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Elemental: War of Magic
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Overview
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Wikipedia Description WIKIPEDIA
Elemental has a single-player campaign, minimal support for multiplayer, no local play (LAN) (despite being advertised), and nonlinear "sandbox" gameplay. Outside the campaign, players win by conquering or allying with other factions, or rebuilding the Forge. Forge pieces may be quested for, or created by learning and casting the Spell of Making, requiring control of all elemental shards. Players control a pre-built or custom sovereign and belong to a faction; each has characteristics affecting gameplay. Influence over land and resources is gained by founding cities, introducing the ability to train characters and research spells and technologies. Cities can be improved to provide additional space or generate money, resources or prestige (a factor in population growth). Elemental incorporates many features of role-playing video games. Each character in the game is individually named and outfitted through a character editor, with statistics increasing with experience. Units may be combined into armies to fight more dangerous or numerous opponents. Combat takes place on a separate tactical map, although battles may normally be auto-resolved. Quests and useful items are scattered randomly across the land, as are wandering monsters and neutral characters; the latter may be hired with gildar, the game's currency. Both may be fought for experience and treasure, although attacking civilians decreases the sovereign's reputation. The number of quests available increases over time as adventuring technologies are unlocked. Players may negotiate with each other to exchange money, material goods, or diplomatic capital (but not technology), and to enter into treaties and alliances; however, the ability to do so must first be researched. Factors affecting negotiation include race, relative military strength, current relations, trade routes, treaties, character, traits, and family connections. Gameplay varies depending on the chosen faction. Human kingdoms tend to focus on government and civilization, while the empires of the Fallen are more about individual units. Executive producer Scott Tykoski compared the game to Viva Piñata, but substituting "shovels and creatures filled with candy for swords and creatures filled with dark magic". Designer Brad Wardell said that players should expect to reach "a Sauron or Morgoth level of power" by the end of the game.
About Elemental: War of Magic
Elemental: War of Magic is a Built-in Editors, Role-playing (RPG), Sandbox, Squad Management, Strategy, Turn-based, Turn-based strategy (TBS) game released in 2010 developed by Stardock Entertainment that offers Multiplayer, Single player gameplay from a bird view / isometric, side view perspective playable on PC (Microsoft Windows) with 0 user ratings averaging 0/100. The game explores themes like 4X (explore, expand, exploit, and exterminate), Crafting & Gathering, Fantasy. If you enjoy Elemental: War of Magic, you might also like similar games in our database of 45,000+ titles.
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Платформы 1
Genres 7
Themes 4
Player Perspectives 2
Game Modes 2
Companies
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Stardock Entertainment
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Stardock Entertainment
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