Flyff
Rating: 69.4
PC

Flyff

Released: Dec 25, 2005
Genres:
Role-playing (RPG)
Themes:
Fantasy
Game Modes:
Massively Multiplayer Online (MMO) Multiplayer Player vs Player (PvP)
Description from IGDB IGDB

Flyff (short for Fly for Fun) is a fantasy MMORPG by Korean development company Gala Lab (formerly Aeonsoft & nFlavor). Flyff is a fairly typical party-oriented grinding game where no character can do everything; efficient play requires working in groups to level up by killing monsters, or Masquerpets. Its main distinctiveness lies in its flying system: flying is the normal method of transportation for characters above level 20. Flyff is hosted in 13 countries and 10 languages and is played by over 30 million people. GAMEPLAY: Players control an avatar that spends most of its active time fighting and most of its inactive time running a shop. Character classes are chosen at level 15 and sub-classes at levels 60 and 130, referred to as the first, second, and third job changes. The job changes are obligatory—when a character reaches the requisite level, experience gain stops until the completion of one of the job quests. At level 120, the character can become a Master, returning to level 60 with enhanced powers and able to work its way back up to level 121 and become a Hero. As of version 17, Heroes may select a third job class at level 130 and level up to the current cap of 150. Levels are gained based on experience, which can be acquired by killing Masquerpets and by performing quests. Quests generally involve killing specific Masquerpets and collecting the different quest objects they drop; a typical early quest is that of "Party of Is," with the requirement of collecting 7 Chupims through killing Pukepukes. At each level, the character receives skill points that can be invested in skills available to its job(s). There are two types of skills: those used for attacking and those used for protection and/or enhancement. Skills may have cool-down times and may cause status effects, with confusion, stun, and bleed among the most common effect. It is not possible to acquire maximum levels in all available skills until becoming a level 60 Master. Characters can be improved by acquiring objects such as improved equipment. Masquerpets drop equipment, the in-game currency penya, consumable items such as food and potions, and quest objects, or players can purchase equipment from other players note this is usually extremely expensive because of the high quality gear that can be acquired this way. These can all be traded between players; Flyff gameplay involves large amounts of buying and selling in order to collect desired equipment. Most equipment items have minimum levels at which they can be used. Combat Flyff features melee, ranged and magic combat, with different skills available to different classes. Health points, fight points, and magic power bars are able to be replenished through food, vital drinks and mana refreshers; some classes depend on assists to heal them with magic. PvP Player versus player (PvP) combat is allowed on all servers without penalty in the form of dueling. Both players must be over level 15, and within 30 levels of each other, then they must confirm the duel first unless they are within the PvP Arena, a free-for-all environment found on all servers. Player killing is allowed only on the Yetti server and carries a high penalty. SOCIAL SYSTEMS: Lord System Introduced in version 12, the Lord system allows eligible players to be voted as the Lord of their server for 2 weeks. Players must have obtained Hero or Master status to qualify as a Lord candidate. While a Lord, a player may introduce a number of events on the server. Lords are taxed between 0 to 20% on all NPC purchases and returns and are given a portion of all player taxes. 10% of eligible voters must participate in the Lord vote for a Lord to be chosen. To vote for a candidate, a player must be at least level 60 and must have logged in to the game within the last 30 days. Each player may only vote for one candidate per election. Party System Players who join a party gain increased experience and loot. A lone player does not benefit from or harm a party. A party starts as a Regular Party, in which experience is distributed evenly among party members in the same location. At level 10, the party becomes Advanced, at which point experience can be distributed to players based on their amount of damage done. An Advanced Party may have up to 8 players; having this many players in a party increases player experience with each monster killed during training. Guild System Guilds allow players to socialize; players within a guild can chat with each other and many in-game activities are guild-based. Guilds have a hierarchical chain of command, consisting of the Master/Leader, Kingpins, Captains, Supporters, and Rookies. The guild master may change the permissions for guild members, allowing members to withdraw items or money from the guild bank, rank-up or de-rank other members, and be paid daily. Guilds are able to choose an emblem and cloak to represent themselves and have the use of a warehouse. When a guild reaches the appropriate guild level, increased by supporting the guild through quest items and Penya, the guild master may create guild cloaks at a cost that sport the guild's symbol. A large amount of Flyff end-game content is guild-related. Guild Siege This event, held on Saturday in channel 1 of each server, allows guilds to compete in a free-for-all environment. A total of 8 Guilds may enter, and each Guild may have 10 players. To compete, the Guild leader must place a bid; the 8 highest bidders compete. Clockworks War The Clockworks War is a guild dungeon that guilds of any level may enter a single time. If the guild fails against the dungeon boss, its players may reattempt to win as many times as necessary for a time period of one hour. Only one guild is permitted inside the Clockworks Arena at a time. Couple System The couple system, implemented in Version 13, allows a marriage-style connection between two characters. Characters who become a couple are granted special buffs and skills and receive gifts with new couple level gained. Mentor/Pupil System The Mentor/Pupil system, implemented in Version 15, allows any player level 91 or above to take on any character who has not completed their second Job Change as a pupil after completing the mentor qualification quest. This Mentor/Pupil bond provides a special bonus to experience gained by both mentor and pupil while both characters are logged on to the same server. Additionally, upon the pupil reaching certain level marks, the mentor gains 'Mentor Points'; as the mentor gains more of these points, additional pupils may be taken on, to a maximum of 3 pupils when over 100 Mentor Points are gained. These additional pupils grant increases to the experience bonus of the mentor; the other pupils' experience bonus' remain unchanged. While no action apart from the initial bonding is necessary within the Mentor/Pupil relationship, mentors are encouraged to help their pupils with advice, quests, and/or occasional gifts. If at any time either pupil or mentor becomes dissatisfied, the player may cancel the bond. The Mentor Points of a mentor who loses all pupils returns to 0 and must be regained through new Mentor/Pupil bonds. OTHER GAME SYSTEMS: Events Events involving rare drops and extra experience are held almost every week by the gamemaster team. Maintenance is held every Tuesday evening (gPotato) and Thursday noon (FlyFF PH). Collector System Re-Introduced in version 11, the Collector System allows players to collect rare and unique game items through the use of a Collectors. Private Shops Players can open private shops, in which held items can be sold at any price. Other players can enter these shops and purchase the items within, with the purchase money transferred to the shop owner's inventory. Raising Pets Players may keep seven types of Raised Pets, which start out as eggs that may be dropped by any Masquerpet level 20 and above. An egg can be hatched by the Pet Tamer NPC after feeding the egg 50,000 pet feed. To evolve a pet, players must complete quests given by the Pet Tamer. Pets must also be fed to keep them alive. Each Raised Pet has five levels and three appearances. A player accompanied by a pet receives additional stat points based on the type of pet. Elements Monsters are generally associated with a particular in-game elements, of which there are five. Each element is vulnerable to one element and resistant to another. Weapons and armor can be "elemented", conferring advantages against monsters of some types and disadvantages against others; many aggressive spells are also elemented. Cash Shop Flyff uses a micropayment system through which users can obtain 'Game Cash'. Game Cash can be exchanged for premium items not otherwise available in the game, including clothing, potions, different kinds of scrolls and pick-up pets. DEVELOPMENT: In December 2002, Aeonsoft developed the first provisional prototype of the game, called Clockworks Ltd. In September 2003, the company changed the game's name to Flyff, and began its first closed beta in Korea. In July 2004, it won the Game of the Month award from the Korean Ministry of Culture, Sports and Tourism. Over the next year, it was launched in three more countries: China, Taiwan, and Thailand. In October 2005, the US received the closed beta, which ran for a month before Flyff was commercially launched in December. TECHNICAL DEVELOPMENT: Game mechanics Aeonsoft employs its own in-house core technology. The world object engine uses load balancing middle-ware, multi-thread and parallel game logic processing. The 3D flying engine uses faster process with vector and collide mesh and 3D space divided by Octree System. Its network sync engine utilities packet optimization by object move estimation, client-side sync calculation, and object move calibration processes.

Basic Info
Release Date: December 25, 2005
IGDB Rating: 69.4/100 (10)
Rating Count: 10
IGDB ID: 12054
Additional Information
IGDB Rating: 69.4/100 (10 votes)
Release Date: December 25, 2005
IGDB ID: 12054
Платформы 1
PC
Genres 1
Role-playing (RPG)
Themes 1
Fantasy
Game Modes 3
Massively Multiplayer Online (MMO) Multiplayer Player vs Player (PvP)
Developers
Aeonsoft

No description available

Gala Lab Corp.

No description available

Keywords
game 38048 be 24685 world 21802 play 21097 player 17513 develop 17064 new 16891 character 16396 feature 15873 base 15453 use 15100 take 14371 time 14243 action 13662 find 12717 fight 12555 unique 11942 own 11404 out 10969 system 10915 experience 10848 power 10813 way 10761 different 10679 create 10589 combat 10402 include 10330 skill 9888 become 9243 level 9243 weapon 8610 choose 8556 control 8462 item 8079 monster 7516 against 7506 quest 7463 place 7453 help 7417 even 7236 fantasy 6850 style 6795 year 6795 attack 6701 hero 6580 collect 6447 change 6378 element 6328 dungeon 6051 start 6004 open 5990 begin 5973 magic 5965 complete 5898 end 5784 allow 5778 team 5676 name 5584 run 5583 back 5559 boss 5549 work 5542 give 5523 day 5439 people 5301 main 5210 free 5186 join 5176 large 5148 war 5113 high 5081 event 5044 Master 5026 call 4960 order 4874 version 4816 special 4776 move 4755 lose 4740 point 4738 keep 4499 gain 4471 environment 4205 type 4175 side 4092 content 4086 mechanic 4047 available 4020 support 3943 form 3853 equipment 3851 single 3841 return 3757 last 3746 party 3696 effect 3604 class 3554 fast 3536 group 3460 increase 3426 development 3412 everything 3369 early 3299 provide 3276 able 3231 space 3185 kill 3118 spell 3105 advance 3104 location 3098 next 3085 enter 3040 reach 2990 number 2947 improve 2938 fun 2904 range 2888 hour 2849 member 2798 require 2775 win 2774 3d 2767 loot 2762 stop 2755 company 2670 damage 2649 certain 2555 command 2550 enhance 2518 hold 2515 armor 2498 additional 2497 close 2481 gear 2481 train 2431 trade 2411 stats 2410 receive 2372 possible 2308 buy 2268 purchase 2223 short 2217 kind 2191 depend 2190 job 2183 house 2153 pick 2153 cause 2114 technology 2030 balance 2005 select 2004 remain 2001 specific 1977 in-game 1960 attempt 1933 price 1933 NPC 1920 sell 1914 carry 1865 spend 1858 bonus 1810 introduce 1798 involve 1790 grind 1770 september 1770 acquire 1761 evolve 1747 rare 1723 october 1721 object 1716 shop 1715 money 1707 raise 1699 core 1697 consist 1695 health 1691 launch 1669 obtain 1652 food 1650 lie 1645 relationship 1622 perform 1595 engine 1577 drop 1557 december 1553 advantage 1541 arena 1464 grant 1454 award 1448 note 1446 fly 1423 heal 1416 leader 1394 lord 1373 pay 1366 total 1365 extra 1358 alive 1349 country 1349 quality 1338 melee 1335 rank 1333 appearance 1318 amount 1298 Compete 1297 user 1281 cost 1245 scroll 1230 social 1206 divide 1205 activity 1189 stun 1187 mark 1181 process 1175 current 1126 july 1114 pvp 1080 active 1054 period 1038 potion 1032 relate 1024 normal 1014 desire 1013 guild 991 inventory 971 represent 970 fail 961 million 959 daily 945 chain 942 common 938 bond 937 culture 928 pet 915 language 885 refer 885 host 880 participate 849 least 840 load 817 network 778 status 771 accompany 764 necessary 756 middle 754 assist 743 month 735 captain 729 gift 729 connection 725 server 720 clothe 712 buff 705 bar 687 apart 679 regular 673 chat 669 cool 669 maximum 663 china 627 generally 604 method 604 exchange 597 benefit 592 drink 585 avatar 573 particular 543 owner 542 distribute 538 confirm 536 formerly 524 additionally 523 otherwise 521 duel 519 week 517 currency 515 encourage 509 fee 504 channel 502 extremely 501 enhancement 497 sport 493 initial 491 mana 471 korean 456 siege 440 versus 432 transfer 430 employ 414 invest 409 collector 407 cancel 402 lone 391 typical 383 private 377 sub 371 tame 366 completion 364 log 364 protection 363 cash 358 implement 358 associate 354 vital 348 aggressive 346 couple 343 lab 340 regain 337 egg 336 logic 328 orient 328 technical 324 cap 323 beta 322 versu 308 premium 296 collide 276 symbol 273 bank 267 requirement 266 parallel 264 harm 259 portion 243 client 237 korea 227 appropriate 226 efficient 216 in-game currency 213 vulnerable 212 replenish 210 thread 203 bid 202 status effect 202 vote 194 marriage 188 tax 187 utility 187 prototype 183 advice 160 mentor 158 occasional 157 penalty 154 rookie 150 bleed 145 hatch 139 minimum 137 fed 131 taiwan 128 cloak 127 consumable 126 expensive 119 transportation 116 optimization 113 fairly 111 supporter 107 candidate 105 socialize 101 disadvantage 100 sync 99 maintenance 95 confusion 94 permit 89 warehouse 86 commercially 79 permission 74 emblem 73 election 62 calculation 59 party system 59 cool-down 57 clockwork 55 unchanged 55 vector 53 resistant 49 qualify 44 withdraw 43 saturday 42 eligible 41 confer 38 inactive 29 mesh 29 thailand 29 kingpin 28 noon 28 ministry 27 pupil 27 qualification 24 tourism 23 bidder 21 dissatisfy 18 tuesday 17 gala 16 thursday 16 obligatory 15 evenly 12 ware 10 hierarchical 7 voter 7 calibration 6 packet 6 provisional 6 requisite 6 refresher 5 found 0