Game Info

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Front Mission 5: Scars of the War
N/A
PS2
Game

Front Mission 5: Scars of the War

Released: Dec 29, 2005
Series:
Front Mission
Genres:
Role-playing (RPG) Squad Management Strategy Survival Tactical Turn-based Turn-based strategy (TBS)
Themes:
Mecha Science fiction Warfare
Perspectives:
Bird view / Isometric
Game Modes:
Single player

Overview

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Description from IGDB IGDB

Front Mission 5: Scars of the War is the fifth in Square's Front Mission tactical RPG series. It brings the player back to a gritty futuristic world in which conflicts are waged between five world powers: the U.S.N., O.C.U., E.C., O.A.C., and the Republic of Zaftra. Such conflicts are waged with the wanzer, Front Mission-speak for mecha. Gameplay-wise, the game is a true return to Front Mission 2 roots while incorporating various features from Front Mission 1, 3, and 4. The player takes part in turn-based missions, which pit their group of wanzers against enemy forces. Old features that have returned include the ability to upgrade parts and mission branching. New features to Front Mission 5 include friendly fire and the ability to recruit new pilots.

Storyline IGDB

The plot of Scars of the War revolves around USN soldier Walter Feng. When Huffman Island is deemed ready for colonization by the United Nations in 2065, Feng becomes one of the island's first immigrants. Living in Freedom City, Walter befriends two other children - Randy O'Neill and Glen Duval. The three boys experience first-hand the realities of war during the outbreak of the 1st Huffman Conflict in 2070; Walter and Glen are literally scarred by shell casings during a battle in Freedom City. The three boys were separated at the end of the war when the USN forcefully repatriates Walter and Randy, and Glen is forcefully repatriated by the OCU. The three reunites during a peacekeeping operation as soldiers for their respective armies during the Huffman Crisis in 2086. Upon seeing Glen pilot a wanzer, Walter and Randy sign up for the USN Army's wanzer training program. As tensions between the OCU and USN elevate to a new high from the Larcus Incident, the two men qualify as wanzer pilots. However, on the same day they qualify, Walter and Randy are sent off to fight in the 2nd Huffman Conflict. During the invasion of Freedom City, they encounter Glen in the suburbs of city and defeat him. Feng and O'Neill visit Duval before he is shipped off to a POW camp. A year later, the three face off again on the battlefield - this time, Glen easily defeats his friends. However, instead of showing mercy, Glen kills Randy inside his cockpit block. A ceasefire between the OCU and the USN is declared shortly after he escapes. Traumatized by the experience, Walter cleans up Randy's quarters in an attempt to move on with life. Seeing an application form for the Strike Wyverns assault unit, Feng signs the form and undergoes intensive training. He passes the test and joins the unit, where he meets his old friend Edward Collins and new commanding officer Lynn Wenwright (who happens to be his childhood sweetheart). Over the next few years, Walter participates in numerous military operations and begins to take an interest in the conflicts he gets involved with. From Zaftra's struggles involving natural resources to pro-independence movements in the OCU, Feng gets drawn into a global war between nationalism and globalization that has been on-going for decades. At the heart of this conflict is the Grimnir - a terrorist organization aimed at destabilizing the supranational unions and return to a world governed by nation-states.

Wikipedia Description WIKIPEDIA

Front Mission 5: Scars of the War borrows much of the core gameplay mechanics found in Front Mission 2, as well as a plethora of features from other Front Mission entries. The game progresses in a linear manner: watch cut-scene events, complete missions, set up their wanzers during intermissions, and sortie for the next mission. Military bases and supply camps act as intermission points where the player can organize and set up their units for the upcoming mission. Missions in Scars of the War are traditional tactical RPG fare, ranging from destroying all enemy targets to protecting a certain allied target. There are a number of returning features from Front Mission 2 that are used for mission play, namely Action Points (AP) and Links. Action Points (AP) is a feature that dictates how much actions can be done with each unit. Actions such as moving and attacking require a certain amount of AP to use. At the end of a full turn, which is one Player Phase and Enemy Phase, a set amount of AP is replenished. A unit's AP amount and recharge value depends on its pilot's proficiency levels; the higher it is, the greater the amount of AP that can be used and replenished. Links is a feature that allows multiple units to provide offensive and defensive support to each other during battles. Scars of the War streamlines this feature by allowing up to six units to form one "link" for Player Phase and Enemy Phase battles. As long as a unit's pilot has a Link-class skill and the appropriate weapons equipped, they can participate in linked battles. Incorporated into the Links feature is pilot types; this dictates the linked actions that a unit can do during combat. For example, an aggressive pilot will attack with complete disregard for friendly fire situations and AP. Likewise, a defensive pilot will avoid causing friendly fire, but will disregard this concern if they have used repairs on an allied unit in the line of fire. Returning features aside, Scars of the War has a number of new gameplay mechanics, the most notable being friendly fire. Unlike other Front Mission titles, any units in a weapon's line of fire will be subject to being hit by its rounds. Each weapon class has a distinct firing path; for example, shotgun rounds spread in mid-flight and can hit units away from its firing path. Another new addition is part skills; parts can be equipped with special features that grant them unique properties. For example, rifles can shoot through multiple targets in its line of fire with the part skill "Piercing". Auxiliary backpacks from Front Mission 4 that make a return include: item, turbo, repair, jetpack, sensor, and EMP backpacks. Several of the auxiliary backpacks have new functions: item backpacks come with a small increase in power output, sensor backpacks can use EMP, and EMP backpacks can add armor coats or repair damaged parts. Outside of battles, Scars of the War also boasts a New Game + option as well as a Hard Mode difficulty setting. Other returning features from other Front Mission entries include: Arena, Battle Simulator, briefings, mission branching, and remodeling. Other new features to Scars of the War include: part sorting, scouting, Survival Simulator, and Theater Mode. Arena is a feature where the player can field a number of pilots to battle Arena combatants, controlled by AI, for monetary rewards (Command Points, or CP). The player can also battle characters from past Front Mission entries. Briefings are shown to aid the player about mission conditions, special notes, and special enemies. Pictures, streaming data, and the ability to review the mission area are used to illustrate these details. Battle Simulator is a VR simulator where the player can improve the combat proficiencies of their pilots. These simulators can be taken and repeated at any given time. Mission branching is an option that allows the player to choose what type of mission they can play next. This feature is seen several times in the game. Parts and weapons that are purchased can be upgraded through remodeling. New to remodeling in this game is part optimization; when using Remodel Points (RP), a part can transform into one of many derivative versions from its part set. Parts, auxiliary backpacks, weapons, and items can be arranged in a number of ways through part sorting. Scouting allows the player to recruit extra pilots to their platoon. The range of pilots that can be recruited increases as the game progresses. Over 80 pilots can be scouted, with a maximum of 12 pilots being used at any given time. Survival Simulator is a simulator where the player goes through a set number of floors with one pilot. Upon completing the simulator or finding the item "Escape Code", the player can end the simulation and bring items found in the floors back to the main game. Any leftover item space is converted into RP. In Theater Mode, the player can view event cut-scenes that have taken place based on when the save file was made. Players can also change their wanzer setups at any given time.

About Front Mission 5: Scars of the War

Front Mission 5: Scars of the War is a Role-playing (RPG), Squad Management, Strategy, Survival, Tactical, Turn-based, Turn-based strategy (TBS) game released in 2005 developed by Square Enix Product Development Division 6 that offers Single player gameplay from a bird view / isometric perspective playable on PlayStation 2 with 0 user ratings averaging 0/100. The game explores themes like Mecha, Science fiction, Warfare. If you enjoy Front Mission 5: Scars of the War, you might also like similar games in our database of 45,000+ titles.

Basic Info
Release Date: December 29, 2005
IGDB ID: 1506

Details

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Additional Information
Release Date: December 29, 2005
IGDB ID: 1506
Series: Front Mission
Платформы 1
PS2
Genres 7
Role-playing (RPG) Squad Management Strategy Survival Tactical Turn-based Turn-based strategy (TBS)
Themes 3
Mecha Science fiction Warfare
Player Perspectives 1
Bird view / Isometric
Game Modes 1
Single player

Companies

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Developers
Square Enix Product Development Division 6

No description available

Publishers
Square Enix

No description available

Keywords

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game 38048 world 21802 play 21097 player 17513 new 16891 character 16396 feature 15873 base 15453 use 15100 make 14384 take 14371 time 14243 action 13662 battle 13420 find 12717 enemy 12654 fight 12555 set 12525 series 12332 unique 11942 experience 10848 power 10813 way 10761 combat 10402 include 10330 skill 9888 turn 9475 level 9243 get 8930 life 8747 weapon 8610 choose 8556 control 8462 ability 8197 item 8079 go 7710 place 7453 friend 6991 year 6795 come 6746 attack 6701 defeat 6547 live 6448 various 6407 change 6378 full 6113 begin 5973 face 5920 complete 5898 bring 5858 upgrade 5814 end 5784 allow 5778 save 5646 back 5559 give 5523 day 5439 mode 5317 force 5284 long 5276 main 5210 join 5176 city 5126 war 5113 high 5081 event 5044 great 5034 see 4996 part 4896 version 4816 special 4776 move 4755 late 4742 point 4738 encounter 4611 meet 4550 turn-base 4449 multiple 4356 path 4283 mission 4259 shoot 4212 type 4175 add 4173 mechanic 4047 area 4006 title 3980 support 3943 progress 3887 form 3853 hand 3789 ally 3773 resource 3768 return 3757 tactic 3575 class 3554 reward 3524 group 3460 small 3459 increase 3426 old 3418 survival 3396 destroy 3359 option 3294 provide 3276 tactical 3273 happen 3229 state 3213 space 3185 kill 3118 several 3090 next 3085 number 2947 improve 2938 range 2888 show 2829 require 2775 test 2757 escape 2755 Heart 2713 unite 2688 easy 2662 damage 2649 certain 2555 command 2550 draw 2520 island 2505 ready 2505 armor 2498 true 2455 army 2447 train 2431 fire 2425 equip 2395 hard 2363 again 2312 protect 2311 plot 2255 line 2225 purchase 2223 short 2217 depend 2190 away 2187 boy 2156 send 2134 detail 2132 cause 2114 recruit 2060 simulation 2040 defense 2017 interest 2001 difficulty 1976 difficult 1962 hit 1954 scene 1940 attempt 1933 addition 1906 unit 1856 watch 1817 involve 1790 visit 1752 ship 1703 movement 1701 core 1697 act 1673 traditional 1671 view 1667 avoid 1662 strike 1655 reality 1629 ai 1615 battlefield 1609 field 1520 situation 1509 freedom 1491 struggle 1479 arena 1464 instead 1461 cut 1456 aim 1455 grant 1454 distinct 1451 child 1448 note 1446 numerous 1442 entry 1407 extra 1358 aid 1337 conflict 1335 tradition 1303 amount 1298 soldier 1297 transform 1283 example 1281 square 1255 target 1214 unlike 1143 spread 1110 block 1093 supply 1091 military 1081 separate 1009 value 1006 operation 970 friendly 928 link 925 condition 900 branch 890 linear 887 global 866 participate 849 program 840 invasion 828 nation 816 floor 814 round 795 simulator 784 men 778 data 763 organization 754 speak 746 organize 740 code 735 function 735 front 722 upcoming 722 revolve 695 review 670 picture 669 maximum 663 camp 658 easily 645 natural 644 illustrate 638 assault 630 befriend 628 sort 624 incorporate 603 repair 602 property 572 defensive 546 pilot 546 mid 541 childhood 533 sign 532 stream 531 decade 522 notable 502 futuristic 488 crisis 482 repeat 480 root 470 pit 464 file 462 phase 459 clean 454 subject 453 tactical rpg 450 officer 424 tension 418 offensive 394 rifle 375 manner 374 wise 370 incident 367 aggressive 346 flight 344 scar 339 arrange 335 shotgun 307 republic 284 govern 281 literally 271 aside 265 pro 263 battle arena 258 scout 256 concern 252 reunite 246 convert 244 appropriate 226 boast 224 setup 224 plethora 219 replenish 210 mercy 206 outbreak 202 declare 197 union 196 respective 195 streamline 191 gritty 190 mecha 189 undergo 185 shortly 182 shell 177 intensive 176 application 174 dictate 172 output 168 pierce 165 theater 164 backpack 157 borrow 152 terrorist 150 combatant 149 elevate 147 wag 146 recharge 128 proficiency 126 independence 122 optimization 113 deem 100 edward 97 coat 88 fare 77 namely 71 colonization 66 derivative 66 sweetheart 61 suburb 57 jetpack 54 sensor 52 cockpit 45 qualify 44 auxiliary 43 friendly fire 37 immigrant 35 walter 34 disregard 33 wyvern 33 monetary 32 platoon 32 remodel 32 intermission 30 leftover 26 forcefully 22 randy 20 destabilize 19 peacekeeping 19 pow 18 glen 17 sortie 14 traumatize 13 collins 12 usn 6 nationalism 5 globalization 4 theater mode 2

Screenshots

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