The Path
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Description from Steam STEAM
There is one rule in the game. And it needs to be broken. There is one goal. And when you attain it, you die. Six sisters live in an apartment in the city. One by one their mother sends them on an errand to their grandmother, who is sick and bedridden. The teenagers are instructed to go to grandmother's house deep in the forest and, by all means, to stay on the path! Wolves are hiding in the woods, just waiting for little girls to stray. But young women are not exactly known for their obedience, are they? Will they be able to resist the temptations of the forest? Will they stay clear of danger? Can they prevent the ancient tale from being retold? The Path is a game about growing, about changing, about making choices, about accepting the consequences of these choices. A game about playing, and failing, about embracing life, perhaps by accepting death. Key Features: The Path is a short horror game inspired by older versions of Little Red Riding hood , set in modern day. The Path offers an atmospheric experience of exploration, discovery and introspection through a unique form of gameplay, designed to immerse you deeply into its dark themes. Every interaction in the game expresses an aspect of the narrative. The six protagonists each have their own age and personality and allow the player to live through the tale in different ways. Most of the story, however, relies on your active imagination. The Path is designed with accessibility in mind. There are no ticking clocks or monsters to defeat. No hard puzzles will ever halt your progress. Most activities in the game are entirely optional and voluntary. The player has all the freedom in the world to explore and experience. While The Path does not contain any graphic violence or sexuality, it does allude to these themes. The overall melancholy mood of the game and the potentially unsettling course of events, make The Path unsuitable for children . Despite of its origins in fairy tales, The Path is decidedly a game for the mature mind. The game features a complete realtime 3D environment that can be explored through third person navigation. The characters in this virtual world, including the player's avatars, are governed by a form of artificial intelligence that gives them some autonomy. As a result, nobody knows exactly what you will encounter on your journeys. Next to the multi-layered stylized graphics, The Path features a continuous soundtrack composed by goth rock diva Jarboe (ex-Swans). In fact, there are hardly any sound effects in the game. Instead the music is continuously changing according to what is happening in the game. Like the behaviours of the characters, the music too is never exactly the same twice. For a satisfying experience, it takes about 6 hours to complete the game.
Description from IGDB IGDB
The Path is a psychological horror art game developed by Tale of Tales originally released for the Microsoft Windows operating system on March 18, 2009 in English and Dutch, and later ported to Mac OS X by TransGaming Technologies. It is inspired by several versions of the fairy tale Little Red Riding Hood, and by folklore tropes and conventions in general, but set in contemporary times. The player can choose to control one of six different sisters, who are sent one-by-one on errands by their mother to see their sick grandmother. The player can choose whether to stay on the path or to wander, where wolves are lying in wait.
Storyline IGDB
The game begins in an apartment. The player is shown six sisters to choose from and is given no information about them other than a name. When the player selects a girl, the journey begins. The player is given control of the girl, and is instructed: "Go to Grandmother's house and stay on the path." As the player explores, they find various items scattered around. For a girl to pick up or examine an object, the player needs to either click on the interaction button or move her close enough for a superimposed image of the object to appear on the screen, then let go of the controls. The character will interact and an image will appear on the screen, indicating what has been unlocked; every item a girl encounters in the forest shows in some shape or form in Grandmother's house, and some objects open up whole new rooms. Small text will also appear, a thought from the current character. Some items can only be picked up once and do not appear in subsequent runs. However, each character will say something different about an object, so the player has the option to access a "basket" to see what they have collected. It is not required to find the Wolf. In this game, there are no requirements but the ending at Grandmother's house does change dramatically after the wolf encounter. The girl encounters the Wolf, there is a brief cut scene, and the screen goes black. Afterward, the girl is lying on the path in front of Grandmother's house. When the player enters Grandmother's house, the style of gameplay changes. It is now in first person, and the character moves forward along a pre-determined path. If the player got there without interacting with the Wolf, they arrive safely, cozy up next to Grandmother and are sent back to the apartment. The girl the player guided will still be there, and can be played again. If the player did go to the Wolf, then everything in the house is darker, and if the player remains still for too long, darkness clouds the screen, and something growls. Depending on the girl, doors are scratched, or furniture tipped over and broken, or strange black threads are draped across everything. Instead of ending with Grandmother, the music crescendos as the player enters a final surreal room before falling down, and things black out again. Images flash on the screen, featuring the girl being attacked by her Wolf, before the player is relocated back in the apartment. The girl played is not there, and will remain absent. When all of the girls have encountered their wolves, a girl in a white dress, who could be previously encountered by the sisters, becomes playable and visits Grandmother's house. The girl will then travel through the house, now a combination of all of the end rooms of the previous girls ending with the no-wolf room. Upon reaching the grandmother, the girl appears in the apartment covered in blood, but alive. The sisters all return through the door and the game starts over.
Basic Info
Additional Information
Платформы 2
Themes 2
Player Perspectives 1
Game Modes 1
Developers
Tale of Tales
No description available
Publishers
Tale of Tales
No description available
Keywords