Game Info

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Tactics Ogre: Let Us Cling Together
Rating: 80.5
PSP
Remake

Tactics Ogre: Let Us Cling Together

Released: Nov 11, 2010
Series:
Ogre Battle
Genres:
Grid-Based Role-playing (RPG) Squad Management Strategy Tactical Turn-based Turn-based strategy (TBS)
Themes:
Crafting & Gathering Dark Fantasy Fantasy Warfare
Perspectives:
Bird view / Isometric
Game Modes:
Single player

Overview

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Description from IGDB IGDB

A remake version of the Super Famicom game Tactics Ogre: Let Us Cling Together, released on PlayStation Portable. The North American and European versions keep the original Title: "Tactics Ogre: Let Us Cling Together". The PSP remake presents several changes compared to the previous releases. New characters and events are included, and the script has been re-translated. Most importantly, the remake severely downplays the effects of a character's death in battle, giving players extra opportunities to keep characters alive even if their hit points have been reduced to zero in battle. The previous releases permanently eliminated characters once their hit points had been reduced to zero in battle. The remake also adds a crafting system and completely revamps the experience system, giving experience to all the party members after a battle, instead of giving it to single party members after executing individual actions

Wikipedia Description WIKIPEDIA

Tactics Ogre: Let Us Cling Together is a tactical role-playing game in which players take on the role of Denim Powell (renamable by the player), a soldier caught in the middle of a war in the nation of Valeria. The player moves between nodes on a worldmap, triggering story events followed by either a single battle or sequences of battles. Beginning the game, the player is asked to input the lead character's name, birthday, and answer a series of questions determining their alignment and statistics. Each movement on the world map equates to a single in-game day, which alters weather conditions. Prior to battles, the player can equip their preferred units with chosen weapons, armor, items and accessories. Also included is a training mode, where the player controls both sides of a battle and can raise unit strength. This mode allows for two-person multiplayer in the Super Famicom release. The game uses a turn-based battle system dubbed the Non-Alternate Turn System. Battles and all actions within take place on a small map viewed from an overhead diagonal perspective, with spaces and level geography appearing as a square grid structure. The player team has a maximum of ten units on the field, and a maximum of 30 in their army. The enemy team and allied characters are controlled by the game's artificial intelligence. A unit has a set range of movement, and an attack range dictated by their position on the map. Turn order is dictated by a unit's Wait Turn (WT) points, which fluctuate depending on how many and what type of action is taken, with a unit's weight and agility statistic impacting how many WT are gained each turn. When an enemy is defeated, a tarot card can randomly drop, able to bestow a temporary boost to a character. After a stage's victory condition is met, units can raise their experience level during battle. If Denim is killed, the game ends and must be restarted from an earlier save point. Units have a variety of commands including moving, attacking with either melee or ranged weapons, performing a spell if they are capable of magic once their magic has charged enough during battle, using an item, or performing a character-specific special move. An ability unique to the lead character is "Persuade", which has a chance of recruiting enemy units in battle. The terrain and weather conditions impact how a unit can move and act in each battle. Unit behavior is also influenced by their alignment to the story path, and their associated elemental affinity which impacts unit compatibility and can enhance attacks or other actions. An important feature is character classes with dedicated abilities, which can be evolved into more powerful classes through use in battle and transferred to compatible characters. A key element to progress is branching story paths, labelled as "Law", "Neutral" and "Chaos", built around the lead character either accepting or rejecting the commands of authority figures. Some characters will also live or die depending on these choices, represented through dialogue options during cutscenes. The narrative's branches occur in its first three chapters, with events coming back together for the final chapter's events before playing out an ending based on earlier decisions. Up to eight different ending variations can be unlocked. Character biographies and events both from cutscenes and beyond the revealed storyline are detailed in a separate menu named the Warren Report after one of the game's characters.

About Tactics Ogre: Let Us Cling Together

Tactics Ogre: Let Us Cling Together is a Grid-Based, Role-playing (RPG), Squad Management, Strategy, Tactical, Turn-based, Turn-based strategy (TBS) game released in 2010 developed by Square Enix Product Development Division 4 that offers Single player gameplay from a bird view / isometric perspective playable on PlayStation Portable with 10 user ratings averaging 80.5/100. The game explores themes like Crafting & Gathering, Dark Fantasy, Fantasy. If you enjoy Tactics Ogre: Let Us Cling Together, you might also like similar games in our database of 45,000+ titles.

Basic Info
Release Date: November 11, 2010
IGDB Rating: 80.5/100 (10)
Rating Count: 10
IGDB ID: 132992

Details

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Additional Information
IGDB Rating: 80.5/100 (10 votes)
Release Date: November 11, 2010
IGDB ID: 132992
Series: Ogre Battle
Платформы 1
PSP
Genres 7
Grid-Based Role-playing (RPG) Squad Management Strategy Tactical Turn-based Turn-based strategy (TBS)
Themes 4
Crafting & Gathering Dark Fantasy Fantasy Warfare
Player Perspectives 1
Bird view / Isometric
Game Modes 1
Single player

Companies

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Developers
Square Enix Product Development Division 4

No description available

Publishers
Square Enix

No description available

Keywords

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game 38048 play 21097 player 17513 develop 17064 new 16891 character 16396 release 15455 base 15453 use 15100 story 14536 take 14371 action 13662 battle 13420 publish 13338 series 12332 role 12250 system 10915 experience 10848 power 10813 include 10330 turn 9475 ability 8197 quest 7463 place 7453 change 6378 end 5784 work 5542 give 5523 force 5284 craft 5161 war 5113 event 5044 map 4839 original 4831 version 4816 late 4742 point 4738 keep 4499 turn-base 4449 together 4411 add 4173 title 3980 single 3841 focus 3761 party 3696 effect 3604 tactic 3575 class 3554 drive 3489 death 3432 let 3371 tactical 3273 american 3225 kingdom 3187 several 3090 member 2798 port 2591 north 2500 protagonist 2447 present 2369 america 2109 perspective 2056 hit 1954 previous 1932 super 1854 local 1748 completely 1623 opportunity 1600 catch 1544 instead 1461 entry 1407 extra 1358 alive 1349 conflict 1335 individual 1323 position 1237 tear 1038 remake 905 grid 854 corporation 766 eliminate 713 reduce 686 portable 616 execute 575 resistance 512 script 443 compare 413 permanently 377 european 355 occupy 298 saturn 294 translate 288 importantly 283 grid-base 271 latter 226 revamp 202 overhead 191 usa 176 ogre 128 cling 117 severely 104 ethnic 43 powell 25 denim 7 downplay 3 even 0

Screenshots

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