Game Info

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Phantom Brave
Rating: 49.7
PC PS2 PSP Wii
Game

Phantom Brave

Released: Jan 22, 2004
Series:
Phantom Brave
Genres:
Role-playing (RPG) Squad Management Strategy Tactical Turn-based
Themes:
Crafting & Gathering Fantasy
Perspectives:
Bird view / Isometric Side view Third person
Game Modes:
Single player

Overview

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Description from Steam STEAM

~The DEFINITIVE edition! Includes all Phantom Brave: The Hermuda Triangle and Phantom Brave: We Meet Again content!~ On a small, lonely island in Ivoire lives Ash, a Phantom who lost his life in battle, and Marona, who has the ability to communicate with Phantoms. Sometimes, Marona receives Bottlemails that float along the sea. Marona, who lost her parents when she was very young, makes her living by completing the requests inside the Bottlemails as a Chroma, a person who accepts freelance work to solve problems for people. However, because of her abilities, the people call her the "Possessed." Even if she completes her work, some clients will hesitate to pay her the reward because of her reputation. Still, Marona stays optimistic and follows what her parents told her long ago: "Help people, and someday everyone will start to like you." Her goal is to save enough money to buy Phantom Isle, which she's currently renting. Like a subtle wave in the sea, the adventures of Marona and Ash are about to begin.

Description from IGDB IGDB

Phantom Brave is a strategy RPG which takes place in the world of Ivoire. Ivoire consists of vast seas and numerous islands; it used to be a peaceful place, but an ancient (and powerful) force is now threatening life in the various lands. The character you control in the game is Marona, a 13 year old orphaned girl. Marona has the ability to communicate with phantoms, an ability that brings a lot of resentment from other people but will help her to head out into the world and solve the problems that are occurring. A phantom known as Ash acts as Marona's guardian; as the game progresses, other phantoms will join your party, each of which have different capabilities. The game features a turn based combat system. During battles, Marona is able to attack enemies by herself, and she can also summon phantoms in her party to help out. To summon phantoms, you will need to confine them to an object on the screen (such as a rock or tree). Once confined to an object, you will then be able to control the phantom in battle, though phantoms only remain controllable for a limited number of turns. The object you confine a phantom to will affect it's abilities; for example, a rock may make a phantom stronger but move slower. By defeating enemies in battle you earn experience points allowing to level up and become more powerful.

Wikipedia Description WIKIPEDIA

Phantom Brave is a tactical role-playing game with battles that take place on an isometric board. Marona dispatches her phantom allies by confining them to objects on the field, such as trees, grass, rocks, and flowers. Different objects grant different stat bonuses to the characters that are confined to them, making it advantageous to confine certain characters to certain things. A soldier, for example, often benefits from the stat bonuses found on a rock because of his physical combat abilities, whereas a witch works better when summoned out of a flower or another object that increases its magical abilities. Up to 14 phantoms can be dispatched during any given battle, but the phantoms can only be confined to the physical world for a particular number of turns. The number of turns that a character can stay confined is based upon their class. For example, a witch can stay on the field for three turns, while a soldier lasts eight. While a high confine is desirable for continuous use of the character, a low confine number is actually advantageous if the player intends to either reuse the item to confine another phantom or take items back from the battlefield permanently, or for bomber units. Depending on their class, each phantom has a certain chance of acquiring the item he is confined to, bringing it back to Phantom Isle when the battle is won. Phantom Brave has a gridless system in which each character can move a certain number of dm in each turn. The terrain also has traction and pliability characteristics, which affect how long characters continue to slide along after they stop moving and how high they bounce when the character jumps down from a ledge. On slippery surfaces, it is possible to make the characters "ice skate" by moving very short distances (consuming few dm) and letting them slide to their destination. In addition, the hold and throw system inherited from Disgaea: Hour of Darkness allows characters to pick up and throw objects and even other characters (including allies) toward a desired location. Unlike most tactical role-playing games, the border of the battle maps do not have barriers around their edges. Most characters and objects can be thrown off, hit off, fall off, or slip off of the field of battle and sent O.B. (out-of-bounds). Characters and objects that are O.B.'d are gone for the rest of the battle. When an enemy is O.B'd, the level of each of the remaining enemies rises by one, so the player can trade a large force of weak enemies for a smaller number of stronger ones. If the enemy's HP is reduced to zero before it is thrown out of the stage, its allies will not be granted a level up. The last enemy on the map cannot be thrown O.B., and Marona's team members do not gain levels for falling out of bounds. All characters and weapons accumulate "mana" (a magical currency for increasing a character or weapon's abilities) whenever they kill an enemy. This mana can be spent to fuse two characters together, an item into a character, or an item to an item. Fusion increases the level cap of the beneficiary by the level of the consumed item or character. By spending mana, the player can improve equipment percentages (stat bonuses given to characters who equip the item or character) and confine percentages (bonuses to characters confined in the item on the field), and even transfer skills to the beneficiary. In Phantom Brave, weapons have a much greater effect on a character's stats than their natural affinity. The maximum obtainable character level is 9999. While on Phantom Isle, a character class called Dungeon Monk can be asked to create a random dungeon. Some characteristics of the dungeon can be seen before creation, including the type and general number of enemies present, the floor conditions, and if the use of equipped weapons is restricted or not. Dungeons also have titles, which are applied to every enemy in the dungeon. As the floors of the dungeon are cleared, the title of the dungeon will improve. These titles can later be removed and placed on player characters or weapons to alter their stats. Random dungeons can also be retitled. A popular leveling trick is to give a random dungeon the "failure" title, allowing the player to beat hordes of high level enemies easily. Random dungeons tend to take the form of a linear series of floors, although occasionally a floor may have a special named layout (for example, "Self-Styled God" floors have a stronger enemy in the center of a terraced layout). These floors occur randomly and confer an extra bonus upon completion. Unlike in Disgaea, where to descend to the next floor one may merely move a character to a certain panel, in Phantom Brave one must defeat all the enemies present to continue. To leave a random dungeon, one must either clear every floor, or use a Dungeon Monk's Return skill, which costs money proportional to the current depth. While between battles, Marona can return to her home; Phantom Island, where she can summon (create) new phantoms to aid her in future battles. The player starts off by being able to create characters from a limited selection of classes, but each class of enemy that is defeated in battle is added to the selection of phantoms the player may summon. Summoning phantoms requires only a nominal fee, but new phantoms always join at level 1 no matter when they are summoned. Marona's phantoms populate the island, and the player can converse with them. Many classes have a special utility on the island; Merchants sell items, Healers can recover the damage that units have sustained Fusionists can combine characters and items, Witches allow the player to reorder a character or weapon's spells and skills, and Blacksmiths combine mana with weapons to either level them up or to awaken latent skills hidden in the weapon. Phantom Isle hides several secret items and character classes, such as the Changebook, which allows the player to switch the character they explore the map with. Phantom Brave has a series of extra maps following the main storyline. These post-game maps offer more powerful enemies and feature cameos by some members of the cast of the Disgaea games as enemies. After defeating these characters they will join the player's pool of playable characters as "phantom doubles". While the first couple of extra maps can be completed immediately after the main story, the later extra maps are very difficult and require a large amount of time invested into the game to be spent leveling characters and fusing weapons before they can be completed.

About Phantom Brave

Phantom Brave is a Role-playing (RPG), Squad Management, Strategy, Tactical, Turn-based game released in 2004 developed by Nippon Ichi Software, System Prisma that offers Single player gameplay from a bird view / isometric, side view perspective playable on PC (Microsoft Windows), PlayStation 2, PlayStation Portable with 0 user ratings averaging 49.7/100. The game explores themes like Crafting & Gathering, Fantasy. If you enjoy Phantom Brave, you might also like similar games in our database of 45,000+ titles.

Basic Info
Release Date: January 22, 2004
IGDB Rating: 49.7/100
IGDB ID: 5097

Details

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Additional Information
IGDB Rating: 49.7/100
Release Date: January 22, 2004
IGDB ID: 5097
Series: Phantom Brave
Платформы 4
PC
PS2
PSP
Wii
Genres 5
Role-playing (RPG) Squad Management Strategy Tactical Turn-based
Themes 2
Crafting & Gathering Fantasy
Player Perspectives 3
Bird view / Isometric Side view Third person
Game Modes 1
Single player

Companies

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Developers
Nippon Ichi Software

No description available

System Prisma

No description available

Publishers
Koei

No description available

NIS America

No description available

Nippon Ichi Software

No description available

Keywords

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game 38048 world 21802 play 21097 player 17513 new 16891 character 16396 feature 15873 base 15453 use 15100 adventure 14593 story 14536 make 14384 take 14371 time 14243 battle 13420 find 12717 explore 12690 enemy 12654 series 12332 role 12250 system 10915 experience 10848 power 10813 different 10679 create 10589 combat 10402 include 10330 skill 9888 turn 9475 level 9243 know 8866 life 8747 weapon 8610 control 8462 follow 8376 ability 8197 item 8079 go 7710 place 7453 help 7417 powerful 7251 style 6795 year 6795 attack 6701 defeat 6547 live 6448 various 6407 secret 6119 dungeon 6051 start 6004 begin 5973 magic 5965 complete 5898 bring 5858 strategy 5823 land 5816 allow 5778 team 5676 save 5646 name 5584 back 5559 work 5542 give 5523 person 5466 people 5301 force 5284 long 5276 main 5210 good 5205 join 5176 large 5148 hide 5103 high 5081 great 5034 see 4996 call 4960 map 4839 special 4776 move 4755 late 4742 lose 4740 point 4738 switch 4713 meet 4550 leave 4474 gain 4471 together 4411 offer 4231 type 4175 add 4173 home 4136 combine 4088 content 4086 strong 4050 ancient 4009 title 3980 progress 3887 form 3853 equipment 3851 ally 3773 return 3757 last 3746 solve 3705 party 3696 effect 3604 tactic 3575 class 3554 reward 3524 small 3459 fall 3450 increase 3426 old 3418 let 3371 young 3362 earn 3324 tactical 3273 future 3254 able 3231 thing 3191 kill 3118 spell 3105 location 3098 girl 3090 several 3090 next 3085 number 2947 improve 2938 magical 2931 limit 2924 hour 2849 member 2798 require 2775 win 2774 cast 2772 stop 2755 vast 2742 goal 2685 easy 2662 damage 2649 god 2625 rise 2603 certain 2555 hold 2515 island 2505 trade 2411 stats 2410 tell 2396 equip 2395 receive 2372 present 2369 enough 2329 depth 2317 again 2312 possible 2308 edition 2289 buy 2268 continue 2247 short 2217 lot 2213 playable 2204 depend 2190 pick 2153 darkness 2147 send 2134 chance 2129 occur 2035 storyline 2021 remain 2001 horde 1991 head 1980 difficult 1962 hit 1954 sell 1914 addition 1906 spend 1858 unit 1856 stay 1854 screen 1823 affect 1817 bonus 1810 random 1777 acquire 1761 summon 1758 object 1716 money 1707 consist 1695 act 1673 beat 1663 jump 1656 currently 1619 battlefield 1609 matter 1599 clear 1557 center 1529 field 1520 grant 1454 numerous 1442 randomly 1426 rest 1399 wave 1389 physic 1380 pay 1366 extra 1358 throw 1345 aid 1337 sea 1337 brave 1333 low 1312 tree 1312 amount 1298 soldier 1297 popular 1293 example 1281 board 1250 awaken 1248 cost 1245 threaten 1234 ago 1218 slow 1210 darknes 1185 stage 1168 unlike 1143 current 1126 physical 1095 edge 1089 alter 1077 self 1073 creation 1067 surface 1044 problem 1026 desire 1013 witch 939 rock 933 general 905 peaceful 903 condition 900 possess 895 post 893 linear 887 terrain 878 recover 877 consume 874 ask 871 guardian 852 floor 814 selection 787 characteristic 778 ice 727 merchant 696 reduce 686 remove 668 maximum 663 accept 659 isometric 655 easily 645 natural 644 weak 629 double 618 descend 596 populate 593 benefit 592 reputation 585 actually 568 distance 561 parent 556 particular 543 request 528 apply 520 intend 518 currency 515 fee 504 layout 488 mana 471 capability 457 transfer 430 float 429 accumulate 425 immediately 419 invest 409 trick 409 failure 405 dispatch 388 pool 386 border 383 strategy rpg 383 permanently 377 fuse 372 ash 364 completion 364 flower 355 fusion 354 destination 348 panel 346 couple 343 tend 324 cap 323 blacksmith 316 inherit 314 occasionally 311 isle 310 communicate 304 barrier 281 lonely 253 healer 240 client 237 phantom 231 continuous 225 slide 209 restrict 199 slip 196 monk 194 sustain 188 utility 187 orphan 185 subtle 166 affinity 156 rent 154 confine 153 bounce 152 merely 151 converse 149 grass 144 definitive 136 level cap 135 hesitate 92 freelance 86 definitive edition 84 controllable 78 bomber 72 percentage 68 triangle 63 obtainable 55 optimistic 51 skate 51 ledge 50 someday 46 reuse 39 cameo 38 confer 38 advantageous 36 resentment 34 desirable 28 latent 27 chroma 25 slippery 20 proportional 14 terrace 14 traction 12 reorder 6 beneficiary 2 out 0

Screenshots

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