Shadowrun Returns
Rating: 75.5
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Shadowrun Returns

Released: Jul 25, 2013
Series:
Shadowrun
Genres:
Role-playing (RPG) Squad Management Strategy Tactical Turn-based Turn-based strategy (TBS)
Themes:
Cyberpunk Fantasy Historical Indie Post-apocalyptic Science fiction Warfare
Perspectives:
Bird view / Isometric
Game Modes:
Co-operative Single player
Game Engines:
Unity 4
Description from Steam STEAM

MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner - a mercenary living on the fringes of society, in the shadows of massive corporate arcologies, surviving day-by-day on skill and instinct alone. When the powerful or the desperate need a job done, you get it done... by any means necessary. In the urban sprawl of the Seattle metroplex, the search for a mysterious killer sets you on a trail that leads from the darkest slums to the city’s most powerful megacorps. You will need to tread carefully, enlist the aid of other runners, and master powerful forces of technology and magic in order to emerge from the shadows of Seattle unscathed. The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG. Key Features Gripping Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With the variety of weapons and spells at your disposal, every turn is filled with meaningful choices. A successful run requires commanding a team of runners with the right balance of combat, tech, and magical abilities. Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun Returns’ classless skill system allows you to grow your character in any direction you choose. Want to start summoning spirits as an ork Shaman and evolve into a cybered-up weapon specialist? Do it! Engaging 2D/3D Art Style: Shadowrun Returns mixes dynamic 3D characters and lighting with a vibrant, hand-painted environment. Illustrated character portraits bring every conversation to life. Explore a world filled with detail, from the slums of the Redmond Barrens to the extravagant offices of powerful corporations.

Description from IGDB IGDB

The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner – a mercenary living on the fringes of society, in the shadows of massive corporate arcologies, surviving day-by-day on skill and instinct alone. When the powerful or the desperate need a job done, you get it done… by any means necessary. The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG. With the Shadowrun Returns Editor, everyone is empowered to create and share their own stories and campaigns with the Steam Workshop community. You can even explore the entire Shadowrun Returns Seattle campaign in the Editor directly – see how it was built and borrow as much as you need to jump-start your own creations! No advanced coding or art skills are required to create content using the SRR Editor.

Storyline IGDB

The player assumes the role of a shadowrunner who has fallen onto hard times since his or her last shadowrun in 2050. One of the player's teammates from that mission, Sam Watts, sends a pre-recorded video message to the player, where he reveals that he is likely dead, and that his final wish is that the player find whomever killed him. He also announces that he has 100,000 nuyen being held in escrow for the player should he bring whomever was responsible for his death to justice. Knowing that Sam resides in Seattle, the player travels to the city to begin their investigation. Upon arriving in Seattle and visiting the morgue where Sam's body is being examined, the player discovers that Sam is the latest victim of the Emerald City Ripper, a serial killer who has been surgically removing organs from his or her victims. The Runner soon enlists the help of one of Sam's friends to help find the killer; Jake Armitage, returning from the SNES Shadowrun game. Jake soon leaves the party as he is being hunted by multiple gangs and corporations over an unrelated shadowrun and must go into hiding, but he points the player to the scene of the crime, and to further leads that could help break the case open. Soon afterwards, the player meets Coyote, a female elf bartender/shadowrunner who is waging a private war against "Better-Than-Life" ("BTL") chips and those who trade them. She was a friend of Sam's as well; together they follow the Ripper as he commits more murders across Seattle. During their investigation they assist the more cooperative police officers assigned to the case, as well as the friends and family of the Ripper's victims (including Sam's sister, Jessica Watts), as they attempt to find and identify the Ripper. Their pursuit eventually leads them to Mercy Mental Hospital, where they find that a male elf named Silas Forsberg has taken the identity of the original administrator. Silas has been using the facility as a front for his organ harvesting operation; not only in his role as the Ripper, but also for financial gain (both by selling organs from unrelated victims to street clinics, and by brainwashing particular inmates at the hospital and then selling them as sex slaves). After killing Silas, the player learns he was directed to commit the Ripper murders by another party. They quickly determine that Jessica Watts commissioned Silas to commit the crimes, based partially on an earlier admission that she had been estranged from her brother. Sam and Jessica had lived a comfortable life before their father's passing, and despite his best efforts early on to live a decent life, he cracked under the pressure and spent the family savings on drugs and alcohol. He eventually became a shadowrunner to make ends meet, and to further fuel his self-destructive habits. When the player confronts Jessica at Sam's funeral Jessica reveals she had indeed ordered her brother's death, and the deaths of the other Ripper victims so her mother could have a proper funeral. She subsequently snaps and orders her bodyguards to kill the player, Armitage (who has briefly come out of hiding to pay his respects) and Coyote. The bodyguards fail, but she and a mysterious elf woman escape. While going over the dead bodies, the party discovers that Jessica is a member of the Universal Brotherhood, which is well known as an international new age spiritualism organization that attracts rich and poor alike. They also discover that the elf at the funeral was Lynne Telestrian; not only is she a high-ranking Brotherhood member, but her family manages Telestrian Industries. Between the corporation and to a lesser extent the Brotherhood, and she and the rest of her kin are extremely wealthy and influential. Armitage, not wanting to get himself in further trouble with the powers that be, goes back into hiding after discovering this. The player and Coyote track Jessica to the Brotherhood chapter near Pike's Market. While Coyote waits outside, the player cases the building and discovers that the Brotherhood are very heavily armed and have been involved in the disappearances of several individuals. Letting Coyote into the building via the service entrance, they break into the "inner sanctum" of the facility and discover that the Universal Brotherhood is itself a front for an insect spirit hive. The runners also meet Jessica again, who is says she is quite aware of the Brotherhood's true nature. The team rescues a young elf woman before escaping the facility, finding that they are unable to kill the these exotic spirits with their current weapons. The woman however connects the team with her boyfriend, a decker named Baron Samedi. Under his directions, the team infiltrates Telestrian Industries, as they were working on Project Aegis; a chemical weapon capable of killing spirits easily. The operation is not successful, however, and the player is forced to infiltrate the company a second time alone in order to retrieve the only sample of the Aegis compound. The player acquires the sample but is captured while trying to escape. Given the importance and secrecy assigned to Aegis, the player is brought before the owner of the company, James Telestrian. Here the player learns the truth behind Sam Watts and his sister; that they were both half breed children of the Telestrian bloodline, the product an affair between James' father and Sam's mother. To prevent the truth of the affair from becoming public knowledge, the senior Telestrian paid Sam's mother handsomely and they "officially" became the offspring of James Watts, another employee at Telestrian Industries. This is important as the young woman who the player rescued from the Brotherhood is actually James' daughter. Jessica, who is also revealed to be the insect shaman of the hive, had become aware of the connection and was going to use the close familial connection help aid her in bridging over a Queen insect spirit into the real world. Also at the mansion is the immortal elf Harlequin, who discusses how insect spirits need to inhabit bodies of sapient life forms to exist in the material world, and also states that the existence of a Queen in the real world be disastrous. Volunteering to help destroy the hive, Harlequin joins the player and his team a the final raid on the Brotherhood chapter. Telestrian gives the player, and Harlequin, each a shotgun able to fire capsules filled with the Aegis compound. Before they leave, the player also discovers that Lynne Telestrian is as fully committed to the hive as Jessica, if not more so. Her loyalty to the Brotherhood led her to blow up the Telestrian Industries factory producing Aegis recently, not only estranging her from James but also leaving the sample and the prototype weapons the only articles remaining from the project. The team infiltrates the hive and they fight their way into the heart of the inner sanctum. There they discover Jessica and Lynne Telestrian in a magical circle; since James' daughter was taken out of their reach and thus can no longer become the host for the Queen, Lynne has volunteered herself to be the host and they are in the process of completing the ritual. The team disrupts the summoning by seriously wounding Jessica and killing most of the insect spirits inside the hive, a feat made possible due to the Aegis weapons. The queen spirit abandons Jessica, and the player is given the option to kill her or arrest her. Lynne survives, but is arrested and eventually sent to a mental hospital. The game concludes with Armitage, Coyote, Harlequin and James Telestrian discussing the fallout of the raid, with Harlequin musing that other Brotherhood chapters across the world also hold hives similar to the one in Seattle. Having satisfactorily solved the circumstances of Sam's death, the player attempts to collect the money he left. Sam's second message congratulating the player asks him to apologize to Jessica for what he put her through, and that he never actually had any money in escrow, and suggests the player ask the people he and his family knew for a reward of some kind, which the player does at a 1,5 million Nuyen payment, garnished after the assault on Telestrian industries to a mere 15,000 Nuyen payout. The player could also ask for the same money Sam promised, a position as Security VP (making them a company man for Telestrian), the resignation of a particular officer or preserving Touristville. In the epilogue following Sam's last message, the game reveals that Aegis was eventually developed into a product called "Fluorescing Astral Bacteria-3", or "FAB-3". As per the history of the pen-and-paper game Shadowrun Returns is based on, the destruction of the Chicago Universal Brotherhood hive is botched and the city is largely sealed up behind a wall to keep the rampaging insect spirits inside the city. FAB-3 is used some time later to cleanse Chicago of its insect spirit infestation. - Credits: Wikipedia

Basic Info
Release Date: July 25, 2013
IGDB Rating: 75.5/100 (177)
Rating Count: 177
IGDB ID: 3020
Additional Information
IGDB Rating: 75.5/100 (177 votes)
Release Date: July 25, 2013
IGDB ID: 3020
Series: Shadowrun
Additional Series: Shadowrun Returns
Платформы 10
Droid
iOS
Linux
Mac
Switch
PC
PS4
PS5
XOne
XBS
Genres 6
Role-playing (RPG) Squad Management Strategy Tactical Turn-based Turn-based strategy (TBS)
Themes 7
Cyberpunk Fantasy Historical Indie Post-apocalyptic Science fiction Warfare
Player Perspectives 1
Bird view / Isometric
Game Modes 2
Co-operative Single player
Developers
Harebrained Schemes

No description available

Publishers
Harebrained Schemes

No description available

Keywords
game 38048 be 24685 world 21802 play 21097 video 18734 player 17513 develop 17064 new 16891 character 16396 feature 15873 release 15455 base 15453 use 15100 story 14536 make 14384 take 14371 time 14243 action 13662 publish 13338 find 12717 explore 12690 enemy 12654 fight 12555 set 12525 role 12250 unique 11942 own 11404 out 10969 system 10915 power 10813 way 10761 create 10589 combat 10402 include 10330 build 9952 skill 9888 turn 9475 become 9243 get 8930 know 8866 life 8747 weapon 8610 choose 8556 follow 8376 ability 8197 go 7710 against 7506 place 7453 help 7417 powerful 7251 even 7236 discover 7020 friend 6991 fantasy 6850 style 6795 year 6795 come 6746 need 6461 live 6448 collect 6447 start 6004 open 5990 begin 5973 magic 5965 complete 5898 choice 5875 bring 5858 end 5784 allow 5778 window 5708 dark 5689 team 5676 name 5584 run 5583 back 5559 work 5542 give 5523 day 5439 survive 5386 lead 5334 people 5301 force 5284 long 5276 good 5205 join 5176 art 5167 city 5126 war 5113 hide 5103 real 5094 high 5081 mysterious 5064 Master 5026 see 4996 call 4960 Learn 4930 try 4901 order 4874 original 4831 move 4755 late 4742 point 4738 want 4676 key 4635 meet 4550 creature 4539 keep 4499 leave 4474 gain 4471 turn-base 4449 best 4424 together 4411 classic 4400 multiple 4356 variety 4345 mission 4259 environment 4205 grow 4154 content 4086 travel 3992 support 3943 light 3920 form 3853 fill 3842 single 3841 hand 3789 ally 3773 return 3757 last 3746 solve 3705 party 3696 search 3645 tactic 3575 reward 3524 fall 3450 death 3432 right 3405 let 3371 young 3362 destroy 3359 engage 3347 early 3299 option 3294 provide 3276 tactical 3273 able 3231 state 3213 break 3132 kill 3118 spell 3105 advance 3104 manage 3090 several 3090 industry 3053 computer 3048 rich 3017 reach 2990 magical 2931 amp 2897 legend 2835 mean 2833 member 2798 require 2775 cast 2772 escape 2755 Heart 2713 company 2670 easy 2662 dynamic 2617 command 2550 hold 2515 hunt 2497 close 2481 true 2455 history 2451 steam 2446 put 2443 fire 2425 trade 2411 truth 2395 fully 2368 hard 2363 mix 2352 final 2346 again 2312 possible 2308 wait 2288 produce 2275 alone 2236 man 2206 kind 2191 job 2183 direct 2165 send 2134 share 2133 detail 2132 determine 2125 age 2098 campaign 2094 deadly 2087 family 2045 technology 2030 shadow 2008 balance 2005 remain 2001 scene 1940 attempt 1933 community 1924 sell 1914 progression 1903 similar 1886 spend 1858 further 1848 entire 1824 dead 1809 involve 1790 body 1763 acquire 1761 summon 1758 reveal 1757 visit 1752 evolve 1747 spirit 1726 massive 1716 money 1707 say 1687 track 1683 capture 1658 jump 1656 material 1651 project 1621 battlefield 1609 matter 1599 chapter 1596 huge 1547 fantasy world 1519 outside 1506 soon 1497 important 1492 exist 1486 arm 1470 wall 1470 machine 1465 child 1448 rest 1399 rescue 1385 pay 1366 due 1356 aid 1337 melee 1335 rank 1333 science 1326 individual 1323 quickly 1319 walk 1296 carefully 1264 awaken 1248 position 1237 woman 1226 destruction 1224 ago 1218 cover 1198 knowledge 1186 nature 1177 process 1175 connect 1170 service 1162 creator 1154 directly 1135 charge 1130 current 1126 wish 1123 announce 1117 abandon 1115 confront 1112 market 1095 physical 1095 android 1090 self 1073 eventually 1070 creation 1067 arrive 1055 case 1048 raid 1032 street 1024 father 998 female 992 operation 970 fail 961 million 959 assume 949 record 946 direction 931 prevent 926 mercenary 908 brother 904 emerge 899 host 880 ask 871 assign 857 half 833 vibrant 832 harvest 820 linux 820 fuel 819 wisely 814 crime 809 murder 785 sister 770 corporation 766 society 765 dominate 762 necessary 756 organization 754 elf 750 critical 744 assist 743 seal 739 code 735 connection 725 conversation 725 front 722 effort 712 promise 710 product 689 successful 686 cooperative 677 trouble 675 mother 673 remove 668 Cooperate 667 paint 664 blow 661 inhabit 657 queen 652 wealth 652 existence 651 capable 650 tech 648 easily 645 heavily 641 illustrate 638 assault 630 despite 603 thus 600 male 596 police 594 tabletop 589 real world 583 cult 572 alike 570 actually 568 desperate 562 facility 556 grip 551 particular 543 owner 542 ruthless 537 public 533 editor 526 daughter 521 identity 518 justice 514 dwarf 512 gang 504 extremely 501 paper 498 drone 497 investigation 489 killer 480 attract 479 sprawl 478 jam 476 message 475 inner 468 myth 463 international 455 credit 454 factory 453 tactical rpg 450 merge 446 immortal 442 urban 441 retrieve 440 disposal 438 officer 424 officially 423 office 420 workshop 419 ritual 414 moth 412 fund 407 scheme 406 exotic 405 security 404 responsible 400 unable 397 sex 390 cyberpunk 389 identify 387 recently 381 mansion 378 private 377 chip 374 pressure 371 pursuit 371 breed 370 respect 369 flesh 368 trail 367 commit 364 poor 364 technological 363 victim 350 wound 350 teammate 346 circle 335 empower 333 bridge 318 loyalty 318 crack 311 employee 309 shotgun 307 meaningful 305 infiltrate 298 samurai 295 disappearance 293 aware 278 preserve 276 corporate 275 circumstance 273 destructive 273 slave 273 proper 266 crowd 265 drug 250 troll 244 cod 242 mental 242 fallout 234 pen 234 likely 231 financial 226 hospital 225 bacteria 223 largely 221 portrait 218 fireball 208 disrupt 206 mercy 206 subsequently 206 consciousness 203 suggest 201 archetype 199 steam workshop 198 entrance 196 influential 195 mere 195 reside 195 feat 194 universal 193 wealthy 192 article 187 seriously 187 specialist 186 prototype 183 runner 182 enlist 181 instinct 174 conclude 171 rampage 166 comfortable 160 examine 158 insect 158 sam 154 borrow 152 shaman 148 dry 146 wag 146 bleed 145 cleanse 143 snap 143 affair 139 barren 139 organ 135 tread 133 importance 131 commission 122 brotherhood 121 senior 117 bloodline 116 arrest 112 modernize 110 volunteer 110 afterwards 109 emerald 106 sample 102 baron 101 adept 100 partially 100 bodyguard 99 astral 98 habit 96 indeed 96 chemical 95 alcohol 87 hive 84 offspring 81 payment 80 extent 79 boyfriend 78 disastrous 78 infestation 75 jordan 75 serial 73 epilogue 72 capsule 71 unrelated 70 briefly 69 slum 69 decent 67 inmate 67 chicago 65 kin 64 serial killer 59 fringe 57 funeral 57 administrator 56 compound 55 bartender 53 seattle 53 classless 52 sanctum 49 apologize 43 muse 41 secrecy 40 estrange 39 aegis 38 brainwash 34 extravagant 34 unscathed 34 pike 30 clinic 28 ripper 22 morgue 18 handsomely 17 lob 16 familial 15 admission 13 congratulate 13 decker 12 harebrained 12 watt 12 coyote 10 harlequin 10 resignation 7 sapient 7 surgically 7 fab 6 garnish 5 botch 4 rigger 4 spiritualism 4