Game Info
↑ Back to top
Dracula
Genres:
Themes:
Perspectives:
Game Modes:
Game Engines:
Overview
↑ Back to topDescription from Steam STEAM
Dracula’s Relics Pack Embrace your dark legacy and project your intentions of supremacy with the Dracula’s Relics pack. Strikeout into Vardoran in iconic black, red, and gold. Don the Immortal King’s Mantle and mark yourself a commander of death with the Immortal King’s Greathelm as your battle crown. Whether on the battlefield or resting atop your extravagant throne, these colors represent a vampire with an ambition worthy of the next Dracula. Return home to a castle worthy of the scourge of Vardoran. From throne to coffin, walls to floors, carpet runs to brilliant braziers, your castle will project regality. The royal decor will project an unmistakable air of dominance, elegance, and taste. The Dracula’s Relics Pack contains: The Immortal King’s Drape, Cloak, and Mantle. The Immortal King’s Greathelm. The Royal Coffin The Royal Throne The Royal Pattern stone floors The Royal Gate castle doors Interior Royal Walls wallpaper Interior Royal Walls Pillar wallpaper Exterior Royal Walls wallpaper Exterior Royal Walls Pillar wallpaper Glass Window: Royal Red & Black Glass Window: Royal Black & Red Royal Carpets Royal Braziers with Orange, Blue, Green, Red, White, Yellow, and Purple flames. While you have this DLC, all items unlock and become available in-game to be crafted as you become worthy of crafting equivalent equipment.
Description from IGDB IGDB
Storyline IGDB
It's a golden-age of peace, and everyone is happy in this little cozy town of Westminster. Alex was just an average boy until that one fateful night, then his whole life changed forever. 15 years ago a mysterious old man left a strange amulet to protect against great evil, but once Alex finds the amulet......his fate is sealed. Alex has been transformed into a vampire by The Dark One (the Guardian of Darkness). He wants Alex to fulfill the prophecy and become The Chosen One... …To become Dracula, who will help the lost & abandoned souls move into the afterlife, for all of eternity.
Wikipedia Description WIKIPEDIA
Castlevania, released for the NES in 1986, is a platform game in which the player takes the role of the character Simon Belmont, navigating through six levels of Dracula's castle. Each level is divided into six blocks of three stages each. He can navigate the castle's terrain by jumping across platforms and walking up staircases, enabling him to progress to new stages. Simon has a health meter, which decreases upon contact with enemies or hazards. Loss of all health, falling off-screen, or running out of time results in losing a life, with the game ending when all lives are depleted, though players can continue from the last checkpoint. Collecting points throughout the levels can increase the player's score and earn them additional lives. Each level culminates in a boss battle against one of Dracula's monsters, each with their own life meter that needs to be depleted using Simon's attacks. Simon wields the Vampire Killer whip, which can be improved by collecting upgrades hidden in candles. These upgrades extend the whip's length and power, allowing Simon to attack enemies from a greater distance with increased damage. Alongside the whip, Simon can use secondary weapons like throwing knives, holy water, and the boomerang-like cross, which consume hearts collected throughout the levels. While Castlevania's gameplay set the standard for most titles, Castlevania II: Simon's Quest in 1987 briefly introduced role-playing elements, a departure from the strict platforming format of its predecessor. Unlike the linear progression of the first game, Simon's Quest allows players to explore a freely accessible world map, revisit areas, and engage with a dynamic environment that includes day and night cycles affecting enemy strength and the availability of non-playable characters. Players can interact with villagers who provide hints and visit merchants to buy items using hearts collected from defeated enemies. This installment also introduces experience points where Simon can increase his level and health capacity by gathering hearts. 1997's Castlevania: Symphony of the Night significantly expanded upon the gameplay introduced in Simon's Quest, setting a new formula for the series and influencing subsequent Metroidvania titles. Symphony of the Night also features non-linear exploration, requiring players to gather specific items and abilities to access different areas of Dracula's castle. This installment expanded the role-playing elements by including a more complex attribute and leveling system where the protagonist, Alucard, increases his in-game statistics by gaining experience points from defeated enemies. Alucard's ability to transform into a bat, wolf, or mist also allows him to explore previously inaccessible areas, and he can also use a wider range of equipment. The first 3D installment in the franchise, Castlevania (1999) on the Nintendo 64 adopted gameplay elements distinctly different from its 2D predecessors. Unlike earlier titles, this version implemented a basic targeting and lock-on system for combat for the two playable characters, Reinhardt and Carrie. The new environment itself played a crucial role in the gameplay, with challenges based on precision in jumping across 3D platforms and navigating through hazardous areas, some of which included rotating and crumbling platforms. Castlevania for the Nintendo 64 also incorporated elements of survival horror, such as a sequence where the player must run from a pursuing enemy in a hedge maze. Unlike the earlier 3D installment which involved navigating through various levels with a degree of platforming challenge, 2003's Lament of Innocence focused on a central hub system. This hub allowed access to five main areas from the start, with progress tied to defeating bosses to unlock the final area. The combat system also allows the player to execute a series of fluid and dynamic combos using the primary weapon, the Whip of Alchemy. This system enables players to chain attacks into continuous strikes, enhancing combat engagement and effectiveness against enemies. The 2010 reboot, Lords of Shadow introduced a more diverse range of up to forty unlockable combos with the game's whip, the Combat Cross, integrating both direct and area attacks. Additionally, it functions as a tool for exploration, aiding in scaling walls, rappelling, and swinging across gaps, which deepens the platforming elements central to the franchise. Moreover, Lords of Shadow features massive boss battles against titans, where players must use the Combat Cross to navigate and disable them.
About Dracula
Dracula is a Platform, Point-and-click, Role-playing (RPG) game developed by Angel Star Studios that offers Single player gameplay from a text, third person perspective playable on Linux, Mac, PC (Microsoft Windows) with 0 user ratings averaging 0/100. The game explores themes like Fantasy, Gothic, Horror. If you enjoy Dracula, you might also like similar games in our database of 45,000+ titles.
Basic Info
Details
↑ Back to topAdditional Information
Платформы 4
Genres 3
Themes 3
Player Perspectives 2
Game Modes 1
Companies
↑ Back to topDevelopers
Angel Star Studios
No description available
Publishers
Angel Star Studios
No description available
Keywords
↑ Back to topScreenshots
↑ Back to top