Bahamut Lagoon
Rating: 88.9
SFC Wii WiiU

Bahamut Lagoon

Released: Feb 9, 1996
Genres:
Grid-Based Role-playing (RPG) Squad Management Strategy Tactical Turn-based Turn-based strategy (TBS)
Themes:
Fantasy
Perspectives:
Bird view / Isometric Side view
Game Modes:
Single player
Description from IGDB IGDB

Bahamut Lagoon combines RPG mechanics with squad-based combat. Characters have HP, MP (SP for fighter characters), EXP, equipment, stats and class-specific, SP-draining special elemental abilities very much like traditional console RPGs. The player can explore his surroundings, talk to people and visit shops when not in battle, though to a limited degree as there is no world map and no way to leave the current area. The game's core is its turn-based battles fought on a 2d grid. Characters are assembled into parties of four and the player allowed a maximum of six parties, which are usually well outnumbered. The two opposing sides act in alternating turns so that each party can move once and/or attack once a turn. Attacks are divided into distant and close-up combat. In the former, a party uses a special ability (e.g. casting fireballs, throwing lightning, healing allies) of one of its members at a distance. The range and possible area of effect damage vary per ability. If the attacking party has two or more characters with the same ability, they join in the action to multiply its effectiveness. Distant combat results in less money and generally less damage, but the target cannot retaliate. Distant attacks can also affect the field; fire and ice ignite or extinguish forests and melt or freeze ice, etc. Close-up, each unit in two adjacent opposing parties can act once. Very much like Final Fantasy SNES combat, they can attack an enemy, use an item or a special ability (though these can't be combined and most only affect one target instead of all) or defend. Dragons are the player's ace in the hole. They have their own stats and gain experience like normal characters do. In battle, each party has a dragon attached to it and draws a large portion of its strength from that of its dragon: if a party's dragon is slain, the party will lose the ability to use special attacks and class-specific abilities for the remainder of the map. The beast acts as a very powerful autonomous unit that moves after its party does and it cannot be controlled beyond very simple commands, e.g. "Come!" Out of battle, dragons will eat anything and raising them by feeding them items is an important part of the game. Feeding can improve their stats as well as affect their behavior on the field, and the dragons develop into new forms as they grow. The player can change the characters in each of the parties, their formation as well as what dragon represents them at will.

Basic Info
Release Date: February 9, 1996
IGDB Rating: 88.9/100 (17)
Rating Count: 17
IGDB ID: 15843
Additional Information
IGDB Rating: 88.9/100 (17 votes)
Release Date: February 9, 1996
IGDB ID: 15843
Платформы 3
SFC
Wii
WiiU
Genres 7
Grid-Based Role-playing (RPG) Squad Management Strategy Tactical Turn-based Turn-based strategy (TBS)
Themes 1
Fantasy
Player Perspectives 2
Bird view / Isometric Side view
Game Modes 1
Single player
Developers
Square

No description available

Square Enix

No description available

Square Product Development Division 6

No description available

Publishers
Square

No description available

Square Enix

No description available

Keywords
game 38048 be 24685 world 21802 play 21097 player 17513 develop 17064 new 16891 character 16396 base 15453 use 15100 make 14384 take 14371 action 13662 battle 13420 explore 12690 enemy 12654 fight 12555 role 12250 own 11404 out 10969 experience 10848 power 10813 way 10761 different 10679 combat 10402 turn 9475 weapon 8610 choose 8556 control 8462 ability 8197 item 8079 go 7710 against 7506 powerful 7251 fantasy 6850 come 6746 attack 6701 change 6378 land 5816 allow 5778 give 5523 lead 5334 people 5301 join 5176 large 5148 part 4896 map 4839 special 4776 move 4755 lose 4740 leave 4474 gain 4471 turn-base 4449 multiple 4356 type 4175 grow 4154 side 4092 combine 4088 mechanic 4047 area 4006 form 3853 equipment 3851 ally 3773 party 3696 effect 3604 tactic 3575 class 3554 simple 3432 console 3429 increase 3426 tactical 3273 don 3245 kingdom 3187 improve 2938 limit 2924 range 2888 member 2798 cast 2772 dragon 2732 damage 2649 strength 2625 command 2550 draw 2520 armor 2498 close 2481 fire 2425 stats 2410 2d 2387 final 2346 possible 2308 wait 2288 forest 2151 campaign 2094 defend 2040 specific 1977 unit 1856 affect 1817 empire 1757 visit 1752 evolve 1747 shop 1715 money 1707 raise 1699 core 1697 act 1673 traditional 1671 food 1650 result 1599 blend 1567 field 1520 important 1492 talk 1482 instead 1461 vary 1454 heal 1416 leader 1394 alongside 1376 throw 1345 turn-based combat 1331 beast 1330 tradition 1303 soldier 1297 target 1214 divide 1205 former 1146 fighter 1142 current 1126 slay 1055 squad 1041 normal 1014 represent 970 elemental 965 general 905 eat 898 assemble 877 grid 854 final fantasy 758 freeze 731 ice 727 distant 712 alternate 698 maximum 663 behavior 624 oppose 609 generally 604 accessory 596 distance 561 world map 532 lightning 467 float 429 surroundings 400 formation 381 degree 352 special attack 334 hole 321 loyalty 318 ace 312 grid-base 271 decrease 269 portion 243 attach 223 drain 221 fireball 208 effectiveness 205 ignite 166 melt 166 2d rpg 140 adjacent 93 multiply 80 squad base 79 extinguish 72 guideline 72 squadron 71 autonomous 65 outnumber 59 retaliate 35 remainder 31 lagoon 13 like 0