is sealed off when an outbreak occurs. While doing an errand, Rahim tells Crane that he and Omar were planning to bomb an infected nest. Crane is opposed to this plan. After an argument over the radio, he gives chase to a fleeing Rahim. Upon catching up to him, he finds that Omar is dead, while Rahim has been wounded. He then executes Rahim's plans, resulting in the killing of the infected in the compound. When he gets back to Rahim he discovers that he was actually bitten and had turned while Crane was gone, forcing Crane to respectfully snap Rahim's neck when he attacks him. When Crane returns to the tower to inform Brecken of the news, Jade overhears them, and visibly upset, takes off. Meanwhile, a scientist at the Tower named Dr. Imran Zere, who was attempting to develop a cure for the virus, is kidnapped by Rais, prompting Crane to attempt a rescue mission. Crane is also captured by Rais, who reveals that the file he stole contains proof that the GRE intends to weaponize the virus rather than develop a cure and releases the file to the public. Crane manages to escape before being executed, resulting in Rais losing one of his hands during the process. Dr. Zere is killed in the rescue attempt, but manages to tell Crane that he had entrusted his research to Jade, who is tasked with delivering it to another scientist named Dr. Allen Camden. As Crane goes to look for Jade, he finds out that the Defense Ministry is planning to bomb Harran in an effort to completely eradicate the outbreak, claiming that there are no survivors left in the city. He manages to reactivate a radio tower and broadcasts a message to the outside world, thwarting the Ministry's plan. Jade was captured by Rais, who also steals Dr. Zere's research. Crane manages to rescue Jade and recover a part of Dr. Zere's research, but Jade admits that she has been bitten, and pleads with Crane to stop Rais. Jade then succumbs to the wound, forcing Crane to kill her. After killing Rais' assistant, Tair with his own machete, Crane delivers the tissue samples to Dr. Camden, who believes that he is very close to the cure, but needs the rest of Dr. Zere's data. Crane then finds out that Rais has cut a deal with the GRE, in which he will hand over Dr. Zere's research data to them in return for extraction from Harran. Crane then assaults Rais' headquarters (filled with infected) and battles him atop a skyscraper, eventually stabbing Rais in the neck and throwing him off the building. He recovers the research data and decides to turn it over to Dr. Camden instead of the GRE, intending to stay in Harran to help the survivors.
Wikipedia Description WIKIPEDIA
Dying Light is a survival horror video game played from a first-person perspective. The game is set in an open world environment called Harran; initially, an area named the Slums can be freely explored, later adding a second area, accessible via sewers, called Old Town. Players traverse this urban environment, which is overrun by zombies. There is an emphasis on parkour mechanics, which allow players to perform actions such as climbing ledges, leaping from edges, sliding, jumping between roofs and zip-lining. A grappling hook allows players to climb up buildings and quickly travel between places. As players explore the game's world, they can scavenge supplies and loot, which can be used to craft new weapons or sold to vendors. The player character can utilise his "survivor sense" to identify all nearby loot and use lock picks to open locked chests and locked vehicles. Players can also complete various side missions by accepting tasks issued by the non-playable characters in the game's safe zones. As players explore Harran, they can also pick up various collectibles such as notes and journals, and listen to voice mail recordings. Dying Light contains a dynamic day–night cycle. During the day, players can set traps, save random survivors, and make their way to airdrops. The infected are slow, apathetic, and easily visible and they can be easily avoided. Players can use environmental traps, such as spikes, electrified fences, and gas tanks, to kill the infected. At night, the infected transform to become much more dangerous. Without daylight, the senses of the infected become more acute and accurate. They can sprint after the player character, inflict more damage, and gain the ability to jump and climb buildings. For players to avoid contact, they need to use their "survivor sense" to locate and avoid the infected. If the player character is spotted, they can use distractions and traps to reduce the number of infected. Players' main defence against the infected is ultraviolet light, which slows their movement. At safehouses, players can adjust the time of day, skipping night altogether if the player does not feel ready. The game features a variety of enemies, including the slow, low-level Biters, Bombers which explode when the player character gets too close, Virals which can run quickly, and dangerous Volatiles which only appear at night. The majority of the game's combat utilises melee weapons, with more than 100 weapons and over 1500 weapon possibilities through crafting and customisation. The melee weapons have a limited lifespan and will become degraded and broken if players use them in combat for a long time. Players can repair a weapon a limited number of times or dismantle it for parts. Crafting weapons requires crafting ingredients, such as gauze and metal parts, and a blueprint, which can be scavenged or purchased from a shop. In the second half of the game, players can use ranged firearms: two types of assault rifles and a variety of small firearms and shotguns. Firearms do not break or degrade, but ammunition is generally scarce and the sound from them will attract enemies. Weapons are categorised into different rarities, which are indicated by a weapon's colour. Players can utilise other items such as firecrackers, which distract enemies, and explosives like molotov cocktails, to aid combat. In addition, parkour mechanics are integrated with combat. The player character's combat efficiency is governed by his health, fitness and stamina. When players take damage, he will lose health, which can be replenished when Crane utilises a medkit or consumes food. Fitness governs his free running endurance, while stamina focuses on how fast Crane becomes tired in combat. A variety of actions in Dying Light can help players to earn experience points. Engaging in combat with enemies will help players to earn power points, while performing parkour movement can earn agility points. Completing missions, challenges, and quests will help players to earn survival points. As players earn experience, they can spend skill points to select new skills from a skill tree. Experience points are boosted when players explore at night, and while survival points are deducted if killed during the day, there is no such penalty at night. The game features a four-player cooperative multiplayer mode which allows players to explore Harran and complete the campaign together. Players can complete cooperative challenges for experience, such as fighting to kill as many infected as possible and racing against each other to an airdrop. A multiplayer feature included is a game mode known as "Be the Zombie" that allows the player to play as a particularly strong and fast infected mutant called the "Night Hunter" and invade other players' servers. The players who are playing as humans are tasked with destroying the infected nests and surviving attacks performed by the Night Hunter, while the Night Hunter's goal is to deplete the players' collective life pool and therefore prevent them from attacking the nests.
About Dying Light
Dying Light is a Action, Open World, Role-playing (RPG), Survival game released in 2015 developed by Techland that offers Co-operative, Multiplayer gameplay from a first person perspective playable on Linux, Mac, PC (Microsoft Windows) with 949 user ratings averaging 80.5/100. The game explores themes like Crafting & Gathering, Drama, Horror. If you enjoy Dying Light, you might also like similar games in our database of 45,000+ titles.
Basic Info
Details
↑ Back to topAdditional Information
Платформы 5
Genres 4
Themes 5
Player Perspectives 1
Game Modes 3
Companies
↑ Back to topDevelopers
Techland
No description available
Publishers
Techland
No description available
WB Games
No description available
Keywords
↑ Back to topScreenshots
↑ Back to top