Ultima IV: Quest of the Avatar
Rating: 87.7
Amiga AppleII 8-bit ST C64 DOS FM7 FMT iOS Mac MSX PC88 PC98 PC SMS X1 X68K

Ultima IV: Quest of the Avatar

Released: Nov 1, 1985
Series:
Ultima
Genres:
Open World Role-playing (RPG) Squad Management Turn-based Turn-based strategy (TBS)
Themes:
Fantasy
Perspectives:
Bird view / Isometric First person
Game Modes:
Single player
Description from IGDB IGDB

Following the defeat of the evil triad in the previous three Ultima games, the world of Sosaria changed beyond recognition: continents rose and sank, and new cities were built, heralding the advent of a different civilization. Unified by the reign of the benevolent monarch Lord British, the new world was renamed Britannia. Lord British wished to base people's well-being on the ethical principles of Truth, Love, and Courage, proclaiming the Eight Virtues (Honesty, Compassion, Valor, Justice, Sacrifice, Honor, Spirituality, and Humility) as the ideal everyone should strive for. The person who could accomplish full understanding and realization of these virtues would serve as a spiritual leader and a moral example for the inhabitants of Britannia; he alone would be able to obtain holy artifacts, descend into the Stygian Abyss, and access the Codex of Ultimate Wisdom. This person is the Avatar. The fourth game in the Ultima series features an improved game engine, with color graphics and enhanced character interaction: the player can have conversations with non-playable characters by typing names of various topics. However, the main difference between Ultima IV and its predecessors in the series (as well as other role-playing games) lies in the game's objectives and the ways to fulfill them. Instead of building up a character by any means possible in order to face a villain in the end of the game, in Ultima IV the player is trying to become the Avatar, a role model for people. This means upholding the Eight Virtues, basically trying to become a better person. Making morally conscious decisions and helping other people is not done expecting a material reward, but because it is the actual goal of the game and the main focus of its gameplay. The game frowns on behavior typical of most other RPGs, such as backstabbing fleeing enemies or picking up everything that isn't nailed down even if it does not belong to the protagonist. This different approach established the game's reputation as the first "true" Ultima, influencing the design philosophy of later installments and the overall spirit of the series. Character creation is done by choosing responses to morally ambiguous questions. Each of the Eight Virtues corresponds to a character class; by determining the player's personal priorities in the virtues, the game assigns a class and a starting location for the Avatar. After emerging in Britannia, the player is free to explore it in various ways (on foot, moongate teleportation, on horseback, by ship, etc.). Certain items must be collected in any order to enter the Stygian Abyss and complete the game. The Avatar also has to reach the highest level in all virtues. This is achieved by various means: donating blood increases Sacrifice, not fleeing from combat increases Valor, etc. The process, however, is not irreversible: should the Avatar overpay a blind seller, he gains Compassion points; should he, on the other hand, cheat the seller by underpaying, his level in several virtues would decrease. These unorthodox features of the game co-exist with plenty of traditional RPG elements, such as dungeons to explore and hostile monsters to kill. Enemies are encountered on the world map as well as in dungeons; combat takes place on separate top-down screens, allowing player-controlled and enemy parties freely move on them. Characters accumulate experience points and level up, gaining higher amount of hit points and access to stronger magic spells. Like in the previous installments of the series, world map, town exploration and combat are presented from a top-down view, while the dungeons are pseudo-3D and are explored from first-person perspective. Ultima IV also introduces several new gameplay features to the series and role-playing games in general. A number of initially non-playable characters living in various areas of the game world are able to to join the party and fight alongside the hero, replacing traditional player-generated characters or mercenaries and adventurers available only in special locations. Additional new elements include buying and combining reagents in order to cast spells, puzzle rooms in dungeons, and others. The FM Towns version, while identical to the others in gameplay, introduces upgraded graphics similar to those used in next installment of the series.

Storyline IGDB

As an addendum to this work, I, Lord British, would like to speak of the Quest of the Avatar mentioned in these pages. The Quest of the Avatar is the search for a new standard, a new vision of life for which out people may strive. We seek the person who can become a shining example of our nation and guides us from the Age of Darkness into the Age of Light. We have sent this message our to the farthest reaches of the known universe, indeed, we have even spoken across the void of time. Is there One who can complete the Quest of the Avatar? Many have tried already, and have met with partial success, becoming enlightened in one or more of the Eight Virtues of the Avatar - but none have yet attained the true state of being an Avatar. The secrets of the Avatar are buried deep in the hearts of both our people and the land in which we dwell. The search will be arduous and the One who shall succeed must be able to assemble all the parts of the great mystery in order to solve the Quest. Gaze upon the device portrayed on the facing page of this tome. Learn it well, for when thou dost gaze upon it again then shall thy life's quest be revealed.

Basic Info
Release Date: November 1, 1985
IGDB Rating: 87.7/100 (38)
Rating Count: 38
IGDB ID: 2878
Additional Information
IGDB Rating: 87.7/100 (38 votes)
Release Date: November 1, 1985
IGDB ID: 2878
Series: Ultima
Платформы 17
Amiga
AppleII
8-bit
ST
C64
DOS
FM7
FMT
iOS
Mac
MSX
PC88
PC98
PC
SMS
X1
X68K
Genres 5
Open World Role-playing (RPG) Squad Management Turn-based Turn-based strategy (TBS)
Themes 1
Fantasy
Player Perspectives 2
Bird view / Isometric First person
Game Modes 1
Single player
Developers
Origin Systems

No description available

Publishers
Fujitsu Interactive

No description available

MicroProse Software, Inc.

No description available

Origin Systems

No description available

Pony Canyon

No description available

Sega Enterprises, Ltd.

No description available

Tec Toy

No description available

U.S. Gold

No description available

Keywords
game 38048 be 24685 world 21802 play 21097 player 17513 new 16891 character 16396 feature 15873 base 15453 use 15100 adventure 14593 make 14384 take 14371 time 14243 action 13662 battle 13420 find 12717 explore 12690 enemy 12654 fight 12555 set 12525 series 12332 role 12250 unique 11942 out 10969 system 10915 experience 10848 way 10761 different 10679 create 10589 combat 10402 include 10330 build 9952 turn 9475 become 9243 level 9243 know 8866 life 8747 choose 8556 control 8462 follow 8376 item 8079 monster 7516 against 7506 quest 7463 place 7453 help 7417 even 7236 hero 6580 defeat 6547 live 6448 collect 6447 various 6407 change 6378 element 6328 secret 6119 full 6113 dungeon 6051 start 6004 open 5990 magic 5965 face 5920 complete 5898 land 5816 upgrade 5814 end 5784 allow 5778 save 5646 name 5584 run 5583 work 5542 give 5523 person 5466 design 5376 mode 5317 people 5301 main 5210 good 5205 free 5186 join 5176 large 5148 city 5126 high 5081 great 5034 Learn 4930 try 4901 part 4896 order 4874 map 4839 version 4816 special 4776 move 4755 late 4742 point 4738 deep 4732 puzzle 4717 key 4635 encounter 4611 meet 4550 gain 4471 turn-base 4449 multiple 4356 path 4283 offer 4231 type 4175 human 4139 combine 4088 strong 4050 mystery 4022 available 4020 area 4006 travel 3992 light 3920 progress 3887 evil 3883 hand 3789 focus 3761 solve 3705 party 3696 search 3645 effect 3604 love 3599 town 3590 class 3554 reward 3524 simple 3432 increase 3426 everything 3369 exploration 3323 early 3299 provide 3276 able 3231 state 3213 graphic 3143 kill 3118 spell 3105 location 3098 several 3090 next 3085 access 3054 enter 3040 reach 2990 number 2947 improve 2938 decision 2900 mean 2833 appear 2797 require 2775 cast 2772 3d 2767 Heart 2713 goal 2685 universe 2677 dynamic 2617 rise 2603 card 2580 ultimate 2561 certain 2555 stand 2525 enhance 2518 ready 2505 seek 2501 additional 2497 true 2455 protagonist 2447 race 2422 stats 2410 truth 2395 present 2369 again 2312 possible 2308 buy 2268 interact 2247 alone 2236 playable 2204 job 2183 pick 2153 darkness 2147 send 2134 determine 2125 top 2105 age 2098 installment 2078 perspective 2056 generate 2034 select 2004 in-game 1960 hit 1954 room 1946 previous 1932 NPC 1920 addition 1906 similar 1886 guide 1869 color 1846 screen 1823 affect 1817 introduce 1798 reveal 1757 influence 1756 visit 1752 spirit 1726 adventurer 1705 ship 1703 health 1691 act 1673 traditional 1671 view 1667 obtain 1652 material 1651 speed 1651 lie 1645 mine 1609 perform 1595 serve 1580 engine 1577 interaction 1555 blood 1536 castle 1520 situation 1509 important 1492 exist 1486 talk 1482 instead 1461 artifact 1458 personal 1426 randomly 1426 entry 1407 leader 1394 objective 1390 alongside 1376 lord 1373 achieve 1361 information 1343 approach 1337 sea 1337 rank 1333 simply 1333 low 1312 tradition 1303 freely 1301 amount 1298 example 1281 user 1281 air 1275 devastate 1255 device 1242 darknes 1185 civilization 1179 process 1175 answer 1126 continent 1124 wish 1123 top-down 1104 hostile 1102 expect 1099 understand 1094 creation 1067 rather 1063 case 1048 isn 1030 success 1022 question 1018 inhabitant 1015 separate 1009 scatter 1001 feedback 1000 establish 960 initially 949 page 944 aspect 932 mercenary 908 general 905 emerge 899 model 895 possess 895 terrain 878 assemble 877 ask 871 wind 858 assign 857 least 840 nation 816 standard 805 round 795 necessary 756 elf 750 speak 746 conversation 725 eliminate 713 sacrifice 705 plenty 699 vision 678 iii 668 foot 666 villain 666 ultimately 653 succeed 638 behavior 624 difference 601 british 599 descend 596 overall 594 predecessor 589 reputation 585 replace 575 avatar 573 rune 547 particular 543 honor 542 fortune 535 world map 532 justice 514 dwarf 512 encourage 509 fulfill 507 shin 506 holy 502 reign 495 flee 486 abyss 484 repeat 480 strive 476 belong 475 message 475 resolution 465 courage 462 bury 454 subject 453 void 437 accumulate 425 actual 384 typical 383 accomplish 377 trip 377 moral 376 sub 371 profession 366 poor 364 greatly 359 ideal 349 mention 343 arrange 335 clock 332 response 331 correct 322 uniquely 322 non-player 316 minor 314 wisdom 313 correspond 308 sink 304 shrine 296 stray 294 decrease 269 blind 254 paladin 251 insight 246 spiritual 242 frequently 240 dialog 226 portray 225 cheat 224 identical 224 ease 210 character creation 189 ultima 189 embody 186 pseudo 174 dwell 172 bard 169 inform 167 recognition 166 advice 160 philosophy 157 dilemma 151 rename 151 principle 145 teleportation 136 topic 135 unify 135 priority 132 tome 130 immediate 128 basically 126 equally 126 nail 126 non-playable characters 124 proclaim 123 correctly 122 virtue 119 attain 116 monarch 116 gaze 110 supplement 104 partial 103 specify 97 indeed 96 benevolent 93 uphold 89 donate 84 codex 83 tarot 80 fetch 79 herald 76 morally 75 tinker 75 valor 75 considerable 65 remotely 65 exodus 63 enlightenment 59 ethical 59 advent 57 technically 51 horseback 47 irreversible 47 ambiguous 46 compassion 46 elevation 46 seller 45 brag 42 seer 42 realization 41 farthest 40 arduous 39 conscious 38 teller 32 triad 32 enlighten 30 reagent 24 mantra 22 meditation 22 honesty 21 stygian 21 unorthodox 19 spirituality 15 gypsy 13 thou 11 frown 8 glean 8 addendum 5 humility 5 alms 4 underpay 4 found 0 like 0