Dragon's Prophet
Rating: 73.8
PC

Dragon's Prophet

Released: Dec 7, 2012
Genres:
Open World Role-playing (RPG)
Themes:
Fantasy
Perspectives:
First person Third person
Game Modes:
Massively Multiplayer Online (MMO) Multiplayer
Game Engines:
RENA
Description from IGDB IGDB

Dragon's Prophet is a massively multiplayer online role-playing game (MMORPG) developed by Taiwanese developer Runewaker Entertainment. After going through an open beta phase, the game was officially launched in September 2013. The game client is free to download, and no monthly subscription fee is required as the service is funded by real money transactions. On October 2, 2015 the North American and Japanese publishers announced plans to close the North American servers and the Japanese on November 16th and 30 October respectively.

Storyline IGDB

At Auratia’s creation, numerous powerful elemental forces collided and combined violently in the darkness, finally converging to give birth to the mightiest beings and the symbol of Auratia. Out of utter chaos, the Dragons were born unto this world. However, they were dissatisfied with this barren and desolate world they had emerged into, so they decided to employ the great powers each of them wielded to shape this world to their liking. The First Race Yet the fateful day came when the leader of the high dragons, Morgath had expended almost all his life energy, and collapsed upon the ground. However, before he expired, he summoned two dragons to his presence, the Silver Dragon Lysaia and the Black Dragon Kronos, his closest and most trusted friends. To Lysaia, Morgath bequeathed his wisdom, and to Kronos, his strength, with the wish that they use these gifts for the good of their world. Lysaia in turn passed on this knowledge to his fellow dragons, while Kronos imbued the earth with his strength. In so doing, they prompted creatures of intelligence other than dragons to evolve on this world, and it was thus that the first humans were born - the Osira. The Grim Reaper As time passed, the high dragons reached the ends of their life cycles, but not before being blessed with numerous children. Following in the footsteps of their great leader Morgath, they also passed on their knowledge to Lysaia, and bequeathed their strength to Kronos before they departed this world. Kronos assimilated the power of other dragons by consuming the corpses of his expired brethren, but each time, he suffered excruciating pain in the process, leaving him entirely spent in mind and body. However, because this was Morgath's legacy and an honor, he never uttered a word of complaint. Gradually, as time passed and he was entrusted with the cumulative wisdom of his brothers, Lysaia's status rose among the ranks of his fellow dragons, and he came to be known among them as the Eye of Wisdom. Kronos, on the other hand, was now known as the Grim Reaper: someone to be respected, but from a distance. An Evil Thought One day, Kronos lost consciousness after eating a dragon corpse. When he awoke, he made a startling discovery: Because he had been asleep so long, he had not released the energy of the dead dragon he had consumed, and the energy had remained within his aged body, causing it to undergo certain surprising changes. His charcoal-black wings, which were full of holes, had mended themselves. His teeth, which were loose from use and age, had fallen out, and newer, sharper ones had grown back in their place. His red eyes, clouded with age, once again had that gleam that only the greatest dragons possess. In that instant of realization, thoughts formed in Kronos' mind that would bring great calamity to dragonkind. The Devouring Dragon is Alive As time went on, Kronos let himself slip into unconsciousness ever more frequently when performing the rites of death, a fact which started to worry his old friend Lysaia. Kronos kept the energy of more and more dragons he had consumed for himself, and this caused his physical form to undergo extreme changes. A second and third set of wings appeared on his back, and a second pair of red eyes emerged in his face. His black scales, once perfectly round, had all fallen off, and circular white scales covered in thorns and steel bristles grew to replace them. This terrifying new appearance quickly caused a stir among the other dragons for Kronos had assumed the appearance of a particular breed of dragon that Morgath had warned them all of: He had become a Devouring Dragon. Locked up Lysaia did not get the chance to confront Kronos about why he had chosen this dark path, because he was soon too busy trying to find a way to prevent his old friend from consuming the entire world in a frenzy. The other dragons were quick to answer Lysaia's call to arms, and although many dragons lost their lives in battle, they finally managed to defeat Kronos and strip him of his powers. By transforming the essence of their collective wills into psychic shackles, they were able to seal the weakened dragon away in Chaugnar, at the southernmost end of Auratia. Trapped and struggling, locked in a cycle of suffering, Kronos howled in pain that he would destroy this world, and used his remaining energy to spawn a race of creatures that were entirely loyal to him—the Chaos Dragons. However, the Chaos Dragons lacked intelligence, and were unable to free him from his incarceration, and it was only after creating them that he realized that he no longer had any strength left, and all he could do was bide his time and wait. The Red Flame Millennia passed, and as those dragons who witnessed the chaos in the time of the Devouring Dragon faded away, so were the memories of the war gradually forgotten. New generations of dragons came and went until one dragon who was favored by the elemental power of fire gained power and influence. Born with blazing wings, he was the red dragon Methus, also known as "Red Flame." Methus was a young dragon with an unquenchable thirst for control, and in order to satisfy this hunger, he invaded the territories of the other dragons and forced them to pledge their allegiance to him, executing all who dared oppose him. Most of the creatures lived in fear of him, and chose to comply with his wishes, but a certain group of them were the exception: They were the progeny of the Great Creator Morgath, the Osira. A Rebellion By nature, the Osira were a freedom-loving people who respected the strong. As part of his legacy, Morgath's life force coursed through their veins, making them intrinsically more resilient and intelligent than the other creatures. Additionally, they were born with an innate ability to communicate with all other creatures that were of the dragon bloodline, and were even able to enter into contracts of partnership with them. One day, a group of Osira on their migratory routes set foot in Methus' domain, and a sequence of events was set into motion that would challenge and threaten Methus' dictatorship. The Osira influenced others with their passion,bravery, and freedom-loving ways When the Osira entered Methus' domain, their passion, bravery and freedom-loving ways quickly influenced the other creatures of higher intelligence living there. These other creatures gradually started to question Methus' heavy-handed oppression, and started to oppose his way of rule. Furious beyond words, he resolved to annihilate this group of pesky Osira. The Eye of Wisdom Exterminating them did not take long, but the time required to do so far exceeded Methus' expectations. In addition, some of the Osira hid themselves in territories that did not acknowledge Methus' beliefs, and to pursue his goal of annihilating every last remaining Osira, he declared war on many of the other dragons who were protecting them. Gradually, wind of these conflicts reached the ears of the last remaining dragon of creation—Lysaia, the Eye of Wisdom. He quickly appeared to intervene in this dispute, but Methus refused to back down. However, although Methus was one of the more powerful dragons, he was no match for the older "Silver Thunder" whose strength had grown with the years, and had to admit defeat. Having lost, Methus left the Sacred Lands of Anerton, and journeyed the continent in search of like-minded dragons to join his cause. It was thus that an army opposing the "Eye of Wisdom" was formed, and this set into motion a chain of events that would lead to the start of the First Dragon War. The Flame unbound Undoubtedly, this clash of the great dragons shaped this realm significantly as the devastation of war had forever changed Auratia's landscape. In the end, Methus and his followers were no match for Lysaia's intellect, and a large number of the defeated dragons returned to declare their allegiance to Lysaia, but Methus was not among them. Unable to accept defeat, he chose to flee. Lysaia did not pursue him and his remaining supporters, sincerely believing that Methus would one day come to his senses and return. Yet, although defeated, Methus still had not learnt anything from everything that had happened. While on the run, he continued to seek a way to counter Lysaia's powers, until finally he and his remaining followers came to Chaugnar, where they found the Devouring Dragon Kronos, who had been imprisoned there aeons ago. The stories of Kronos' imprisonment were faded with age, and at that time Methus did not fully comprehend who Kronos was. From the only fragments of history he had been told, he remembered that Kronos possessed great power—so great that it scared even Lysaia. A Great Foolery Methus yearned to possess this elderly dragon's power, and so he and his followers started searching for a way to free the Devouring Dragon, until they made an unexpected discovery when Kronos was able to lure the dark dragon Jorbyn of the Black Swamp into coming too close—in a split second, Kronos had wolfed down his careless victim. With his newly-acquired powers, he broke through the psychic chains that bound him one by one, and having wrestled free from the ancient dragon souls which had held him for eons, he devoured them as well. It was only then that Methus remembered the legend of Kronos, and the ancient warning that Morgath had spoken before he died: "THE DAY THE DEVOURING DRAGON CONSUMES A TRUE DRAGON SHALL SPELL THE DOOM OF DRAGONKIND!" The Warning Although Methus immediately sent out warnings to inform the other dragons of the looming threat, Kronos had regained a large portion of his strength, and his speed and power far exceeded Methus' expectations. It was then that Methus realized in horror why the Devouring Dragon was so terrifying—he was able to acquire the abilities of his victims! Without fear or hesitation, Methus, who had already experienced hundreds of battles, soared up towards Kronos and breathed scorching flames at him, but the flames had no effect whatsoever. Kronos seized the chance to rip Methus' wings with his teeth in an attempt to force him to land. However, the blazing flames that issued forth from Methus' wings seared his face, and he could only tear off a portion of his wings before Methus was able to flee the Valley of Death. Just as Lysaia had predicted, Methus, injured and fearing for his life, returned to Anerton, the Sacred Lands of dragonkind to warn the other dragons of the return of the Devouring Dragon. This enabled the guardian dragons to successfully mount a defense against Kronos, who had pursued Methus all the way back to the Sacred Lands. However, Kronos was able to escape capture and flee Anerton. The Second Dragon War was soon to begin. The Second Dragon Warwas soon to begin… The Shax Upon returning to the Valley of death, Kronos realized that he was too heavily injured to hunt, but he desperately needed sustenance. He sent forth the Chaos Dragons to scour the land for the remains of sub-dragons and true dragons, instructing them to bring back anything they found for his consumption. Kronos decided to employ a different, more subtle strategy, so he synthesized a deadly virus from his own bodily fluids—the Dragon Plague. The contagion swept the land, and very soon, there were almost no survivors left other than handful in Anerton. Kronos was now constantly consuming dragon remains, and his appearance grew increasingly terrifying. After a while, Kronos realized that the Chaos Dragons were limited in what they were able to do, and started searching for allies that could help him capture live prey. This was how an alliance with the Shax was forged, an intelligent species who were notorious for their unspeakable ways. One of the more highly-developed species in Auratia, the Shax were cunning, greedy and morally corrupt by nature. Their greatest desire was to dominate all that existed, and Kronos craved to possess the power of the other dragons. It was a perfect alliance between two parties driven by raw ambition. And so from then on the Shax worshipped Kronos as a god, and in turn Kronos allowed the Shax to command his Chaos Dragon army, asking only for one thing in return—that they hunt live sub-dragons and dragons for him. To Their Friends’ Aid It was at this point in time that a group of people came before the dragons: They were none other than the Osira, the group of intelligent beings whom Lysaia and the other dragons had protected during the First Dragon War. After the first war had ended, the Osira enjoyed an even closer relationship with the dragons. Thus, they stepped forward when they became aware of this hitherto unknown danger their greatest friends and allies were facing. At Lysaia's request, Kholan, the leader of the Osira, summoned his brethren from the four corners of the known world. Kholan was the only leader whom all of the Osira recognized and respected, also known as the Great Huntsman among his people, and the only one who could command them in an organized mission. The Osira were not great in number, but their extreme resilience meant that they were unparalleled in battle. With the dragons as strategic allies, they quickly put an end to the attacks by the Shax and their Chaos Dragon army. The Undead Army Naturally, Kronos was not one to give up easily, so he created a new breed of beings to do battle for him: the Undead Dragons. In the face of this force, the Osira quickly met with defeat. Unable to restrain himself at seeing this blasphemous corruption of his fallen comrades' corpses, Lysaia summoned all the dragons and launched an all-out attack, catapulting this entire world into the Second Dragon War, a war which took place on a scale unmatched throughout the history of Auratia. In the end, Lysaia prevailed, but it was a victory that came at a great cost. He intended to employ a drastic tactic to defeat Kronos. He would have to sacrifice himself to do it. He first transferred his powers to Kholan, then tricked Kronos into swallowing him. Once he was inside Kronos, Lysaia took the opportunity to restrain Kronos with the force of his own powerful will, providing Kholan with an opening to deal Kronos the fatal blow. Unable to see beyond his thirst for revenge, Kronos fell for this carefully thought-out plan, and both his ambition and physical body were torn asunder yet again. Battle giant hordesof wild creatures! However, both sides suffered great losses—Lysaia and Kholan paid for this victory with their lives. After the war, almost all the remaining dragons returned to Anerton to take up residence there, but the Osira, who now had no one to unify them, returned to their nomadic ways, scattering all across the continent. The Evil Slumbers Kronos' star, however, had not fallen from the heavens. With their thirst for power unquenched, the Shax believed that the Devouring Dragon still existed somehow, and continued searching for traces of Kronos, hoping one day to reassemble the Devouring Dragon Forces, and thus enabling them some day to rule this world once more. Centuries have passed since the last great war, and the flora and fauna of Auratia have recovered from the great battles that took place. Cycles of life have renewed themselves, and all appears peaceful and serene, but far in the southernmost reaches of Auratia, in the impenetrable darkness of the Valley of Death, a pair of piercing red eyes flickers to life in the blackness—eyes filled with hate and revenge...

Basic Info
Release Date: December 7, 2012
IGDB Rating: 73.8/100 (9)
Rating Count: 9
IGDB ID: 3264
Additional Information
IGDB Rating: 73.8/100 (9 votes)
Release Date: December 7, 2012
IGDB ID: 3264
Платформы 1
PC
Genres 2
Open World Role-playing (RPG)
Themes 1
Fantasy
Player Perspectives 2
First person Third person
Game Modes 2
Massively Multiplayer Online (MMO) Multiplayer
Developers
Runewaker Entertainment

No description available

Publishers
Aeria Games

No description available

Daybreak CG

No description available

gamigo AG

No description available

Keywords
game 38048 be 24685 world 21802 play 21097 develop 17064 new 16891 release 15455 use 15100 story 14536 make 14384 take 14371 time 14243 battle 13420 find 12717 set 12525 role 12250 own 11404 out 10969 experience 10848 power 10813 way 10761 different 10679 create 10589 turn 9475 become 9243 get 8930 know 8866 life 8747 choose 8556 challenge 8526 control 8462 follow 8376 ability 8197 go 7710 place 7453 help 7417 powerful 7251 even 7236 journey 7086 friend 6991 year 6795 come 6746 attack 6701 defeat 6547 need 6461 live 6448 collect 6447 change 6378 full 6113 start 6004 open 5990 begin 5973 face 5920 bring 5858 strategy 5823 land 5816 end 5784 allow 5778 dark 5689 run 5583 back 5559 give 5523 entertainment 5454 day 5439 lead 5334 people 5301 force 5284 long 5276 good 5205 free 5186 join 5176 large 5148 war 5113 hide 5103 real 5094 high 5081 event 5044 great 5034 see 4996 call 4960 Learn 4930 try 4901 part 4896 order 4874 lose 4740 point 4738 meet 4550 creature 4539 keep 4499 leave 4474 gain 4471 online 4306 path 4283 mission 4259 grow 4154 human 4139 side 4092 combine 4088 strong 4050 ancient 4009 enjoy 3918 evil 3883 form 3853 fill 3842 hand 3789 ally 3773 return 3757 last 3746 party 3696 japanese 3679 multiplayer 3665 search 3645 effect 3604 love 3599 tactic 3575 drive 3489 group 3460 fall 3450 death 3432 old 3418 let 3371 everything 3369 young 3362 destroy 3359 horror 3313 provide 3276 plan 3270 fate 3253 able 3231 happen 3229 american 3225 thing 3191 break 3132 spell 3105 manage 3090 enter 3040 decide 3015 reach 2990 number 2947 limit 2924 star 2849 legend 2835 mean 2833 shape 2801 appear 2797 require 2775 escape 2755 developer 2754 scale 2746 dragon 2732 strategic 2731 trap 2728 goal 2685 god 2625 strength 2625 rise 2603 die 2593 rule 2569 step 2562 certain 2555 command 2550 hold 2515 seek 2501 north 2500 hunt 2497 close 2481 realm 2471 true 2455 history 2451 army 2447 put 2443 fire 2425 bear 2423 race 2422 tell 2396 fully 2368 again 2312 protect 2311 wait 2288 think 2286 soul 2265 danger 2258 continue 2247 earth 2194 away 2187 match 2154 darkness 2147 send 2134 chance 2129 cause 2114 deal 2101 age 2098 forget 2098 deadly 2087 memory 2041 forge 2032 defense 2017 course 2015 victory 2015 chaos 2013 remain 2001 hundred 1997 mind 1946 attempt 1933 addition 1906 spend 1858 threat 1848 perfect 1837 entire 1824 dead 1809 unknown 1805 grind 1770 september 1770 eye 1765 body 1763 acquire 1761 summon 1758 influence 1756 evolve 1747 october 1721 money 1707 contract 1690 launch 1669 capture 1658 speed 1651 relationship 1622 wild 1609 opportunity 1600 perform 1595 black 1539 generation 1514 survivor 1513 soon 1497 word 1492 freedom 1491 exist 1486 november 1484 struggle 1479 arm 1470 child 1448 numerous 1442 finally 1436 remember 1407 red 1404 leader 1394 energy 1386 physic 1380 pay 1366 worldwide 1366 wield 1363 alive 1349 aid 1337 conflict 1335 rank 1333 quickly 1319 appearance 1318 landscape 1306 fear 1290 transform 1283 giant 1275 carefully 1264 entirely 1253 cost 1245 threaten 1234 corner 1225 ago 1218 cover 1198 quick 1191 knowledge 1186 darknes 1185 nature 1177 heavy 1175 process 1175 surprise 1167 service 1162 creator 1154 sense 1134 answer 1126 continent 1124 wish 1123 announce 1117 confront 1112 publisher 1105 physical 1095 mighty 1072 highly 1070 creation 1067 alliance 1058 tear 1038 question 1018 desire 1013 scatter 1001 territory 971 operation 970 elemental 965 trust 964 assume 949 discovery 943 chain 942 unexpected 930 forward 928 prevent 926 century 925 corrupt 924 brother 904 peaceful 903 emerge 899 eat 898 cycle 896 forever 896 possess 895 invade 879 someone 879 recover 877 consume 874 ask 871 spawn 868 wind 858 lock 853 guardian 852 white 848 believe 832 revenge 828 download 818 satisfy 809 gradually 801 round 795 constantly 794 enable 794 legacy 786 status 771 dominate 762 fellow 748 hop 747 speak 746 dare 743 organize 740 seal 739 specie 739 issue 732 plague 731 realize 730 gift 729 split 726 server 720 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regain 337 follower 335 grim 335 virus 329 loom 325 birth 323 beta 322 hole 321 fade 315 fluid 314 wisdom 313 bless 312 desolate 307 awake 304 communicate 304 significantly 304 pain 302 swamp 300 thirst 299 millennium 297 weaken 291 prey 290 trace 283 aware 278 recognize 277 collide 276 imprison 276 symbol 273 instant 265 respectively 263 busy 254 domain 252 perfectly 249 portion 243 blaze 241 frequently 240 stir 239 client 237 belief 236 shut 235 devour 221 lure 220 naturally 215 annihilate 214 refuse 212 somehow 212 calamity 204 consciousness 203 exception 203 prevail 202 strip 201 corpse 198 declare 197 prompt 197 worship 197 slip 196 soar 194 unparalleled 190 vein 188 fatal 187 comrade 186 undergo 185 monthly 183 fateful 181 loose 178 handful 176 slumber 176 scorch 174 scour 173 imbue 169 inform 167 subtle 166 pierce 165 reaper 163 injure 161 thunder 160 hate 157 desperately 156 partnership 154 swallow 154 ear 151 entrust 149 teeth 149 expectation 148 psychic 148 flora 145 wrestle 145 rip 143 footstep 141 barren 139 greedy 139 depart 137 fauna 136 unify 135 exceed 131 crave 125 notorious 125 predict 125 allegiance 124 collective 123 exterminate 122 serene 118 bloodline 116 bravery 113 dispute 109 supporter 107 devastation 98 renew 98 unspeakable 98 transaction 95 asleep 94 cease 94 synthesize 92 taiwanese 92 resilience 91 oppression 89 subscription 89 furious 86 prophet 86 massively 81 utter 81 yearn 79 consumption 78 flicker 76 intervene 76 morally 75 pledge 75 catapult 74 pesky 74 mend 71 frenzy 70 instruct 70 resilient 70 blasphemous 69 converge 68 rite 68 eon 66 sincerely 65 intellect 62 unmatched 62 innate 60 shackle 59 howl 58 thorn 58 expend 54 residence 54 impenetrable 52 imprisonment 52 admit 48 circular 47 careless 46 startle 46 elderly 43 expire 43 hesitation 43 sear 43 nomadic 42 realization 41 acknowledge 39 aeon 37 asunder 37 gleam 34 assimilate 32 comply 31 restrain 31 whatsoever 31 unbind 30 violently 30 complaint 29 drastic 29 comprehend 27 dictatorship 26 undoubtedly 25 sustenance 24 bodily 23 reassemble 21 cumulative 20 progeny 20 dissatisfy 18 huntsman 17 contagion 15 monthly subscription 15 bristle 14 blackness 13 unconsciousness 10 bequeath 8 charcoal 8 hitherto 8 intrinsically 8 excruciate 7 incarceration 5 unquenchable 4 southernmost 3 migratory 2 broke 0 found 0 like 0