Heroes of Might and Magic V: Tribes of the East
Rating: 81.4
PC

Heroes of Might and Magic V: Tribes of the East

Released: Oct 11, 2007
Series:
Heroes of Might and Magic
Genres:
Role-playing (RPG) Squad Management Strategy Tactical Turn-based Turn-based strategy (TBS)
Themes:
Fantasy
Perspectives:
Bird view / Isometric
Game Modes:
Multiplayer Single player
Game Engines:
Silent Storm Engine
Description from Steam STEAM

For the first time, play as the Orc faction and recruit heroes, build armies and manage cities as you explore and conquer legendary lands. Use tactics, skills and magic to outsmart fantasy armies while developing your heroes and unveiling the dark plot that threatens to tear the world of Ashan apart. Features: Every creature in the Heroes V universe will get an alternative upgrade, increasing the total number of creatures in the Heroes of Might and Magic V line to over 170! Expand your arsenal and gameplay with new spells, new artifacts, new buildings and innovative new features such as the combo-based Artifact Power Link and Battle Rage, the unique racial ability of the Orcs.

Description from IGDB IGDB

Tribes of the East is the second expansion pack to the turn-based strategy game Heroes of Might and Magic V. For the first time, play as the Orc faction and recruit heroes, build armies and manage cities as you explore and conquer legendary lands. Use tactics, skills and magic to outsmart fantasy armies while developing your heroes and unveiling the dark plot that threatens to tear the world of Ashan apart.

Storyline IGDB

Rage of the Tribes The story begins after a Griffin Empire raid that results in the capture of several Orcs which causes the character Quroq, an Orc chief, to conquer a renegade Haven city, which rouses the attention of the false Queen Isabel. The queen sends forth her most trusted servant, the zealous Archbishop Alaric to ward off the Orc invasion. The events that happen between this and the next time we see the Orcs are unknown, though Quroq is killed by Alaric at some point. The Will of Asha Meanwhile, the Necromancer Arantir is driven by his master, the Goddess Asha, to fight against the demonic corruption in the Haven cities. He meets up with a novice Dark Knight named Ornella, introduced to him by Giovanni the vampire. With Ornella, now turned into a Necromancer, at his side, Arantir sets out towards the city of Flammschrein, the holy city which has been desecrated by the demon Orlando. After killing Orlando, Arantir visits the graves of Flammschrein where he frees a fragment of the true Queen Isabel's soul. Upon doing so, the succubus impostor who had been taking the place of the queen is revealed and she is forced to change plans and take over the capital with brute force. Arantir however learns of the Demon Messiah and leaves to attempt to stop the prophecy, leading to his appearance in Dark Messiah of Might and Magic. He does not appaear in the final campaign. To Honor Our Fathers At the same time (as it is revealed later), the young Orc Gotai takes lead of the Orcs and hopes to crush the demons. In order to do so, however, he must brave many trials, the first of which is to gather the support of various tribes. To do so, Gotai sends Kujin, who manages to assemble an army of Orcs. Gotai then chooses to respect the soul of Kunyak, the greatest of the Orcs who lead them to freedom, by going to his burial place in a wizard city. After doing so, he avenges the death of Quroq by killing Alaric. After the false queen was revealed as the Succubus Biara, Alaric had actually gone mad and hoped to kill all the Orcs believing that it was all just an illusion and he still was to follow the wishes of his master. Though Gotai offers Alaric the chance to die honourably, Alaric shows no sign of sanity in his final moments. During Kujins travels, it is also revealed that Biara had killed the heir of the Griffin Empire to corrupt the Heart of the Griffin, an artifact used to repel demons. It now summons demons to bolster Biara's ranks. Flying to the Rescue After the death of Alaric, Gotai and Kujin arrange a meeting with Zehir, with whom they ally for their common causes. Zehir begins by searching for Raelag, who he considers the best source to ask about the rumors surrounding Queen Isabel. While he never finds him, he allies himself with Ylaya to deal with the renegade Soulscar Clan. He then travels to the duchies of the Griffin Empire, where he must help Duncan and Freyda fight off the demonic influence. He does not participate in the fight directly, but he performs a rite that reveals the demons disguised as humans. After this event, the followers of the false queen realize their mistake and instead join Zehir. After Freyda and Duncan manage to fight off the demons, they agree to help Zehir in the final battle. Zehir then travels to the dwarven mines to ensure the aid of Wulfstan, but the Dwarves who are in constant feud refuse to aid Zehir. Wulfstan, however, tells Zehir that if he manages to find Arkath, the fire god of the Dwarves, then maybe the Dwarves can ally and aid Zehir. After finding the portal to Arkath, Zehir is intercepted by Wulfstan's brother Rolf, who is determined not to let anyone pass until he is declared king. Rolf attacks Zehir but is defeated. After this victory, Zehir, Wulfstan and Hangvul, the spiritual leader of the Dwarves and Wulfstans remaining enemy, confront Arkath. Arkath announces that Wulfstan is to be king and that Hangvul must compensate for betraying him. With the dispute settled, the Dwarves prepare to drive the demons out of the Griffin Empire. Zehir then travels to Talonguard, the capitol city of the Griffin Empire, now overrun by demons. While he makes his way past the guards that defend the way to the city, Zehir's allies destroy the surrounding Inferno towns and blockade Biara, who has escaped on multiple occasions already. After all other Inferno towns are destroyed, Zehir besieges Talonguard and finally confronts Biara, when the true Queen Isabel appears to finally kill Biara. While the Empire has been damaged heavily by her work, the demons have also taken major losses through the work of the protagonists, losing their cults not only in the Empire, but the Silver Cities and Ygg-Chall, home of the Dark Elves, as well. Isabel, tired of the events, then passes the crown to Freyda, proclaiming the end of the Griffin Empire, and the beginning of the Unicorn empire.

Basic Info
Release Date: October 11, 2007
IGDB Rating: 81.4/100 (48)
Rating Count: 48
IGDB ID: 372
Additional Information
IGDB Rating: 81.4/100 (48 votes)
Release Date: October 11, 2007
IGDB ID: 372
Series: Heroes of Might and Magic
Платформы 1
PC
Genres 6
Role-playing (RPG) Squad Management Strategy Tactical Turn-based Turn-based strategy (TBS)
Themes 1
Fantasy
Player Perspectives 1
Bird view / Isometric
Game Modes 2
Multiplayer Single player
Developers
Nival Interactive

No description available

Keywords
game 38048 be 24685 world 21802 play 21097 develop 17064 new 16891 character 16396 feature 15873 base 15453 use 15100 story 14536 make 14384 take 14371 time 14243 battle 13420 find 12717 explore 12690 enemy 12654 fight 12555 set 12525 unique 11942 out 10969 power 10813 way 10761 build 9952 skill 9888 turn 9475 get 8930 choose 8556 follow 8376 ability 8197 go 7710 against 7506 place 7453 help 7417 fantasy 6850 attack 6701 hero 6580 defeat 6547 various 6407 change 6378 begin 5973 magic 5965 strategy 5823 land 5816 upgrade 5814 end 5784 dark 5689 name 5584 work 5542 lead 5334 force 5284 free 5186 join 5176 city 5126 event 5044 great 5034 Master 5026 see 4996 Learn 4930 order 4874 late 4742 lose 4740 point 4738 meet 4550 creature 4539 leave 4474 turn-base 4449 best 4424 multiple 4356 offer 4231 human 4139 home 4136 side 4092 travel 3992 support 3943 ally 3773 search 3645 town 3590 tactic 3575 gather 3533 drive 3489 death 3432 increase 3426 let 3371 young 3362 destroy 3359 plan 3270 happen 3229 kill 3118 spell 3105 manage 3090 several 3090 next 3085 number 2947 show 2829 appear 2797 escape 2755 stop 2755 Heart 2713 universe 2677 expand 2666 damage 2649 king 2648 pack 2635 god 2625 die 2593 demon 2542 true 2455 army 2447 protagonist 2447 fire 2425 legendary 2396 tell 2396 final 2346 conquer 2315 soul 2265 plot 2255 line 2225 prepare 2206 send 2134 chance 2129 determine 2125 cause 2114 deal 2101 campaign 2094 recruit 2060 defend 2040 victory 2015 remain 2001 attempt 1933 knight 1808 unknown 1805 introduce 1798 faction 1771 summon 1758 empire 1757 reveal 1757 influence 1756 visit 1752 moment 1734 capture 1658 mine 1609 result 1599 perform 1595 major 1525 freedom 1491 combo 1488 instead 1461 artifact 1458 finally 1436 expansion 1431 fly 1423 leader 1394 rescue 1385 total 1365 aid 1337 brave 1333 rank 1333 appearance 1318 ensure 1245 threaten 1234 wizard 1219 guard 1203 source 1161 directly 1135 wish 1123 maybe 1122 announce 1117 confront 1112 surround 1096 tear 1038 raid 1032 father 998 arsenal 977 consider 977 trust 964 pas 944 common 938 link 925 corrupt 924 brother 904 assemble 877 ask 871 participate 849 believe 832 invasion 828 attention 815 trial 763 elf 750 hop 747 crush 730 realize 730 portal 718 apart 679 innovative 663 queen 652 clan 651 heavily 641 vampire 631 fragment 592 cult 572 actually 568 constant 558 honor 542 corruption 541 sign 532 capital 530 goddess 519 dwarf 512 orc 507 holy 502 loss 498 tribe 495 mistake 493 forth 487 demonic 483 east 478 rumor 459 silver 446 settle 424 unveil 418 overrun 399 haven 384 crown 380 mad 371 respect 369 alternative 358 tire 350 arrange 335 follower 335 betray 326 meanwhile 321 outsmart 307 rage 303 prophecy 288 necromancer 286 goddes 281 sanity 277 grave 257 servant 253 spiritual 242 heir 238 agree 231 brute 220 chief 215 refuse 212 repel 211 declare 197 illusion 194 novice 174 ward 161 disguise 158 avenge 153 bolster 146 false 136 proclaim 123 renegade 115 besiege 114 dispute 109 inferno 100 dark elf 97 occasion 97 succubus 96 racial 71 unicorn 70 rite 68 intercept 62 feud 61 griffin 52 burial 41 messiah 36 blockade 32 duchy 31 capitol 29 compensate 28 desecrate 23 duncan 23 zealous 23 rouse 21 impostor 18 orlando 14 rolf 11 alaric 8 archbishop 8