Adventure Time
N/A
PC

Adventure Time

Released: Nov 16, 2024
Genres:
Platform Roguelike / Roguelite Role-playing (RPG) Turn-based
Themes:
Fantasy Indie
Game Modes:
Single player
Description from Steam STEAM

Welcome to Adventure Time, a jacked-up Rogue-like game where you explore levels of a dark and twisting dungeon.   You will fight the ever more terrifying monsters of the deep, and you will ultimately face the Great Wyrm Red Dragon, Blazefang Cinderwing.   To face these challenges, you are seeking ever-more powerful loot: Armor, weapons, jewelry and spell books.   You will find higher and higher quality gems, which can, via sockets, be used to augment the power of everything you wear. As you explore, you will find puzzle pieces.  if you collect all the pieces for a particular puzzle, they will magically interlock and once activated, will open a portal to a boss fight!  Also sometimes you will find minimalist looking dungeon levels that end in a boss fight too. When you need a respite from battle, you can teleport to town, where there are a variety of NPCs to help you, from selling and buying gear, resting, healing, hiring mercenaries to aid you your battle. As you collect experience and level up, not only will you get more health and mana, but you will gain a combat bonus, get points you can spend on increasing your stats, and even get multiple attacks per turn.   The game is a balance between survivability (health), which constitution will help with, combat (strength and dexterity), and spell casting (mana), which intelligence helps with.  You might want to spend some points on luck, as this causes improved drops from chests and monsters; wisdom, which helps with some saving throws, and charisma, which increases the number of mercenaries you can hire. The game is turn based, with a mixture of text and lots of high-quality images.  It's pretty look at, yet still maintains the feel of a dungeon crawler like Rogue or Nethack.   There are two modes of play: Regular (dying has a penalty but death is not permanent) and Hardcore (you die, you are done!).  Regular is a good way to come up to speed on the game without the fear of losing your progress, and Hardcore is the way to go if you want the more realistic Rogue-Like experience.   Regular has a range of difficulties, from Easy to Impossible. A note about all the numbers used in the game : a lot of players are used to integer values, so by default everything is shown in rounded up integers (e.g. Health of 9.7 appears as 10; Damage of 3.2 appears as 4).  But the game operates in fractional values, to sometimes you will see what appears to be strange results, like a monster with 10 health that doesn’t die when the game shows you have done 10 damage. This  would be because internally the monster may have had 9.8 health and the damage was 9.3 health, leaving the monster with 0.5 health – which would show as 1 health!  If you don’t mind seeing fractional numbers, you can go into the menu under File->Settings, and select “Show decimals” Getting Started When you first launch the game, you will be presented with a screen that lets you choose your player's race, class & name, and spend points on your player's stats (see the “Stats” section below for detailed explanation on what the various stats are useful for).  You can choose the game difficulty, plus select if the game is hardcore or not (in hardcore mode, if you die, the game ends).   You can also input a game seed, which is great if you want to repeat the same dungeon from scratch. (To locate the game seed later, look in the About dialog under the Help menu.  Once you have made your various choices, you will start in town with some basic armor, a sword, a couple of spells, a little gold and a few healing potions and keys.   In town you will see different non-player characters (NPCs) you can interact with to buy and sell items and take a variety of other actions described in the NPC section later below. Once you are ready, you can teleport to the dungeon (‘t’) and then the fun begins!  Some basic keyboard commands you will want to know (or buttons using the mouse if you prefer): ‘w’,’s’,’a’,d’ [WSAD] (or 'n','s','w','e' [NSEW], you can change this in settings) will navigate the dungeon going north, south, west, east.  On each level, you will find a room with a set of stairs down to the next level. '>' will descend the stairs, and ' so keep an eye on your health, and keep a well-stocked supply of healing potions that you can buy from any Priest. ‘M’ will drink a mana potion.  You can buy them from any Wizard. 'E' will let you manage your equipment (armor, weapons, jewelry), switching it out for better loot as you go, and adding/removing gems from your gear 't' will teleport you to town, where you can sell any loot you don’t need to an NPC, along with spend your gold on a variety of loot and help '?' will show help for all commands For a full list of commands, see the 'Commands' section below. Keys are an essential resource in the game, as they open chests (most are locked) and unlock doors to certain boss fights.   Keys are fragile and break easily, but as you increase your Dexterity and Luck, you will find yourself able to up the odds that a key won’t break. As you descend into the dungeon, you will find more and more powerful loot, but the difficulty of the monsters you encounter goes up.  There are over 650 kinds of monsters in the dungeons, with a wide range of abilities so read the 'Monster Info' section carefully each time you encounter a new monster. Your score is a combination of factors, including negative factors like how many times you died, how many trips to town you have taken. Positive factors include experience you have gained, monsters you have killed, how many spells you cast, and the value of all your gold and treasure. Main Screen Areas The screen is divided into in six major areas: Main Output Area: everything that happens in the game is displayed here Map of Current Level: a basic graphic map that shows everything explored on the current area Current Monster To Attack: shows all the information about the currently selected monster for attacking.  If there is more than one monster in the room, you can use the dropdown to the left under “Select a monster to attack” to pick the monster you want to be the default  you are attacking. Player Info: all the info about your character, along with 3 bars that show current health, current mana, and progress towards the next level. Spell Shortcuts:  these are “quick cast” buttons (with corresponding function keys) that will cast a learned spell at a specified power level.  See the spells section for more details Commands: everything you can do in the game has a button you can click. As well, there is a keyboard equivalent for every command. There is also a heads-up display over top of the Main Output Area, which shows some basic info about your character plus the health of your NPCs.  The heads-up display can be enabled/disabled from the settings menu. Using The Map As you explore the dungeon, you will see the rooms revealed in a graphical map in the upper right of the game.  Also, each room will be displayed in the character display on the left. The character mode map shows you the room you are in, and on the right, left, top and bottom walls there will be a letter that indicates what room (if any) connects to that wall.  In the center of the room, you will see a letter that indicates the ID of the room you are in.  Underneath that letter, there will be letters in parentheses.  These letters indicate major things in the room. Similarly, each graphical room will have a letter that indicates the room, plus colored blocks that indicate the major things in the room.  These things are (the colors are shown in the graphical map only) C; White Block: an un-opened chest c; Pale Pink Block: an opened chest X; Orange Block: items that haven t been picked up M; Red Block: one or more monsters N; Blue Block: one or more NPCs ; Bright Pink/Dark Orange Block: stairs  up/stairs down Only found on the graphical map: Room borders are yellow. Except for rooms with stairs; these borders are the color of the stairs block Unlocked doors are indicated with a purple block, locked doors have a pale blue block Corridors are green Stairs up are bright pink, stairs down are orange The room you are in has a gray background, and every other room has a black background Monsters There are over 650 monsters, ranging from a difficulty rating of 0 all the way to greater than 35.  The higher the level of the monster, not only do they do more damage, but they get more and more powerful special abilities.   Beware sometimes monsters travel in packs!! Combat Combat is the heart of the game!   Whenever you discover a monster in the dungeon, the game determines the combat order part based on chance, part based on item bonus and stat bonuses.   The above dialog is optional and can be removed by selecting “Don’t show this again”. There fundamentals of combat are: ‘e’ – attacks the selected monster.  If there is more than one monster, you can pick the creature you wish to attack from the dropdown. ('a' is the key if you are use nswe instead of wsad) ‘h’ – drinks a healing potion.  This takes no turns, so use as often as you need.  It is your key to survival, so don’t run out! ‘c’ – pick a spell from your master spellbook.  You can also assign your frequently used spells to one of the 6 quick cast buttons (activated on the keyboard via F1 to F6). ‘p’ – drink a potion from your inventory ‘y’ – cast a spell from a scroll in your inventory You can also leave combat by fleeing the room, but the monster gets a bonus attack, plus the room you are fleeing to may not be empty, even though you cleared it out before! You cannot leave combat via teleport, you can only bravely run away! NPCs There are seven types of non-player characters (NPCs) you can encounter in the dungeon. In addition, all seven can be found in Town. Every NPC but the Innkeeper can buy items from you and will sell you items associated with their specialty, along with certain other special capabilities: Alchemist: sells potions Blacksmith: sells weapons and armor; can repair your equipped armor; can add sockets to armor, weapons, rings and amulets (repairing and adding sockets costs gold) Innkeeper: lets you safely rest for 8 hours; hire mercenaries; access your private stash Jeweler: sells amulets and rings; sells gemstones for equipping in sockets Shopkeeper: sells a wide variety of items Priest: sells healing potions; can resurrect dead mercenaries, can cast 'Restore' which brings you and your hired mercenaries health and mana to full, and removes any negative effects (note that restore and resurrect cost gold) Wizard: sells scrolls and spell books.  They also can convert your loot into magic shards, which can be gambled to win even more powerful loot! The NPCs in town have their inventory refreshed every 24 hours, so come back often to see what is for sale. Mercenaries You can hire mercenaries at any Inn.  The number you can hire is determined by your Charisma; the higher your Charisma, the more mercenaries will follow you.  Once hired, mercenaries will become part of combat, attacking the monsters as well as drawing their attacks (monsters attack any mercenary or you with equal probability).  Mercenaries earn experience and can level up, just like a player.  They can also die, so keep them well stocked with healing potions. If they die, a Priest can resurrect them (for a donation of course!), as can casting a resurrect spell. Using 'm', you can manage your mercenaries, both their equipped items and their stat points. Also, you can release a mercenary from your services so you can hire another. Gems There are seven types of gems, they are diamonds, emeralds, garnets, opals, pearls, rubies, and sapphires. Each gem, once socketed, provides a magical bonus described below. Also, each gem has wide range of qualities, the higher the quality, the more powerful the gem: Regular, Square, Flawless Square, Star, Flawless Star, Radiant, Flawless Radiant, Princess, Flawless Princess, Royal, Flawless Royal, Empress, Flawless Empress, Starforged, Flawless Starforged, Godforged, Flawless Godforged Gems inserted into an amulet, a helmet, or a ring: Diamond: adds experience % bonus Emerald: adds healing % bonus Garnet: adds armor bonus Opal: adds health bonus Pearl: adds health on kill bonus Ruby: adds health % bonus Sapphire: adds armor % bonus1 Topaz: adds mana % bonus Gems inserted into armor: belt, boots, chest plate, gloves, and leggings Diamond: increases Luck Emerald: increases Constitution Garnet: increases Charisma Opal: increases Wisdom Pearl: increases Intelligence Ruby: increases Strength Sapphire: increases Dexterity Topaz: increases Mana Gems inserted into any weapon: Diamond: adds critical damage % bonus Emerald: adds experience bonus Garnet: adds attack bonus Opal: adds damage bonus Pearl: adds attack % bonus Ruby: adds critical hit % bonus Sapphire: adds damage % bonus Topaz: adds experience % bonus Loot There are a wide variety of items you will find. For example: weapons like swords and daggers, armor like helmets and chestplates, rings, amulets, gems, spellbooks, potions, scrolls, keys to chests, puzzle pieces, and gold. For armor, weapons, rings and amulets, they can both have sockets (for inserting gems) and they are of can have varying amounts of magical power imbued into them. This amounts of magical power range from the least powerful (common, no magic at all) to the most powerful (Godforged). In order of power, the types of items are: Common, Uncommon, Very Uncommon, Unusual, Very Unusual, Rare, Very Rare, Ultra Rare, Exceptional, Quite Exceptional, Exquisite, Quite Exquisite, Legendary, Artifact, Ancient Artifact, Mythical Godforged As items become more powerful, not only do the individual abilities they have increase, but the number of individual abilities per item increases. The abilities that can be enchanted into an item are: bonus damage dice, of damage types: Acid, Cold, Fire, Force, Lightning, Necrotic, Psychic, Radiant, Thunder. damage resistance against a specific damage type adds initiative bonus adds experience % bonus adds healing % bonus adds armor bonus adds health bonus adds health on kill bonus adds health % bonus adds armor % bonus adds critical damage % bonus adds experience per kill bonus adds attack bonus adds damage bonus adds attack % bonus adds critical hit % bonus adds damage % bonus increases Luck increases Constitution increases Charisma increases Wisdom increases Intelligence increases Strength increases Dexterity Stats There are seven stats your character has; each stat plays an important role. For example, to save against a magical attack, the higher the related stat is, the more likely you save. Stats start at 1 (very bad) and have no upper limit, although the higher the stat you are trying to increase, the more stat points you need to spend. Stat points are given out every time you level up. The primary purpose (aside from successfully saving against a magical attack) of each stat: Charisma: adjust the number of mercenaries you can hire Constitution: adjusts health points every time you level up Dexterity: adjusts your armor; adjusts success rate and damage of ranged weapons like a bow or crossbow; adjusts the odds of a key not breaking after opening a chest Intelligence: adjusts the success rate of a spell; and adjusts mana points every time you level up Luck: adjusts the odds of getting extra loot from a chest or a monster; adjusts the odds of a key not breaking after opening a chest Strength: adjusts the success rate and damage from a hand-held weapon like a sword or a spear Puzzles As you explore the dungeon, you will find pieces to magical puzzles. These pieces, once fully assembled, will give you the ability to open a teleportal to a boss fight. Note that there can only be one teleportal in a room. Once you activate the puzzle, you will go immediately to the fight and won’t be able to leave until you die or defeat the boss. There will be permanent portal from the room where you activated the puzzle and the boss fight room in case you need to go back to continue the fight or pick up loot. Finally, note that the deeper you go, the more powerful the bosses you will find. Spells Spells range from level 0 to level 9, and have an escalating mana cost per level of the spell.  In addition, large majority of the spells can have their strength and effectiveness increased by spending more mana.  This is called the power level of the spell, and your ability to use higher power levels depend on your own level and what the spell itself allows. You obtain spells by finding and transferring spell books to your master spellbook  (capital ‘C’ to transfer all the books in your inventory).  You find higher level spells the deeper you go into the dungeon.  Wizard NPCs sell spellbooks as well.  Finally, level 0 spells are special in that they cost no mana, and so can be cast every turn.  If you want to play as a spellcaster, level 0 spells are super handy until you build up your spell repertoire To cast a spell, either click on the button with ‘c’, or press ‘c’ on the keyboard.  The following screen with all your learned spells appears. From this screen you can see all your spells, and you can search the list and filter based on level.  When you have selected the spell you want, click “Cast” and the following appears: Here you can select the power level using the slider, and as you adjust the slider you will see the mana cost, the amount of damage spell will do, and changes to the saving throw the monster will have to make.  The information displayed: Caster Level Required: what level you need to be to cast this spell Creature Save:  the basic save needed, adjusted by your proficiency bonus and the power level of the spell (which sets your casting level bonus) Dice: number basic damage, adjusted by the power level of the sell Settings: indicates spell related settings; e.g; First Level Bump: the first level at which you can access the next power level of the spell and Next Level Bump Increment is how many more levels you for each next bump in the power level you can access. After you have selected the power level, you can either cast the spell with the Cast button, or assign this spell (at this power level) to one of the 6 Quick Cast (QC) buttons on the main display.  You can also access quick cast using a function key (F1 through F6 for QC1 through QC6) For access to the full list of Spells, use the “Full Spell List” help option. Commands This is the comprehensive list of commands, note that every command has both a keyboard (described below) and a mouse equivalent.  There are a few other functions available via the menu. Keyboard/Buttons w,s,a,d: Move north, south, west, east OR n,s,e,w: Move north, south, east, west : Go up or down stairs TAB: skip your current turn e: Attack selected monster (defaults to first one in the list of monsters) a: Attacks selected monster if you are using n,s,e,w for navigation B: Show the Beastiary of all the monsters you have encountered c: Cast a spell from your master spell book C: Inscribe one or more of your found your spell books into the master spell book so they can be cast E: Manage your equipped items f: Show all active effects (e.g. potion effects, scroll effects, negative effects inflicted by a monster) g: Get all items from ground G: Get select items from ground h: Drink a healing potion from inventory without costing a turn H,?: Basic help: shows this list i: Manage your inventory I: Cast identify so you know what magic items capabilities are.  You can cast every 60 minutes; once you know the identify spell, it will be auto-cast if the built in identify is in cooldown. l: Look around the room; shows monsters, NPCs, loot, etc. L: Load a saved game (not available in hardcore mode) m: Manage your mercenaries (e.g. their equipped items, their stat points) N: Interact with the NPC(s) in the room o: Open a chest (note that some are locked and need a key; opening the lock consumes the key) p: Drink a potion from your inventory P: Spend you stat points you get for leveling up (note this can only be done from Town) R: Rest for 8 hours; restores Health and Mana. Once you have rested, you can’t do so again for 60 minutes.  Note if you aren't resting in town, a monster could interrupt your sleep! S: Save the game (not available in hardcore mode) t: Teleport to and from Puzzle Rooms and Town (Teleporting to Town has a 60-minute cooldown) x: Examine your character status y: Cast a spell from a scroll in your inventory z: Manage the puzzle pieces you have collected.  Once you have all the pieces, they interlock and once activated, will take you to a boss fight.  Note that you are teleported to the fight on activation, so make sure you are ready first!

Description from IGDB IGDB

This is a jacked-up Rogue-like game where you explore a dark and twisting dungeon. You are seeking ever-more powerful loot to fight the ever more terrifying monsters of the deep. Because the game is turn-based, you can take your time and think about your actions.

Basic Info
Release Date: November 16, 2024
IGDB ID: 377497
Additional Information
Release Date: November 16, 2024
IGDB ID: 377497
Платформы 1
PC
Genres 4
Platform Roguelike / Roguelite Role-playing (RPG) Turn-based
Themes 2
Fantasy Indie
Game Modes 1
Single player
No Companies Available

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Keywords
game 38048 be 24685 play 21097 player 17513 new 16891 character 16396 release 15455 base 15453 use 15100 adventure 14593 make 14384 take 14371 time 14243 action 13662 battle 13420 find 12717 explore 12690 fight 12555 set 12525 role 12250 own 11404 out 10969 experience 10848 power 10813 way 10761 different 10679 combat 10402 include 10330 build 9952 turn 9475 level 9243 get 8930 know 8866 weapon 8610 choose 8556 challenge 8526 ability 8197 item 8079 go 7710 monster 7516 help 7417 powerful 7251 even 7236 discover 7020 come 6746 attack 6701 defeat 6547 unlock 6510 need 6461 collect 6447 various 6407 change 6378 full 6113 dungeon 6051 start 6004 open 5990 begin 5973 magic 5965 face 5920 choice 5875 bring 5858 end 5784 allow 5778 dark 5689 save 5646 name 5584 run 5583 back 5559 boss 5549 mode 5317 main 5210 good 5205 large 5148 high 5081 great 5034 Master 5026 see 4996 Learn 4930 part 4896 order 4874 map 4839 special 4776 late 4742 lose 4740 point 4738 deep 4732 puzzle 4717 switch 4713 want 4676 key 4635 encounter 4611 creature 4539 keep 4499 leave 4474 gain 4471 turn-base 4449 multiple 4356 variety 4345 type 4175 add 4173 ancient 4009 area 4006 travel 3992 progress 3887 equipment 3851 resource 3768 search 3645 effect 3604 town 3590 class 3554 look 3552 list 3530 death 3432 increase 3426 right 3405 survival 3396 let 3371 everything 3369 option 3294 provide 3276 don 3245 able 3231 happen 3229 thing 3191 graphic 3143 break 3132 kill 3118 spell 3105 manage 3090 next 3085 treasure 2954 number 2947 improve 2938 magical 2931 limit 2924 fun 2904 amp 2897 range 2888 star 2849 show 2829 feel 2822 appear 2797 require 2775 cast 2772 loot 2762 dragon 2732 Heart 2713 sword 2685 easy 2662 damage 2649 pack 2635 strength 2625 strange 2608 die 2593 certain 2555 command 2550 draw 2520 hold 2515 ready 2505 seek 2501 north 2500 armor 2498 gear 2481 race 2422 stats 2410 present 2369 again 2312 think 2286 buy 2268 combination 2248 interact 2247 lot 2213 navigate 2197 kind 2191 depend 2190 away 2187 pick 2153 book 2151 detail 2132 chance 2129 determine 2125 cause 2114 top 2105 welcome 2095 course 2015 balance 2005 select 2004 piece 1992 head 1980 specific 1977 difficulty 1976 mind 1946 room 1946 wide 1946 NPC 1920 sell 1914 spend 1858 color 1846 screen 1823 twist 1823 bonus 1810 dead 1809 adjust 1793 grind 1770 eye 1765 reveal 1757 rare 1723 rogue 1706 health 1691 launch 1669 speed 1651 currently 1619 gold 1608 result 1599 clear 1557 drop 1557 black 1539 center 1529 major 1525 click 1482 wall 1470 instead 1461 note 1446 heal 1416 red 1404 rest 1399 throw 1345 information 1343 quality 1338 aid 1337 individual 1323 fear 1290 carefully 1264 scroll 1230 wizard 1219 background 1210 divide 1205 quick 1191 score 1190 connect 1170 mouse 1142 display 1138 basic 1133 current 1126 wish 1123 block 1093 supply 1091 button 1050 potion 1032 relate 1024 value 1006 door 996 menu 996 realistic 980 inventory 971 keyboard 962 text 941 dungeon crawler 934 read 934 optional 921 mercenary 908 plus 902 maintain 900 hire 882 consume 874 blue 861 assign 857 lock 853 white 848 luck 827 locate 821 activate 819 sleep 818 round 795 enable 794 operate 791 status 771 permanent 769 critical 744 image 740 function 735 portal 718 south 709 terrify 700 useful 699 bar 687 regular 673 remove 668 wear 668 beware 660 ultimately 653 hardcore 651 easily 645 describe 643 bow 642 prefer 634 gem 633 rat 633 boss fight 631 green 628 essential 611 repair 602 descend 596 drink 585 particular 543 mythical 535 west 532 input 529 primary 529 section 529 letter 522 resistance 512 bottom 501 chest 498 except 490 flee 486 repeat 480 east 478 mana 471 file 462 odds 452 impossible 450 intelligence 431 seed 428 immediately 419 bright 413 empty 395 positive 395 haven 384 border 383 trip 377 pretty 376 stock 362 associate 354 teleport 346 couple 343 priest 338 default 331 factor 329 scratch 321 upper 321 spear 317 blacksmith 316 non-player 316 resurrect 315 wisdom 313 correspond 308 jack 308 augment 272 negative 264 gamble 262 disable 254 graphical 248 fragile 246 frequently 240 corridor 228 navigation 228 dialog 226 equal 223 dagger 217 mixture 208 yellow 202 indicate 197 similarly 187 output 168 shortcut 165 exquisite 162 info 162 orange 160 penalty 154 purple 151 psychic 148 gray 147 increment 147 dexterity 129 minimalist 122 game show 120 pink 120 equivalent 113 bravely 106 fundamental 97 specify 97 explanation 94 buy and sell 93 charisma 91 magically 91 gemstone 68 pale 61 stair 57 jewelry 53 constitution 52 socket 46 power level 43 respite 39 innkeeper 31 interlock 24 internally 23 garnet 16 jeweler 7 integer 6 topaz 6 found 0 like 0 parenthesis 0