L.A. Noire
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Description from Steam STEAM
Amid the post-war boom of Hollywood’s Golden Age, LAPD detective Cole Phelps is thrown headfirst into a city drowning in its own success. Corruption is rampant, the drug trade is exploding, and murder rates are at an all-time high. In his fight to climb the ranks and do what’s right, Phelps must unravel the truth behind a string of arson attacks, racketeering conspiracies, and brutal murders, battling the L.A. underworld and even members of his own department to uncover a secret that could shake the city to its rotten core. Solve brutal crimes, plots, and conspiracies inspired by real crimes from 1947 Los Angeles, one of the most corrupt and violent times in L.A. history, as you attempt to find the truth in a city where everyone has something to hide. Utilizing revolutionary facial animation technology that captures every nuance of an actor’s facial performance in astonishing detail, L.A. Noire blends breathtaking action with true detective work for an unprecedented interactive experience.
Description from IGDB IGDB
Basic Info
Additional Information
Платформы 3
Genres 5
Themes 4
Player Perspectives 1
Game Modes 1
Developers
Rockstar Games
Rockstar Games is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive. Founding members of the company were Terry Donovan, Gary Foreman, Dan and Sam Houser, and Jamie King, who worked for Take-Two at the time, and of which the Houser brothers were previously executives at BMG Interactive. Sam Houser heads the studio as president.
Publishers
Rockstar Games
Rockstar Games is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive. Founding members of the company were Terry Donovan, Gary Foreman, Dan and Sam Houser, and Jamie King, who worked for Take-Two at the time, and of which the Houser brothers were previously executives at BMG Interactive. Sam Houser heads the studio as president.
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