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The Spirit Engine
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Overview
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The Spirit Engine DX is a complete rewrite of the cult classic indie title from 2003 by Mark Pay. Instead of using a traditional turn-based system, an auto battler with real-time pausing is opted to allow players to switch tactics at their own pace without constant menu prompts. Caution: Controller support is not available yet! Gameplay & Features Choose 3 characters from a roster of 9 (that's 27 permutations!) to embark on this journey, each of them bringing their own personality and specialisations to the fight. They'll also converse with each other in different ways depending on whom you select! Clara, Pippa, and Eisfford are Mages who excel in offence and defensive shielding, but have limited means of healing from taking damage. Peter, Edward, and Samuel are Riflemen who take the most direct approach in their dead-ahead tactics whilst being able to restrain enemies and patch up their own wounds, but cannot hit enemies instantly like the other classes can. Clemetas, Zepher, and Matthieu are Priests who take up their rifles from their oaths to their denominations and are masters of support, increasing everyone's effectiveness, restoring their allies' health and mana, and putting the Undead back where they belong. They however, lack adequate AoE damage. 4K, 32:9, 21:9 and 16:10 widescreen support with pixel scaling Rebindable hotkeys & hotkey overlays (also you can now sprint, making the game less of a walking simulator!) Have up to 3 'quick-select' attacks per character with hotkeys! You no longer need to set up attacks through a separate menu - just set them directly within the battle via radial menus Discord Rich Presence Difficulty settings! Switch to 'Easy' to enjoy all the story, or lock on 'Hard' and skip the dialogue to focus on the combat gameplay. Try the brand-new 'Absurd' mode featuring enemy-rotating logic & Absurd-exclusive moves by completing the game at least once!
Description from IGDB IGDB
Storyline IGDB
Wikipedia Description WIKIPEDIA
The game has three separate views that the player will interact with. The first interface that the player encounters is the main side-scrolling view. In this view, the player can see their three-person party in a two-dimensional environment, led by a floating spirit. By clicking on either side of the spirit or using the arrow keys, the player can control the spirit and the party will follow behind. If the spirit is close enough to certain items or people, the party will either interact with them automatically, or the player can click on them to interact. If the spirit wanders too close to a group of enemies, the second interface will be activated. The second interface is the combat interface. The spirit is immobile during combat, however the party itself comes into play. The player can direct the party using the buttons that appear at the start of combat. The battle screen uses the same graphic view as the main side-scrolling view. The player can exit either side of the areas in the main side-scrolling view. Doing this activates the Map screen. From the map screen, the player can select adjacent areas to travel to. The graphics of the map screens consist of small-scale representations of the party members on a backdrop which shows the world at large. Besides these three views, there are interfaces with which the player can customize their party.
About The Spirit Engine
The Spirit Engine is a Real-Time with Pause (RTwP), Role-playing (RPG), Squad Management, Tactical, Turn-based game released in 2003 developed by Mark Pay that offers Single player gameplay from a side view perspective playable on PC (Microsoft Windows) with 0 user ratings averaging 0/100. The game explores themes like Fantasy, Indie, Science fiction. If you enjoy The Spirit Engine, you might also like similar games in our database of 45,000+ titles.
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Платформы 1
Genres 5
Themes 3
Player Perspectives 1
Game Modes 1
Companies
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Mark Pay
No description available
Publishers
Natomic Studios
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