Game Info

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BattleTech: The Crescent Hawk's Inception
Rating: 65.8
Amiga AppleII ST C64 DOS
Game

BattleTech: The Crescent Hawk's Inception

Released: Dec 31, 1988
Series:
BattleTech
Genres:
Role-playing (RPG) Squad Management Strategy Tactical Turn-based
Themes:
Mecha Science fiction
Perspectives:
Bird view / Isometric
Game Modes:
Single player

Overview

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Description from IGDB IGDB

20 Lethal tons of massive fighting power are primed for battle and your in control. The 31st century is a desperate time. Five Successor States are hopelessly locked in mortal struggle for power. In this era of endless war, the powerful, death-dealing BattleMechs are valued higher than human life. You are 18-year-old Jason Youngblood, and fate has given you a terrible gauntlet to run. Abruptly wrenched from the intense drilling of 'Mech warrior training, you are plunged into real battle with deadly Kurita warriors. Savage experience is now your unforgiving teacher, and the very survival of The Lyran Commonwealth demands you learn the ruthless precision of battle strategy quickly. Can you, the son of legendary "Mech warrior Jeremiah Youngblood, steel yourself for the greatest challenge of your life? Authentic Battletech combat is yours to command. The master storytellers of Infocom have joined forces with FASA, the creators of Battletech and the computer wizards of Westwood Associates to bring you an unparalleled adventure. You're in command: you choose your weapons and your target for each member of your fighting unit. Experience the thrill of battle as you move your "Mechs across the far-reaching terrain of Chara IV.

Wikipedia Description WIKIPEDIA

The game is divided into three sections, each with different objectives and gameplay style, but a similar interface. The first section is set at the Citadel, and as a way to get a feel for the engine and the interface the player must complete successively harder training missions in a BattleMech, and may also enroll in lessons in a selection of small arms. As well as giving the player an idea of the theme of the game, this section allows the player to "level up" and earn some C-bills, the staple currency in the BattleTech universe. Unusually, all of the game's plot events occur in-play, having the game start before the story. During one of the training missions, the citadel comes under attack and the game changes. The second section of the game is much more staple RPG: finding people to join the player's party, finding better weapons, items to advance the plot, and, of course, engaging in or avoiding battles. The game here sees the growing party search Pacifica's towns and cities for the means to open an old Star League era cache of BattleMechs and other equipment Jeremiah seems to have concealed. Navigation around the map is timed to the computer's internal clock, when random encounters with enemy 'Mechs and infantry can occur. The player can choose to manually target his weapons (which introduces the turn based battle system) or can opt for computer-controlled combat. One of the towns is walled (the star port) and requires the 'Mechs to be parked in a Garage, meaning that a 'Mech is not always able to count as protection. Random attacks occur often and cannot always be fled from, and so during this section, keeping the player's 'Mech fully functional and protected becomes both challenging and important. The attackers become stronger if the player gains more 'Mechs, and less strong again if the player loses a 'Mech. C-Bill shortages can become a real problem, especially if the player is using weapons with ammunition like missile racks, or if no party member can perform 'Mech repairs. The final section, which is reached once the means of entry to the cave is discovered, consists of a series of puzzles, requiring a combination of luck and logic. Although the game data contains info for all of the pre-3050 weaponry found in the table-top games, a very limited catalogue of 'Mechs appear in the actual game.

About BattleTech: The Crescent Hawk's Inception

BattleTech: The Crescent Hawk's Inception is a Role-playing (RPG), Squad Management, Strategy, Tactical, Turn-based game released in 1988 developed by Westwood Associates that offers Single player gameplay from a bird view / isometric perspective playable on Amiga, Apple II, Atari ST/STE with 8 user ratings averaging 65.8/100. The game explores themes like Mecha, Science fiction. If you enjoy BattleTech: The Crescent Hawk's Inception, you might also like similar games in our database of 45,000+ titles.

Basic Info
Release Date: December 31, 1988
IGDB Rating: 65.8/100 (8)
Rating Count: 8
IGDB ID: 11949

Details

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Additional Information
IGDB Rating: 65.8/100 (8 votes)
Release Date: December 31, 1988
IGDB ID: 11949
Series: BattleTech
Платформы 5
Amiga
AppleII
ST
C64
DOS
Genres 5
Role-playing (RPG) Squad Management Strategy Tactical Turn-based
Themes 2
Mecha Science fiction
Player Perspectives 1
Bird view / Isometric
Game Modes 1
Single player

Companies

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Developers
Westwood Associates

No description available

Publishers
Infocom

No description available

Keywords

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game 38048 play 21097 player 17513 base 15453 use 15100 adventure 14593 story 14536 time 14243 battle 13420 find 12717 enemy 12654 fight 12555 set 12525 series 12332 system 10915 experience 10848 power 10813 way 10761 different 10679 combat 10402 turn 9475 level 9243 get 8930 life 8747 weapon 8610 choose 8556 challenge 8526 control 8462 item 8079 powerful 7251 discover 7020 style 6795 year 6795 come 6746 attack 6701 change 6378 start 6004 open 5990 complete 5898 bring 5858 strategy 5823 allow 5778 run 5583 give 5523 people 5301 force 5284 good 5205 join 5176 city 5126 war 5113 real 5094 high 5081 event 5044 great 5034 Master 5026 see 4996 Learn 4930 map 4839 move 4755 lose 4740 puzzle 4717 encounter 4611 keep 4499 gain 4471 mission 4259 grow 4154 human 4139 strong 4050 equipment 3851 party 3696 search 3645 town 3590 small 3459 death 3432 old 3418 survival 3396 engage 3347 earn 3324 fate 3253 able 3231 state 3213 advance 3104 computer 3048 warrior 3009 reach 2990 limit 2924 star 2849 mean 2833 feel 2822 member 2798 require 2775 universe 2677 contain 2660 port 2591 command 2550 train 2431 theme 2429 legendary 2396 fully 2368 hard 2363 final 2346 again 2312 protect 2311 plot 2255 combination 2248 endless 2164 top 2105 deal 2101 deadly 2087 occur 2035 course 2015 similar 1886 unit 1856 thrill 1838 introduce 1798 random 1777 massive 1716 consist 1695 avoid 1662 perform 1595 engine 1577 important 1492 struggle 1479 arm 1470 wall 1470 entry 1407 objective 1390 intense 1389 era 1342 quickly 1319 wizard 1219 target 1214 divide 1205 creator 1154 cave 1034 problem 1026 value 1006 count 927 century 925 idea 909 endles 880 terrain 878 interface 868 lock 853 luck 827 ton 813 selection 787 data 763 demand 751 terrible 618 repair 602 son 590 desperate 562 ruthless 537 section 529 especially 516 currency 515 table 504 plunge 502 mortal 501 weaponry 488 flee 486 steel 472 league 464 park 433 unforgiving 420 precision 395 actual 384 successor 376 authentic 368 protection 363 associate 354 random encounter 334 clock 332 logic 328 lethal 326 ammunition 263 savage 255 missile 244 teacher 241 gauntlet 228 mech 228 navigation 228 internal 219 manually 216 unparalleled 190 info 162 infantry 146 lesson 146 attacker 143 conceal 139 opt 133 bill 129 functional 129 citadel 125 staple 110 drill 93 jason 91 shortage 88 garage 81 rack 77 wrench 62 storyteller 51 cache 44 catalogue 37 enroll 37 commonwealth 31 abruptly 27 hopelessly 24 unusually 20 chara 17 battletech 16 prim 15 successively 9 jeremiah 4

Screenshots

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