Braid
Rating: 84.9
Linux Mac PC PS3 360

Braid

Released: Aug 6, 2008
Genres:
Platform Puzzle Strategy
Themes:
Fantasy Indie Science fiction
Perspectives:
Side view
Game Modes:
Single player
Description from Steam STEAM

This is the original version of Braid from 2009, which may not work well on newer systems. For an updated version of the game with nicer graphics, more levels and a large amount of developer commentary, see Braid, Anniversary Edition . Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess. In each world, you have a different power to affect the way time behaves, and it is time's strangeness that creates the puzzles. The time behaviors include: the ability to rewind, objects that are immune to being rewound, time that is tied to space, parallel realities, time dilation, and perhaps more. Braid treats your time and attention as precious; there is no filler in this game. Every puzzle shows you something new and interesting about the game world. Key features: Newly added Steam Cloud support Save your in-progress game to the cloud, then play where you left off from on any Steam connected computer. Forgiving yet challenging gameplay: Braid is a 2-D platform game where you can never die and never lose. Despite this, Braid is challenging — but the challenge is about solving puzzles, rather than forcing you to replay tricky jumps. Rich puzzle environment: Travel through a series of worlds searching for puzzle pieces, then solving puzzles by manipulating time: rewinding, creating parallel universes, setting up pockets of dilated time. The gameplay feels fresh and new; the puzzles are meant to inspire new ways of thinking. Aesthetic design: A painterly art style and lush, organic soundtrack complement the unique gameplay. Nonlinear story: A nonlinear fiction links the various worlds and provides real-world metaphors for your time manipulations; in turn, your time manipulations are projections of the real-world themes into playful 'what-if' universes where consequences can be explored. Nonlinear gameplay: The game doesn't force you to solve puzzles in order to proceed. If you can't figure something out, just play onward and return to that puzzle later.

Description from IGDB IGDB

Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess. In each world, you have a different power to affect the way time behaves, and it is time's strangeness that creates the puzzles. The time behaviors include: the ability to rewind, objects that are immune to being rewound, time that is tied to space, parallel realities, time dilation, and perhaps more. Braid treats your time and attention as precious; there is no filler in this game. Every puzzle shows you something new and interesting about the game world.

Storyline IGDB

Tim is a man searching for a princess who "has been snatched by a horrible and evil monster."His relationship with this princess is vague at best, and the only clear part of this relationship is that Tim has made some sort of mistake which he hopes to reconcile or, if possible, erase. As one progresses through the six worlds in Braid, storyline text at the beginning of each world provides further insight into Tim's quest for the princess, and alludes to the overarching gameplay mechanic of each level. The themes evoked include forgiveness, desire, and frustration. The final level, in which everything but Tim moves in reverse, depicts the princess escaping from a knight, and working together with Tim to surpass obstacles and meet at her home. Tim is suddenly locked out of the house, and, as time progresses forward, reversing Tim's actions, the events show the princess running from Tim, setting traps that he is able to evade, until she is rescued by the knight. Tim is revealed to be the "monster" the princess is running from. Following completion of the game, the player finds additional texts that expand the story. The ending of the game is purposely ambiguous, and has been subject to multiple interpretations. One theory, based on the inclusion of a hidden event and the famous quotation stated by Kenneth Bainbridge after the detonation of the first atomic bomb—"Now we are all sons of bitches"—is that the princess represents the atomic bomb and Tim is a scientist involved in its development.[20] Some also refer to the name of the game as both reference to the hair braid of the princess Tim seeks as well as the intertwining of time, demonstrated by the various time mechanics explored in the game. Journalists have considered Braid's plot to be interwoven with the game itself, much as the book Dictionary of the Khazars and the films Memento and Eternal Sunshine of the Spotless Mind interweave the narrative into the work's construction. In this sense, some have considered the game to carry a simple credo, such as "You must look back to go forwards" as suggested by Eurogamer's Dan Whitehead. Others have likened Braid to punk rock, designed (as explicitly stated by Blow) specifically as a statement against the status quo of the industry; it is considered to deconstruct traditional gameplay concepts, such as jumping on enemies or rescuing a princess from a castle as borrowed from Super Mario Bros., and rebuild them in the game to force the player to rethink current game design. Blow has stated that there is more than one interpretation of the story; he "would not be capable" of explaining the whole story of the game in words, and said that the central idea is "something big and subtle and resists being looked at directly."Blow considered Braid to be "about the journey, not the destination". He deliberately designed the plot not to be fully revealed to the player unless they completed the game, seeing it as a way to provide "a longer-term challenge".

Basic Info
Release Date: August 6, 2008
IGDB Rating: 84.9/100 (588)
Rating Count: 588
IGDB ID: 2853
Additional Information
IGDB Rating: 84.9/100 (588 votes)
Release Date: August 6, 2008
IGDB ID: 2853
Платформы 5
Linux
Mac
PC
PS3
360
Genres 3
Platform Puzzle Strategy
Themes 3
Fantasy Indie Science fiction
Player Perspectives 1
Side view
Game Modes 1
Single player
Developers
Number None Inc.

No description available

Publishers
Microsoft Game Studios

No description available

Number None Inc.

No description available

Keywords
game 38048 be 24685 world 21802 play 21097 video 18734 player 17513 develop 17064 new 16891 feature 15873 release 15455 base 15453 use 15100 story 14536 make 14384 time 14243 action 13662 find 12717 explore 12690 enemy 12654 set 12525 series 12332 unique 11942 out 10969 system 10915 experience 10848 power 10813 way 10761 different 10679 create 10589 include 10330 build 9952 turn 9475 level 9243 get 8930 life 8747 challenge 8526 control 8462 follow 8376 ability 8197 go 7710 monster 7516 against 7506 quest 7463 journey 7086 style 6795 come 6746 unlock 6510 live 6448 collect 6447 various 6407 begin 5973 complete 5898 end 5784 window 5708 team 5676 save 5646 name 5584 run 5583 back 5559 work 5542 design 5376 force 5284 long 5276 free 5186 art 5167 large 5148 city 5126 hide 5103 high 5081 event 5044 Master 5026 see 4996 part 4896 order 4874 original 4831 version 4816 move 4755 late 4742 lose 4740 deep 4732 puzzle 4717 key 4635 meet 4550 leave 4474 best 4424 together 4411 classic 4400 multiple 4356 environment 4205 add 4173 home 4136 mechanic 4047 travel 3992 inspire 3957 support 3943 progress 3887 evil 3883 return 3757 solve 3705 search 3645 effect 3604 look 3552 simple 3432 development 3412 everything 3369 provide 3276 able 3231 state 3213 space 3185 graphic 3143 industry 3053 computer 3048 rich 3017 number 2947 hour 2849 mean 2833 show 2829 feel 2822 member 2798 platform 2778 win 2774 escape 2755 developer 2754 trap 2728 universe 2677 expand 2666 contain 2660 visual 2647 strange 2608 die 2593 port 2591 soundtrack 2550 draw 2520 narrative 2503 seek 2501 additional 2497 steam 2446 put 2443 theme 2429 big 2407 film 2393 fully 2368 originally 2347 final 2346 depth 2317 possible 2308 edition 2289 think 2286 update 2260 plot 2255 man 2206 navigate 2197 house 2153 book 2151 detail 2132 memory 2041 storyline 2021 interest 2001 piece 1992 specific 1977 in-game 1960 mind 1946 scene 1940 carry 1865 immersive 1853 further 1848 sound 1829 affect 1817 knight 1808 pixel 1807 involve 1790 reveal 1757 visit 1752 object 1716 say 1687 traditional 1671 avoid 1662 jump 1656 reality 1629 relationship 1622 august 1580 clear 1557 december 1553 castle 1520 animate 1512 word 1492 whole 1488 november 1484 arcade 1455 award 1448 remember 1407 rescue 1385 tradition 1303 amount 1298 april 1286 carefully 1264 indie 1246 score 1190 fresh 1189 connect 1170 service 1162 creator 1154 directly 1135 sense 1134 figure 1133 current 1126 fiction 1117 term 1107 obstacle 1065 rather 1063 consequence 1043 desire 1013 door 996 consider 977 represent 970 princess 951 record 946 text 941 rock 933 forward 928 link 925 idea 909 haunt 899 creative 897 refer 885 artist 880 assemble 877 wind 858 lock 853 suddenly 842 linux 820 attention 815 concept 802 status 771 rebuild 765 mac 761 hop 747 eternal 739 perhaps 727 conversation 725 scientist 707 famous 691 cloud 671 paint 664 flow 663 blow 661 capable 650 extensive 637 behavior 624 sort 624 render 619 manipulate 605 despite 603 inc 602 son 590 construction 588 newly 588 real world 583 aesthetic 577 property 572 tie 547 particular 543 artwork 535 precious 523 bomb 510 central 496 hang 495 mistake 493 audio 469 resolution 465 subject 453 depict 452 beautifully 441 unusual 424 evade 417 treat 414 david 408 intertwine 397 lush 387 reference 384 replay 382 hazard 365 completion 364 resist 364 pause 355 wound 350 destination 348 pocket 342 proceed 330 nice 328 hair 320 mario 309 interconnect 305 specifically 292 parallel 264 explain 258 insight 246 anniversary 241 refresh 240 complement 225 reverse 215 revamp 202 suggest 201 seriously 187 theory 177 elusive 174 subtle 166 journalist 164 tricky 163 behave 156 borrow 152 redesign 145 horrible 144 nonlinear 141 erase 140 regret 137 organic 128 xbox live 126 evoke 125 abduct 119 demonstrate 107 punk 106 surpass 105 strangely 104 commentary 100 playful 99 interpretation 93 immune 92 jonathan 91 coat 88 forgive 88 interweave 78 overarch 77 snatch 71 challenging gameplay 70 evocative 65 inclusion 65 frustration 64 onward 62 atomic 61 deliberately 57 steam cloud 56 statement 55 puzzle platformer 48 ambiguous 46 sunshine 45 filler 44 metaphor 44 jigsaw 40 super mario bros. 39 vague 39 rethink 38 projection 35 forgiveness 34 jigsaw puzzle 30 time manipulation 28 explicitly 27 memento 25 reconcile 20 dictionary 19 braid 17 developer commentary 17 painterly 17 purposely 17 repaint 14 liken 13 strangeness 12 deconstruct 11 detonation 11 allude 10 bitch 8 dilation 8 credo 6 spotless 6 quotation 4 dilate 2 whitehead 0