Sword of Fargoal
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Description from Steam STEAM
Originally released in 1983 for the Commodore 64, Sword of Fargoal was a classic Roguelike from Epyx (who also sold the first commercial version of Rogue ). Players took on the role of a warrior tasked with retrieving the Sword of Fargoal, the only thing that can defeat the evil wizard Umla, from the twisting maze of a dark dungeon. Now, relive those days in this remastered emulated version. One of the very first games in the 'Roguelike' genre, Sword of Fargoal exemplifies many of the iconic traits of the Roguelike, with procedurally generated levels, grid-based movement, and permadeath. Gameplay Descend through levels of the dungeon, fighting terrifying monsters and gathering loot and experience. Each level is randomly generated, meaning every adventure is different. Along the way you will find many useful items, from healing potions to magic spells, but beware – there are also fiendish traps that can crush you, drop you into a pit, or even teleport you away to who-knows-where! Collect gold to offer up at temples to the gods, to gain additional experience. The dark dungeon passageways teem with a plethora of enemies, from assassins to ogres, from elvin rangers to dire wolves, and from dark warriors to dimension spiders. The sword is hidden somewhere between the fifteenth and twentieth level – but watch out! Once you have collected the sword you will only have 2000 seconds (33 minutes) to escape all the way up the dungeon levels to the outside, before the entire dungeon is destroyed! This enhanced version introduces a number of modern features to this retro classic, including: Saving/loading the game at any point Support for most modern game controllers Full control remapping Image scaling and smoothing options
Description from IGDB IGDB
The pawn has to climb down into an underground dungeon and search for a sword between the fifteenth and twentieth level. He shall hand over this "Sword of Fargoal" to the blind knight Gedwyn, so he can fight the devilish Umla. As soon as the player has found the sword in the depths of the dungeon, there are about 30 minutes left to take it out. If it gets lost on the way he must return to the level where he found it. Same as in other fantasy role games, the player improves his abilities by collecting experience points. As soon as he has reached 200 experience points, the player goes up one level and his resistance against wounds is raised. The next stage is at 400, the third at 800 and so on (each twice the experience points). The treasures contained in every level can be swapped against experience points in the temple that belongs to every stage.
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Платформы 3
Genres 4
Themes 1
Player Perspectives 1
Game Modes 1
Developers
Epyx
No description available
Publishers
Epyx
No description available
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