Farewell Jack
N/A
PC

Farewell Jack

Release Date Unknown
Genres:
Action Base Building Roguelike / Roguelite Role-playing (RPG) Tactical Turn-based
Themes:
Crafting & Gathering Horror
Description from Steam STEAM



NOVEL SRPG COMBAT

Farewell Jack combines the action packed quick-time combat of games like Expedition 33 and Legend of Dragoon with the mechanics of a traditional turn-based tactical RPG. Attacks can be chained together, have increased damage, and even inflict special effects from pressing buttons at the right time. Players can also dodge and negate damage in this manner when on defense.

JACK'S CONDITION

The main character Jack has a condition where he ages one year every day (Battle). Starting at 20 years old, the player has 40 attempts to build up their force before Jack turns 60 and starts gaining a new permanent debuff each day. Starting at age 70, Jack has a chance to die each consecutive day he is alive.

GAME OVER

If Jack dies from aging, you will have one final attempt to complete the game. If this attempt is failed, a New Game + will be available. All character levels, stats, and skills will be retained, but all gear, items, and progression made against enemy forces will be reset. The resets are to encourage an all-out assault using everything you have to complete the final battle. All debuffs inflicted from Jack's age will be reset and he will be 20 years old again.

GAME COMPLETION

The war (and game) itself can be won at any time once the initial prologue is complete, by attempting an attack on the fortress of the main boss. Doing this too early will result in an obvious loss, however the game will remember feats completed against attacking the fortress, and the player will eventually

be successful in reaching the game's climax through roguelike progression and becoming better at the game.

GAINING POWER: Players gain power through a variety of mechanics. Some power gains are permanent, and some are temporary boosts.

  • Army building: Fighters can be recruited through story, contracting, recruiting, capturing, diplomacy, and even hacking the enemy.

  • Leveling up: Each unit in the Forwarders (Army) can Level Up individually and use special items, gaining permanent increases to power.

  • Arsenal: A wide variety of weapons, vehicles, turrets, and items can be found through story, or exploring and acquiring from battles and battlefields.

The Arsenal can be stockpiled from multiple holdouts and then deployed for large-scale operations.

  • Weapon and Skill Upgrading: Upgrading weapons and skills will unlock new quick-time attacks.

  • Aerial Assassins: These fighter jet pilots can be deployed before a mission to scout a battlefield and will instantly take out enemy commanders when they appear.

  • Extra provisions: Providing Jack and the Forwarders with extra provisions before battle will give them a temporary combat boost.

  • Base Building: Turrets, Sentries, and Walls are consumable units that can be placed at many areas before a battle begins.

  • Cosmic Artillery: Cosmic Cannons are incredibly expensive weapons that take time to set up, charge, and use, but can permanently weaken the enemy force by destroying key targets.

  • Saints: Saints are rare, non-combative allies, who through divine providence can convince the enemy to abandon their ways or even join your cause.

  • Angels: Angels are extremely rare beings that will watch over certain, specific affairs, and sometimes intervene out of nowhere to completely change the outcome of a situation.

    LOSING POWER:

    • Injury: When a player unit's HP reaches zero, Injury will occur. Injury causes temporary debuffs to a unit that negatively affect their stats.

    • Permadeath: Taking too much injury to a unit increases their chances of being in critical condition. Sending a unit in critical condition into battle is stupid

    and should only be done with extreme care. If a unit in critical condition reaches zero HP, they will be gone forever, save a miracle.

    • Base Destruction: Base components like Turrets, Sentries, and Walls are all permanently destroyed when the HP reaches zero, though can be salvaged through early retreat.

    WEAKENING THE ENEMY: The enemy force can be temporarily and sometimes permanently weakened by defeating Key Targets in battles, acquiring items, and through natural progression. TEMPORARY WEAKENING

    • Spawners: Spawners are Key Targets that constantly deploy enemies into battle. Destroying a Spawner will cripple the enemy for a short time, allowing your army

    to push forward into enemy territory. This will often allow you to easily collect resources from an area.

    • Commanders: Each enemy unit type has a commander. If commanders are defeated, it will cause their entire force in the area to react, often making them retreat.

    • Damage to key targets: Damage dealt to enemy Generals and other key targets will be saved, but they will heal or repair each passing day, and aren't always guaranteed to show up in the next battle.

      PERMANENT WEAKENING:

      • Unit Relay Jammers: Many enemy units use various forms of communications to deploy. Acquiring a Relay Jammer can permanently reduce the amount of enemies that spawn.

      • Generals: Defeating an enemy General in battle will permanently cripple the enemy and advance the story. The General will no longer appear at the final battle.

      Generals are often the source of spawners appearing, as well as many offensive events that act as a progression wall.

      • Satellites, Towers, and Mother-units: Destroying these will permanently cripple communications and unit production in an area, leading to lasting advantages.

      NEUTRAL EFFECTS:

      • Terrain Deformation: Certain events can trigger permanent changes to the game's terrain.

      • Weather: Weather can affect the battlefield.

Description from IGDB IGDB

Farewell Jack is a fully voiced, story driven, roguelite tactics game with simple rules and a high skill cap, quick-time combat system. Many battles are designed as endless holdout missions that combine tower defense, with army management, base building, recruitment, and asset acquisition.

Basic Info
Release Date: Unknown
IGDB ID: 390251
Additional Information
IGDB ID: 390251
Платформы 1
PC
Genres 6
Action Base Building Roguelike / Roguelite Role-playing (RPG) Tactical Turn-based
Themes 2
Crafting & Gathering Horror
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Keywords
game 38048 be 24685 video 18734 player 17513 new 16891 character 16396 base 15453 use 15100 story 14536 make 14384 take 14371 time 14243 action 13662 battle 13420 find 12717 explore 12690 enemy 12654 set 12525 out 10969 system 10915 power 10813 way 10761 combat 10402 build 9952 skill 9888 turn 9475 become 9243 level 9243 weapon 8610 item 8079 go 7710 against 7506 place 7453 even 7236 year 6795 attack 6701 defeat 6547 unlock 6510 collect 6447 various 6407 change 6378 start 6004 begin 5973 complete 5898 upgrade 5814 allow 5778 save 5646 boss 5549 give 5523 day 5439 design 5376 lead 5334 force 5284 long 5276 main 5210 good 5205 join 5176 large 5148 war 5113 high 5081 event 5044 special 4776 lose 4740 key 4635 gain 4471 turn-base 4449 together 4411 multiple 4356 variety 4345 mission 4259 type 4175 combine 4088 strong 4050 mechanic 4047 available 4020 area 4006 support 3943 form 3853 ally 3773 resource 3768 last 3746 effect 3604 tactic 3575 class 3554 drive 3489 simple 3432 increase 3426 old 3418 right 3405 everything 3369 destroy 3359 early 3299 provide 3276 tactical 3273 advance 3104 next 3085 novel 3033 reach 2990 legend 2835 show 2829 appear 2797 scale 2746 damage 2649 pack 2635 always 2615 die 2593 rule 2569 certain 2555 roguelike 2531 gear 2481 army 2447 steam 2446 stats 2410 fully 2368 final 2346 again 2312 voice 2291 store 2249 short 2217 endless 2164 send 2134 share 2133 chance 2129 cause 2114 deal 2101 age 2098 recruit 2060 occur 2035 defense 2017 specific 1977 wide 1946 attempt 1933 progression 1903 unit 1856 entire 1824 affect 1817 watch 1817 acquire 1761 rare 1723 management 1706 tower 1703 contract 1690 act 1673 traditional 1671 capture 1658 please 1636 completely 1623 battlefield 1609 result 1599 hack 1580 advantage 1541 situation 1509 wall 1470 heal 1416 remember 1407 production 1386 extra 1358 alive 1349 amount 1298 push 1241 destruction 1224 target 1214 boost 1206 quick 1191 source 1161 fighter 1142 charge 1130 dodge 1120 abandon 1115 trigger 1078 eventually 1070 active 1054 button 1050 roguelite 1028 arsenal 977 territory 971 operation 970 fail 961 outcome 960 chain 942 forward 928 general 905 condition 900 forever 896 endles 880 terrain 878 spawn 868 care 817 constantly 794 vehicle 786 press 775 weather 771 permanent 769 critical 744 reduce 686 successful 686 mother 673 span 667 assassin 651 easily 645 natural 644 commander 643 assault 630 divine 617 zero 613 repair 602 pilot 546 expedition 538 react 537 fortress 532 encourage 509 extremely 501 loss 498 initial 491 angel 468 deploy 465 component 458 tower defense 451 tactical rpg 450 build up 440 extreme 423 height 412 asset 409 offensive 394 permanently 377 manner 374 completion 364 diplomacy 360 retain 354 loop 352 acquisition 343 communication 340 cannon 339 instantly 339 cap 323 reset 316 permadeath 314 guarantee 309 jack 308 turret 295 weaken 291 cosmic 287 inflict 284 temporary 284 nowhere 260 scout 256 convince 252 retreat 240 temporarily 232 prologue 221 incredibly 220 base build 219 neutral 219 feat 194 aerial 193 individually 193 injury 191 story driven 178 poster 164 srpg 158 salvage 157 saint 149 artillery 148 miracle 144 affair 139 consumable 126 jet 124 expensive 119 satellite 101 consecutive 90 cripple 89 climax 87 stupid 87 recruitment 81 obvious 80 intervene 76 dragoon 74 farewell 57 http 57 time attack 52 stockpile 46 provision 43 mute 39 sentry 36 relay 31 negatively 30 negate 29 providence 29 width 25 spawner 18 deformation 16 combative 15 paragraph 14 jammer 12 holdout 7 found 0 like 0