Siren
Rating: 70.1
PS2 PS3 PS4

Siren

Released: Nov 6, 2003
Series:
Siren
Genres:
Stealth
Themes:
Horror
Perspectives:
First person Third person
Game Modes:
Single player
Description from IGDB IGDB

The story revolves around an interconnected cast of characters that possess a power which enables them to see and hear what a nearby character sees. The game was followed by a PlayStation 2 sequel, a reimagining for the PlayStation 3 and a film adaption. Siren is divided into stages, each taking place in one of ten areas in the village of Hanuda, and organized chronologically in a table called the "Link Navigator". In order to complete a stage, the player must accomplish a primary objective that usually involves reaching an exit point, subduing undead enemies called "Shibito", or finding an item. Objectives in different stages are interconnected via a butterfly effect, and a character's actions in one stage can trigger a secondary objective in another stage. There are miscellaneous items scattered throughout each stage that give the player further insight into the plot's background. Once obtained, these items are archived in a catalog and can be viewed at any time during the game's duration. The game's player characters possess a psychic power named "sightjack," which enables them to see and hear what a nearby Shibito or human sees and hears, and thus pinpoint its position, as well as gain knowledge of their activities and of the position of obtainable items. The clarity of each target depends on the distance from the player character. Once a point of view is located, it can be assigned to one of certain buttons of the controller to easily switch between multiple points of view. However, the player character is unable to move during use of the ability and is thus vulnerable to attack. The game encourages the player to avoid Shibito rather than fight them. Characters can walk silently, avoid the use of a flashlight, and crouch behind objects to elude detection. Certain mission objectives require the player character to use items and/or the environment to distract Shibito from their activity, in order for them to achieve a goal. Others require the player to escort a non-player character. Player characters can also shout at any time in order to get the attention of nearby Shibito. Within most stages, the player character can hide in certain places such as cupboards and lock doors to prevent Shibito from entering. When a Shibito hears a sound made by the player character, it will search in the direction from which they heard the sound. If a character is seen by a Shibito, the latter will pursue the character to kill them either with a melee or ranged weapon or by strangulation. The Shibito will also shout to alert other nearby Shibito. Once the character has remained out of the Shibito's sight for a period of time, the Shibito will give up and resume its usual habits. Weapons are available for the player throughout the game, ranging from melee weapons to firearms. While Shibito can be knocked out in combat, they cannot be killed and will reanimate after a short period of time. If a character is injured, they can recover after some time has passed. Characters will lose stamina during combat and while running.

Basic Info
Release Date: November 6, 2003
IGDB Rating: 70.1/100 (22)
Rating Count: 22
IGDB ID: 14522
Additional Information
IGDB Rating: 70.1/100 (22 votes)
Release Date: November 6, 2003
IGDB ID: 14522
Series: Siren
Платформы 3
PS2
PS3
PS4
Genres 1
Stealth
Themes 1
Horror
Player Perspectives 2
First person Third person
Game Modes 1
Single player
Developers
Project Siren

No description available

SCE Japan Studio

No description available

Publishers
Sony Computer Entertainment

No description available

Sony Interactive Entertainment

No description available

Keywords
game 38048 be 24685 player 17513 character 16396 use 15100 story 14536 make 14384 take 14371 time 14243 action 13662 find 12717 enemy 12654 fight 12555 out 10969 power 10813 different 10679 combat 10402 get 8930 weapon 8610 follow 8376 ability 8197 item 8079 place 7453 attack 6701 complete 5898 name 5584 run 5583 give 5523 hide 5103 see 4996 call 4960 order 4874 move 4755 lose 4740 point 4738 switch 4713 gain 4471 multiple 4356 mission 4259 environment 4205 human 4139 available 4020 area 4006 search 3645 effect 3604 kill 3118 enter 3040 reach 2990 range 2888 require 2775 cast 2772 goal 2685 easy 2662 sequel 2646 certain 2555 film 2393 village 2376 plot 2255 short 2217 depend 2190 remain 2001 further 1848 sound 1829 involve 1790 object 1716 view 1667 avoid 1662 obtain 1652 objective 1390 achieve 1361 melee 1335 walk 1296 position 1237 target 1214 background 1210 divide 1205 activity 1189 knowledge 1186 stage 1168 trigger 1078 rather 1063 button 1050 period 1038 scatter 1001 door 996 stag 936 direction 931 undead 928 prevent 926 link 925 controller 908 possess 895 recover 877 imagine 866 assign 857 lock 853 hear 843 locate 821 attention 815 enable 794 organize 740 revolve 695 easily 645 pursue 617 thus 600 sight 565 distance 561 primary 529 encourage 509 table 504 stamina 406 unable 397 accomplish 377 exit 372 knock 371 firearm 370 interconnect 305 secondary 268 insight 246 latter 226 vulnerable 212 usual 211 alert 179 chronologically 177 archive 176 escort 172 injure 161 psychic 148 duration 140 distract 122 butterfly 120 detection 104 habit 96 resume 93 flashlight 91 subdue 90 silently 84 shout 67 crouch 66 catalog 64 reanimate 62 obtainable 55 siren 48 miscellaneous 32 non-player character 32 clarity 31 navigator 28 elude 26 adaption 25 pinpoint 25 cupboard 14 strangulation 3