The Age of Decadence
Rating: 85.5
PC

The Age of Decadence

Released: Oct 14, 2015
Genres:
Open World Role-playing (RPG) Squad Management Strategy Tactical Turn-based
Themes:
Fantasy Historical Indie Post-apocalyptic
Perspectives:
Bird view / Isometric
Game Modes:
Single player
Game Engines:
Torque 3D
Description from Steam STEAM

The Age of Decadence, our first but hopefully not the last RPG, is now available. If you've been following it or playing it in Early Access, you know what to expect. If you've just discovered it, "stay awhile and listen". The most commonly asked question is: What Kind of Game Is It? It’s a very different game than anything you’ve ever played. I’m sure you’ve noticed that the RPG genre hasn’t really been explored yet and most RPGs follow the formula that didn’t change in 20 years. While there were always games that strayed off the beaten path – Darklands, Planescape: Torment, King of Dragon Pass – such games were the exceptions that only reinforced the rule. The Age of Decadence is an experiment, an attempt to explore a different direction, taking you back to the PnP roots of the genre. It doesn’t mean that the game is awesome. In fact, there is a good chance that you won’t like it, precisely because we took too many liberties with the established design. So What Sets The Age of Decadence Apart From Other Games? 1. The Setup Traditionally, many fantasy RPGs are about killing things, clearing up dungeons, and being a hero. There is nothing wrong with mindless fun and wish fulfillment, but we want to offer you something different. To quote Tom Chick (Quarter to Three's game critic): "But Age of Decadence wants nothing to do with kobolds, just as it wants nothing to do with Doo-dads of Unimaginable Power. The overarching idea is a crumbling society divided among three noble Houses, each fumbling around in its own version of darkness to comprehend what destroyed the world. That’s the central mystery. It plays out like noir in that you are the detective, piecing together what really happened from differing accounts, all vividly written with clear voices and efficient prose. And like a detective in a noir yarn, you can’t help but become part of the central mystery, effecting an outcome you might not have intended." The Age of Decadence is not a game about killing monsters or exploring mystical lands, but rather, surviving amid the greed and brutality of your fellow humans and carving out a name for yourself. Good and bad are purely relative. It’s a world of scheming and backstabbing in which your words and actions have the potential to forge alliances and sow discord, and your path is never certain. You get to play with seven different factions: three Noble Houses and four 'professional' guilds: merchants, assassins, thieves, and the army, all fighting for power or influence; over 100 named characters, over 750 ‘generic’ characters with unique IDs taking part in violent take-overs, assassinations, and power grabs, and over 600,000 words of dialogue: a well-developed and thought through world, believable characters, realistic motivations, but no elves, dwarves, magic, and wizards in fashionable, pointy hats. 2. Combat difficulty Another design aspect worth mentioning is combat difficulty. It’s a hard game. Combat difficulty is integrated into the setting. You can’t say that the world is harsh and unforgiving and then let the player kill everyone who looks at him or her funny. The game has to be hard, dying should be easy, and you should have reasons to pick your fights. You aren’t a powerful hero who can defeat anyone and save the world and it is the difficulty that reinforces this notion. Make the game easier and we’re back to the powerful hero setup. So unless you’re a natural born killer, watch what you say and think before you act or you’ll end up dead before you can blink. 3. Choices & Consequences Choices are what the game is all about - crafting your own narrative via a variety of choices that alter the story, playing field, and your options down the road. From multiple quest solutions to branching questlines you'll have plenty decisions to make and consequences of said decisions to deal with, which is what makes the game incredibly replayable. Starting the game as a mercenary and joining the Imperial Guards will give a completely different experience, different quests, different content and points of view than, say, playing the game as a merchant (less buying low and selling high, more scheming and plotting to gain advantages for the guild), a praetor serving a Noble House, or an assassin. The questlines are interwoven, forming a large, overarching story, so playing the game only once will be like witnessing events from a single perspective, which is limited by default. You will have to play the game several times to better understand what’s going on, piece everything together, and see the full effect of the choices you make. The Big Question: Should You Buy The Game? Try before you buy. Even if everything I said sounds exactly like your kind of game, try the demo first. That’s what it’s there for. It gives you access to the first Chapter, consisting of 3 locations and about 30 quests split between mutually exclusive questlines and decisions.

Description from IGDB IGDB

The Age of Decadence is an upcoming pseudo-isometric 3D turn-based role-playing video game for Windows, Mac OS X and Linux by Iron Tower Studio, led by the pseudonymous "Vince D. Weller". Set in a low-magic, post-apocalyptic world inspired by the fall of the Roman Empire, The Age of Decadence aims to return to the 'golden era' of RPGs by emphasizing choices and consequences and providing a comprehensive skill set, multiple solutions to quests, and extensive dialogue trees.

Storyline IGDB

The story in The Age of Decadence explores several themes: the dangers of a post-apocalyptic world, the thin line between historical fact and fiction, and the competition among political factions. According to the Imperial Scrolls, the wicked kingdom of Q'antaar and the Empire were locked in a bloody magical war that devastated much of the known world. Each side called upon powers both arcane and divine, summoning Gods and other beings of immense power, whose contest ultimately destroyed both sides. Cities of the once glorious Empire lay in ruin, and bodies of the dead were strewn across the land. Centuries later, the world still suffers from the shadow of civilization's collapse. Where there once was unity, there are now factions struggling for dominance in the ruined world. Where there was once knowledge, there is ignorance of both science and magic. Where there was once chivalry and honor, there is only pettiness and betrayal. And it is in this uneasy divided land of myth and fable that the player discovers an ancient map offering a hint to the Empire's true past. The player's character has an active role in shaping the plot of AoD, which is nonlinear. The world reacts dynamically to the player's actions. Players can choose from among 7 factions, play them off against each other, or even reject them all. The game is purported to have seven endings, only two of which involve mortal combat.

Basic Info
Release Date: October 14, 2015
IGDB Rating: 85.5/100 (28)
Rating Count: 28
IGDB ID: 4641
Additional Information
IGDB Rating: 85.5/100 (28 votes)
Release Date: October 14, 2015
IGDB ID: 4641
Платформы 1
PC
Genres 6
Open World Role-playing (RPG) Squad Management Strategy Tactical Turn-based
Themes 4
Fantasy Historical Indie Post-apocalyptic
Player Perspectives 1
Bird view / Isometric
Game Modes 1
Single player
Developers
Iron Tower Studio

No description available

Publishers
Iron Tower Studio

No description available

Keywords
game 38048 be 24685 world 21802 play 21097 video 18734 player 17513 develop 17064 character 16396 base 15453 story 14536 make 14384 take 14371 time 14243 action 13662 explore 12690 fight 12555 set 12525 role 12250 unique 11942 own 11404 out 10969 experience 10848 power 10813 different 10679 combat 10402 skill 9888 turn 9475 become 9243 get 8930 know 8866 choose 8556 follow 8376 go 7710 monster 7516 against 7506 quest 7463 help 7417 powerful 7251 even 7236 discover 7020 fantasy 6850 year 6795 hero 6580 defeat 6547 change 6378 full 6113 dungeon 6051 start 6004 magic 5965 choice 5875 land 5816 end 5784 window 5708 save 5646 name 5584 back 5559 give 5523 survive 5386 design 5376 lead 5334 good 5205 join 5176 craft 5161 large 5148 city 5126 war 5113 high 5081 event 5044 see 4996 call 4960 studio 4936 try 4901 part 4896 map 4839 version 4816 late 4742 point 4738 want 4676 gain 4471 turn-base 4449 together 4411 multiple 4356 variety 4345 path 4283 offer 4231 human 4139 side 4092 content 4086 mystery 4022 available 4020 ancient 4009 inspire 3957 form 3853 single 3841 ally 3773 return 3757 last 3746 effect 3604 look 3552 fall 3450 let 3371 everything 3369 destroy 3359 early 3299 option 3294 provide 3276 happen 3229 thing 3191 kingdom 3187 kill 3118 location 3098 write 3097 several 3090 access 3054 magical 2931 limit 2924 fun 2904 decision 2900 amp 2897 mean 2833 shape 2801 win 2774 3d 2767 dragon 2732 easy 2662 king 2648 god 2625 always 2615 die 2593 rule 2569 genre 2568 certain 2555 narrative 2503 true 2455 army 2447 theme 2429 bear 2423 big 2407 hard 2363 voice 2291 think 2286 buy 2268 danger 2258 plot 2255 line 2225 kind 2191 house 2153 pick 2153 darkness 2147 chance 2129 deal 2101 age 2098 ruin 2079 perspective 2056 forge 2032 shadow 2008 piece 1992 difficulty 1976 attempt 1933 sell 1914 stay 1854 sound 1829 watch 1817 dead 1809 involve 1790 faction 1771 body 1763 summon 1758 empire 1757 influence 1756 tower 1703 consist 1695 say 1687 act 1673 view 1667 beat 1663 completely 1623 chapter 1596 serve 1580 clear 1557 bad 1549 advantage 1541 field 1520 dialogue 1497 word 1492 struggle 1479 aim 1455 era 1342 science 1326 low 1312 tree 1312 sure 1297 devastate 1255 scroll 1230 wizard 1219 divide 1205 guard 1203 experiment 1199 knowledge 1186 civilization 1179 exclusive 1147 wish 1123 fiction 1117 apocalyptic 1102 expect 1099 understand 1094 alter 1077 rather 1063 alliance 1058 active 1054 consequence 1043 discord 1022 question 1018 guild 991 potential 991 realistic 980 establish 960 outcome 960 pas 944 aspect 932 direction 931 wrong 931 century 925 idea 909 mercenary 908 reason 895 post 893 branch 890 post-apocalyptic 880 ask 871 lock 853 accord 850 road 825 linux 820 golden 806 mystical 765 society 765 mac 761 elf 750 fellow 748 split 726 upcoming 722 lay 711 demo 709 plenty 699 merchant 696 witness 683 apart 679 grab 670 isometric 655 ultimately 653 assassin 651 collapse 651 natural 644 extensive 637 historical 626 suffer 621 divine 617 thief 614 listen 599 detective 595 competition 581 harsh 573 commonly 572 political 572 professional 572 worth 554 honor 542 react 537 intend 518 carve 512 dwarf 512 iron 501 mortal 501 noble 499 central 496 account 491 killer 480 root 470 notice 467 awesome 463 myth 463 hat 434 exactly 430 violent 426 unforgiving 420 fact 413 hint 413 solution 412 scheme 406 arcane 393 funny 390 betrayal 388 bloody 387 integrate 387 imperial 384 mention 343 differ 342 default 331 crumble 325 emphasize 315 critic 295 stray 294 end up 282 thieve 261 contest 260 motivation 257 dynamically 256 immense 247 formula 244 dominance 236 glorious 236 quarter 228 setup 224 incredibly 220 unity 217 efficient 216 greed 214 wicked 212 exception 203 comprehensive 197 torment 187 pseudo 174 roman 171 relative 170 assassination 165 tom 163 hopefully 161 purely 150 traditionally 143 nonlinear 141 noir 140 thin 136 reinforce 134 unimaginable 124 reject 119 fable 116 liberty 104 generic 99 dad 93 sow 92 mindless 86 interweave 78 overarch 77 blink 72 brutality 72 precisely 71 roman empire 69 uneasy 67 chivalry 45 quote 42 fashionable 39 vividly 38 prose 36 strew 36 chick 32 believable 31 notion 28 comprehend 27 fulfillment 27 mutually 25 decadence 23 ignorance 23 fumble 18 purport 11 yarn 9 awhile 7 pseudonymous 6 praetor 4 like 0