Game Info
↑ Back to top
Tactics Ogre: Let Us Cling Together
Series:
Genres:
Themes:
Perspectives:
Game Modes:
Overview
↑ Back to topDescription from IGDB IGDB
A remake version of the Super Famicom game Tactics Ogre: Let Us Cling Together, released on PlayStation Portable. The North American and European versions keep the original Title: "Tactics Ogre: Let Us Cling Together". The PSP remake presents several changes compared to the previous releases. New characters and events are included, and the script has been re-translated. Most importantly, the remake severely downplays the effects of a character's death in battle, giving players extra opportunities to keep characters alive even if their hit points have been reduced to zero in battle. The previous releases permanently eliminated characters once their hit points had been reduced to zero in battle. The remake also adds a crafting system and completely revamps the experience system, giving experience to all the party members after a battle, instead of giving it to single party members after executing individual actions
Wikipedia Description WIKIPEDIA
Tactics Ogre: Let Us Cling Together is a tactical role-playing game in which players take on the role of Denim Powell (renamable by the player), a soldier caught in the middle of a war in the nation of Valeria. The player moves between nodes on a worldmap, triggering story events followed by either a single battle or sequences of battles. Beginning the game, the player is asked to input the lead character's name, birthday, and answer a series of questions determining their alignment and statistics. Each movement on the world map equates to a single in-game day, which alters weather conditions. Prior to battles, the player can equip their preferred units with chosen weapons, armor, items and accessories. Also included is a training mode, where the player controls both sides of a battle and can raise unit strength. This mode allows for two-person multiplayer in the Super Famicom release. The game uses a turn-based battle system dubbed the Non-Alternate Turn System. Battles and all actions within take place on a small map viewed from an overhead diagonal perspective, with spaces and level geography appearing as a square grid structure. The player team has a maximum of ten units on the field, and a maximum of 30 in their army. The enemy team and allied characters are controlled by the game's artificial intelligence. A unit has a set range of movement, and an attack range dictated by their position on the map. Turn order is dictated by a unit's Wait Turn (WT) points, which fluctuate depending on how many and what type of action is taken, with a unit's weight and agility statistic impacting how many WT are gained each turn. When an enemy is defeated, a tarot card can randomly drop, able to bestow a temporary boost to a character. After a stage's victory condition is met, units can raise their experience level during battle. If Denim is killed, the game ends and must be restarted from an earlier save point. Units have a variety of commands including moving, attacking with either melee or ranged weapons, performing a spell if they are capable of magic once their magic has charged enough during battle, using an item, or performing a character-specific special move. An ability unique to the lead character is "Persuade", which has a chance of recruiting enemy units in battle. The terrain and weather conditions impact how a unit can move and act in each battle. Unit behavior is also influenced by their alignment to the story path, and their associated elemental affinity which impacts unit compatibility and can enhance attacks or other actions. An important feature is character classes with dedicated abilities, which can be evolved into more powerful classes through use in battle and transferred to compatible characters. A key element to progress is branching story paths, labelled as "Law", "Neutral" and "Chaos", built around the lead character either accepting or rejecting the commands of authority figures. Some characters will also live or die depending on these choices, represented through dialogue options during cutscenes. The narrative's branches occur in its first three chapters, with events coming back together for the final chapter's events before playing out an ending based on earlier decisions. Up to eight different ending variations can be unlocked. Character biographies and events both from cutscenes and beyond the revealed storyline are detailed in a separate menu named the Warren Report after one of the game's characters.
About Tactics Ogre: Let Us Cling Together
Tactics Ogre: Let Us Cling Together is a Grid-Based, Role-playing (RPG), Squad Management, Strategy, Tactical, Turn-based, Turn-based strategy (TBS) game released in 2010 developed by Square Enix Product Development Division 4 that offers Single player gameplay from a bird view / isometric perspective playable on PlayStation Portable with 10 user ratings averaging 80.5/100. The game explores themes like Crafting & Gathering, Dark Fantasy, Fantasy. If you enjoy Tactics Ogre: Let Us Cling Together, you might also like similar games in our database of 45,000+ titles.
Basic Info
Details
↑ Back to topAdditional Information
Платформы 1
Genres 7
Themes 4
Player Perspectives 1
Game Modes 1
Companies
↑ Back to topDevelopers
Square Enix Product Development Division 4
No description available
Publishers
Square Enix
No description available
Keywords
↑ Back to topScreenshots
↑ Back to top