The Template
N/A
PC

The Template

Release Date Unknown
Genres:
Action Base Building Puzzle Roguelike / Roguelite Role-playing (RPG) Sandbox
Themes:
Fantasy Indie Science fiction
Game Modes:
Single player
Description from Steam STEAM

A heavily experimental planetary-level sandbox sci-fantasy RPG in the infancy of its development, in which you explore semi-liminal worlds, barely engage in any combat, struggle to level your character and engage in some minimal dialogue and questing. Foreword from the Developer: "I'm gonna be honest this is still heavily worked on and seeing constant changes from small to big. What you will be playing is the result of my "learning to walk" phase of game development/coding/designing/etc, a result of my studies in a game design certification course meant to lay the foundations of the game concept." This is a snapshot of where things stand before I wipe the slate clean and rebuild everything from scratch, with more original, handmade systems and assets being introduced where possible. State of the game What you can currently do: Planetary and dimension exploration. Talk to a lone NPC. Undertake a singular quest. Equip gear, level stats and attempt to cast 3 whole spells. Fight wolves. Grab almost everything. What you should be wary of: Don't get attached to your characters/saves. The save system can leave you in the void when reloading saves when in other dimensions. Loot is practically unique since there is no drop or distribution system. Gravity is most functional with the player character and certain AI, but objects may slip off the world. Grabbing NPCs? Expect floating chaos. The wolves don't respawn. The combat system I built my game on has a magic requirements system which isn't fully functional making some spells and combat items unusable. Starting a new game, quitting to the main menu and starting a new game again will sometimes make the camera and movement seize up, quitting the game and starting again should fix it. Swimming is janky. Why am I releasing the game in this state: Commitment - I decided I would release after the course is finished and I meant it. I believe in the potential of my game and wish to keep on working towards it. The current build has hit a bit of a brick wall internally, and to fix certain issues I've decided to start from scratch and rebuild everything. I don’t want to keep building on this version, where I pieced together assets and resources. Now, free from the earlier release commitment, I can focus on a more original, handmade approach. Lastly : I do hope you at least find the current state of the game funny, promising, or fun in some way, and thank you for trying my game out.

Description from IGDB IGDB

A heavily experimental planetary-level sandbox sci-fantasy RPG in the infancy of its development, in which you explore semi-liminal worlds, barely engage in any combat, struggle to level your character and engage in some minimal dialogue and questing.

Basic Info
Release Date: Unknown
IGDB ID: 359009
Additional Information
IGDB ID: 359009
Платформы 1
PC
Genres 6
Action Base Building Puzzle Roguelike / Roguelite Role-playing (RPG) Sandbox
Themes 3
Fantasy Indie Science fiction
Game Modes 1
Single player
Developers
Aesiereum

No description available

Publishers
Aesiereum

No description available

Keywords
game 38048 be 24685 world 21802 play 21097 player 17513 develop 17064 new 16891 character 16396 release 15455 make 14384 action 13662 publish 13338 find 12717 explore 12690 fight 12555 series 12332 role 12250 unique 11942 out 10969 system 10915 way 10761 combat 10402 build 9952 level 9243 get 8930 follow 8376 item 8079 quest 7463 fantasy 6850 change 6378 start 6004 magic 5965 window 5708 save 5646 Nintendo 5605 work 5542 design 5376 main 5210 free 5186 see 4996 Learn 4930 try 4901 original 4831 version 4816 late 4742 switch 4713 want 4676 keep 4499 leave 4474 together 4411 resource 3768 focus 3761 small 3459 development 3412 everything 3369 engage 3347 exploration 3323 early 3299 don 3245 state 3213 thing 3191 spell 3105 access 3054 decide 3015 fun 2904 mean 2833 cast 2772 loot 2762 developer 2754 certain 2555 roguelike 2531 stand 2525 gear 2481 stats 2410 big 2407 equip 2395 fully 2368 again 2312 possible 2308 hope 2090 course 2015 chaos 2013 piece 1992 hit 1954 attempt 1933 NPC 1920 introduce 1798 september 1770 object 1716 movement 1701 currently 1619 ai 1615 result 1599 august 1580 drop 1557 december 1553 march 1528 dialogue 1497 whole 1488 talk 1482 struggle 1479 wall 1470 approach 1337 walk 1296 giant 1275 thank 1226 experiment 1199 current 1126 wish 1123 expect 1099 finish 1052 isn 1030 menu 996 potential 991 sandbox 985 bit 907 spawn 868 fix 852 least 840 believe 832 concept 802 rebuild 765 issue 732 study 712 lay 711 promise 710 dimension 704 grab 670 camera 641 heavily 641 wolf 627 constant 558 seize 504 phase 459 clean 454 void 437 float 429 asset 409 lone 391 funny 390 wipe 377 semi 353 distribution 352 game development 322 scratch 321 foundation 315 experimental 290 bite 287 swim 286 undertake 270 requirement 266 gravity 258 cod 242 hades 234 attach 223 slip 196 supergiant 195 barely 174 planetary 167 netflix 162 reload 162 minimal 139 honest 134 functional 129 wary 122 quit 97 brick 91 commitment 65 lastly 62 singular 60 handmade 55 practically 51 slate 32 netflix game 28 internally 23 unusable 18 snapshot 14 certification 12 infancy 12 foreword 5