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Laser Squad
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Laser Squad is a turn-based tactics war game where the player completes objectives such as rescue or retrieval operations, or simply eliminating all of the enemy by taking advantage of cover, squad level military tactics, and careful use of weaponry. The squad's team members are maneuvering around a map one at a time, taking actions such as move, turn, shoot, pick up and so on that use up the unit's action points. More heavily laden units may tire more easily, and may have to rest to avoid running out of action points more quickly in subsequent turns. Morale also plays a factor; a unit witnessing the deaths of his teammates can panic and run out of the player's control. Including the expansion pack, there are seven scenarios in total, each one with its own difficulty settings and squad allocation Laser Squad originally came with five mission scenarios, with an expansion pack released for the 8-bit versions, containing a further two scenarios. Reaction from gaming magazines was positive, gaining it high review rating and several accolades. The legacy of the game can be seen in other titles like the X-COM series, especially the acclaimed UFO: Enemy Unknown which was also created by Julian Gollop and was initially conceived as a sequel to Laser Squad
Wikipedia Description WIKIPEDIA
Laser Squad is a one or two player turn-based tactics war game where the player is tasked with mission objectives such as assassination, infiltrate and destroy, and hostage rescue operations. Some mission objectives are achieved by eliminating enemy troops by taking advantage of cover, using squad level military tactics, and careful use of weaponry. Before each mission begins, the player is given a limited amount of credits to purchase weapons and armour for their squad. The player then chooses the starting position for their squad members by placing them on one of the designated deployment squares. Each mission takes place in a scenario map which is divided into square grids, and each unit occupies one square. The squad's team members are maneuvered around the map one at a time, consuming action points by carrying out movements, shooting, and picking up objects. More heavily laden units may tire more easily, and may have to rest to avoid running out of action points more quickly in subsequent turns. Morale can also play a factor; a unit witnessing the deaths of his teammates may panic and become out of the player's control. In one-player mode the computer squad members' movements around the map are hidden from the player. This is part of the game's line of sight functionality, which means that the player can only fire upon any enemy targets that are within the unit's field of vision. When an enemy squad member is spotted, the player is alerted with the opportunity to fire on them. There are a number of options when choosing to fire on an enemy target. An aimed shot costs the most action points, but more likely to hit the target, whereas a snap shot or auto shot costs less but is less accurate. Each mission is limited to a number of turns and victory is achieved by obtaining 100 victory points. Victory points are obtained by carrying out the core mission for each scenario such as destroying equipment or by eliminating enemy targets, or a variation of both. Including the expansion packs, there are seven scenarios in total, each one with its own difficulty settings and squad allocation: "The Assassins" - The mission's objective is to assassinate weapons manufacturer Sterner Regnix. The player will lead a small squad of troops on an infiltration mission, dealing with droid patrols. "Moonbase Assault" - A small squad must penetrate the Omni Corporation moonbase, via the airlocks, and destroy their computer systems. "Rescue from the Mines" - After a routine mission goes badly wrong, three members of a squad are held prisoner in the Metallix Corp mines. A squad of troops must negotiate the mine complex, free all three prisoners and escape. "The Cyber Hordes" - A small squad must defend a station from the attack of an advancing droid squad invasion. The base holds seven stabilizer cores vital to the planet's stability and the droids have focused their efforts on these targets. "Paradise Valley" - Following on from "The Cyber Hordes", the destruction of the stabilizer cores has left the colony in ruins and assault ships hover above waiting for the time of attack. To prevent capture of the blueprints for an advanced starfighter, the data has been transferred onto a portable security device and a squad is given the task of escaping from the colony with the device. "The Stardrive" - A group of mercenaries have captured a stardrive controller. A squad must go to their hidden base and retrieve the device. "Laser Platoon" - A free for all deathmatch as equal teams are pitted against each other. Large (10-man) squads, with reinforcements arriving frequently, hunt down the equally equipped opposition.
About Laser Squad
Laser Squad is a Grid-Based, Role-playing (RPG), Squad Management, Strategy, Tactical, Turn-based, Turn-based strategy (TBS) game released in 1988 that offers Multiplayer, Single player gameplay from a bird view / isometric perspective playable on Amiga, Amstrad CPC, Atari ST/STE with 7 user ratings averaging 83.8/100. The game explores themes like Science fiction, Warfare. If you enjoy Laser Squad, you might also like similar games in our database of 45,000+ titles.
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