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XZR
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Overview
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The XZR/Exile series are action role-playing games consisting of three types of play modes: the hideout screens, the RPG screens, and the action screens. The hideout screen consists of a menu in which the player can plan out Sadler's next course of actions by viewing his current companions, belongings, and stats, before choosing the next location to visit. The game switches to RPG mode when the player visits a town, which consists of an overhead map that the player must explore in order to gather clues and proceed through the story. This usually consists of talking to supporting characters to fulfill any tasks they give in order to gain access to new locations. The player can also visit various types of shops to buy new equipment and items. When the player enters a dungeon, the game switches to a side-scrolling action stage in which Sadler must fight his way through enemies, finding treasure chests along the way, until achieving an objective or finding an exit. While Sadler fights primarily with his sword, he can also use magic spells once he acquires the ability to do so. Like in most action RPGs, Sadler gains a certain amount of cash and experience points for every enemy he kills. In addition to HP (hit points) and MP (magic points), two more statistics are represented on screen: AP (attack power, the player's offensive capabilities) and AC (armor class, the player's defensive capabilities), which are determined by Sadler's current level and equipment. One notable aspect in the original computer versions are the presence of illicit drugs. In addition to conventional items such as a potions and medical herbs, Sadler also uses narcotics such as hashish, coca, opiates, LSD, marijuana and peyote to heal himself or increase other attributes. The player's AP and AC statistics (represented by a heart-rate graph in the computer versions and green bars in the console version) are affected by the drugs Sadlers uses. Overusing certain drugs would result in side effects, including death. Exile, the console version of XRZ II, replaced most of the illicit drugs with fictionalized equivalents (e.g. Opiates became Heartpoisons), that lack the negative side effects of their original counterparts. Exile: Wicked Phenomenon revamps several aspects of the previous games, ditching the hideout screens and adding the option to switch between Sadler or any of his companions (Rumi, Kindi and Fakhyle) during action segments, using each of their unique abilities. Wicked Phenomenon also brings back all the illicit narcotics missing in the original Exile, with the English version of the game using altered spellings for their names (e.g. cannabis became "cananavis"). While the AP and AC gauges are no longer present on the HUD (which instead shows the player's health, experience points and cash), the player can still use drugs to temporarily enhance their offensive and defensive stats.
About XZR
XZR is a Action, Platform, Role-playing (RPG) game released in 1988 developed by Telenet Japan that offers Single player gameplay playable on MSX2, PC-8800 Series, PC-9800 Series with 0 user ratings averaging 0/100. The game explores themes like Fantasy, Historical, Science fiction. If you enjoy XZR, you might also like similar games in our database of 45,000+ titles.
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Платформы 4
Genres 3
Themes 3
Game Modes 1
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Telenet Japan
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Telenet Japan
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