Cross The World
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Linux Mac PC

Cross The World

Released: Jun 2, 2025
Genres:
Open World Roguelike / Roguelite Role-playing (RPG) Sandbox Squad Management Strategy
Themes:
Crafting & Gathering Fantasy Indie
Perspectives:
Third person
Game Modes:
Co-operative Multiplayer Single player
Game Engines:
DragonRuby
Description from Steam STEAM

Explore, gather, craft, fight, and survive the fantasy world with persistent world simulation as an adventurer party. Every part of the world is persistently calculated, environment interacts and changes over time with season and progress. Play alone or play together with your friends upto 8 in multiplayer! 'I guess it's another open-world survival craft RPG, how is it different this time?' Ever thought of an open-world game where stuff in the background never disappears into thin air, or map chunks don’t freeze with everything in them—NPCs, trees, animals, etc.—until the player walks nearby? How about an open world where nature and the environment constantly progress with the flow of time into the future, with weather, temperature, and seasons shaping the world as they go, and whatever changes you or the world have made are persistent throughout the entirety of the game world? For example, the fruits you harvested from a tree would rot and eventually disappear even after you’ve moved away from the area, and the trees would change shape with the seasons and bear fruit again the following year. Cross The World started as a very ambitious project, an answer to that itch I’ve always felt as a gamer who wanted a game just like that. How does the game play? The game world isn't procedurally generated. It is 6006x4026(24,180,156 tiles) sized world including ocean chunks on a ground level (z level 0), including multiple underground z levels, that'd be 100+ million persistent tile world. Game offers Classic mode with features like permadeath and fog of war and casual mode without them. It's a party-based Roguelike RPG, you can control up to 4 characters or more in your party. You can choose between 28 classes and 3 races, while some classes can be similar to each other. Game provides more traditional RPG elements of character progression with levels, exp from combat and quest, active and passive skills, equipment enchantments as well as the well-known open-world survival crafting genre's UI and experience like chopping tree, grass, breaking rock, crafting tools, cooking meals, etc. Environment features such as temperature, weather, wet/dry/frozen, day and night, darkness and lighting, fog of war, permadeath, and 4 seasonal changes affecting the gameplay. In multiplayer, you can host the game so your friends can control the characters together. Everything in the game world runs persistently, nothing freezes and stops progression just because the player is away. Whatever progress or change you inflicted upon the game world will not just stay, but progress over time as well. This also means there is no loading once you are in the game, switching between two characters, even if they are 500 or 1000 chunks away, is instantaneous. Level editor you can access while running the game like a creative-mode, in both single-player and multiplayer as a host. Dedicated modding support from the official developer. Everything written here sounds very ambitious, can you really do this? In a perfect world, yes. But we don’t live in a perfect world. That’s why I’ve decided to make 99% of the game’s source code open source. Hopefully, this action shows the passion—and the willingness to accept criticism of my game’s code. What future updates are planned? Enhanced NPC behaviors: Animals, monsters, humanoid NPCs participate in routines that more actively reshape and influence their surroundings. More Season/Biome-related content such as seasonal plants, animals, fish, etc. This Includes large-scale simulations like animals crossing the continent by change of season, monsters raiding nearby town, mobs reproducing and taking combat each other. Calendar-based events like Fishing Tournament or Harvest Festival thrown and carried out by NPC AI. Controller, Steamdeck support. Powerful and polished level-editor as good as a game engine would. For more details on the game, please join our official discord via the link provided in this store page.

Description from IGDB IGDB

Explore, gather, craft, fight, and survive the fantasy world with persistent world simulation as an adventurer party. Every part of the world is persistently calculated, environment interacts and changes over time with season and progress. Play alone or play with your friends in multiplayer!

Storyline IGDB

"I guess it's another open-world survival craft RPG, how is it different this time?" Ever thought of an open-world game where stuff in the background never disappears into thin air, or map chunks don’t freeze with everything in them—NPCs, trees, animals, etc.—until the player walks nearby? How about an open world where nature and the environment constantly progress with the flow of time into the future, with weather, temperature, and seasons shaping the world as they go, and whatever changes you or the world have made are persistent throughout the entirety of the game world? For example, the fruits you harvested from a tree would rot and eventually disappear even after you’ve moved away from the area, and the trees would change shape with the seasons and bear fruit again the following year. Cross The World started as a very ambitious project, an answer to that itch I’ve always felt as a gamer who wanted a game just like that.

Basic Info
Release Date: June 2, 2025
IGDB ID: 383627
Additional Information
Release Date: June 2, 2025
IGDB ID: 383627
Платформы 3
Linux
Mac
PC
Genres 6
Open World Roguelike / Roguelite Role-playing (RPG) Sandbox Squad Management Strategy
Themes 3
Crafting & Gathering Fantasy Indie
Player Perspectives 1
Third person
Game Modes 3
Co-operative Multiplayer Single player
No Companies Available

Company information for this game hasn't been loaded yet.

Keywords
game 38048 be 24685 world 21802 play 21097 player 17513 character 16396 feature 15873 base 15453 adventure 14593 make 14384 take 14371 time 14243 action 13662 explore 12690 fight 12555 out 10969 experience 10848 different 10679 combat 10402 include 10330 skill 9888 level 9243 know 8866 choose 8556 control 8462 follow 8376 go 7710 monster 7516 quest 7463 powerful 7251 even 7236 friend 6991 fantasy 6850 year 6795 live 6448 change 6378 element 6328 start 6004 open 5990 run 5583 day 5439 survive 5386 mode 5317 good 5205 join 5176 craft 5161 large 5148 war 5113 event 5044 part 4896 map 4839 move 4755 switch 4713 want 4676 together 4411 classic 4400 multiple 4356 offer 4231 environment 4205 content 4086 area 4006 support 3943 light 3920 progress 3887 equipment 3851 single 3841 ally 3773 party 3696 multiplayer 3665 town 3590 class 3554 gather 3533 survival 3396 everything 3369 provide 3276 plan 3270 future 3254 don 3245 break 3132 write 3097 access 3054 decide 3015 mean 2833 show 2829 shape 2801 stop 2755 developer 2754 scale 2746 night 2699 always 2615 genre 2568 roguelike 2531 enhance 2518 bear 2423 race 2422 again 2312 think 2286 update 2260 store 2249 interact 2247 alone 2236 away 2187 darkness 2147 detail 2132 simulation 2040 tool 2028 NPC 1920 progression 1903 similar 1886 carry 1865 stay 1854 perfect 1837 sound 1829 affect 1817 grind 1770 influence 1756 adventurer 1705 traditional 1671 please 1636 project 1621 ai 1615 engine 1577 fantasy world 1519 season 1505 animal 1501 throw 1345 tree 1312 procedurally generate 1305 walk 1296 example 1281 air 1275 fish 1225 background 1210 nature 1177 official 1172 source 1161 answer 1126 continent 1124 eventually 1070 underground 1061 active 1054 raid 1032 isn 1030 relate 1024 discord 1022 plant 968 million 959 size 950 cross 945 page 944 rock 933 link 925 controller 908 creative 897 host 880 cook 862 participate 849 casual 820 harvest 820 load 817 constantly 794 weather 771 whatever 771 code 735 freeze 731 disappear 692 ocean 689 biome 669 passive 667 flow 663 accept 659 behavior 624 dedicate 559 editor 526 tournament 517 polish 447 stuff 435 passion 424 surroundings 400 yes 398 tile 386 fog 347 festival 333 permadeath 314 meal 306 routine 302 persistent 298 inflict 284 reshape 279 fruit 276 humanoid 247 ambitious 244 seasonal 241 mob 228 actively 223 guess 197 chop 183 felt 178 hopefully 161 enchantment 159 calculate 148 dry 146 grass 144 rot 144 temperature 142 party-base 141 thin 136 calendar 112 itch 96 level editor 84 persistent world 79 entirety 77 wet 70 reproduce 57 chunk 44 modding support 41 criticism 39 willingness 16 instantaneous 15 persistently 8 like 0