Fullmetal Alchemist: Stray Rondo
N/A
GBA

Fullmetal Alchemist: Stray Rondo

Released: Mar 25, 2004
Series:
Fullmetal Alchemist
Genres:
Role-playing (RPG)
Themes:
Fantasy
Perspectives:
Third person
Game Modes:
Single player
Description from IGDB IGDB

Fullmetal Alchemist: Stray Rondo is a role playing game for the Game Boy Advance published by Bandai. It is one of two FMA games for the GBA that were only released in Japan. This is the first game chronologically out of the two, the second being Sonata of Memories.

Storyline IGDB

The game starts of with the two boys [ Edward and Alphonse Elric] performing a Human Transmutation to revive their dead mother which results in failure and skips ahead to their mission involving the false prophet Cornello to find the fabled Philosopher's Stone to amend for the things they lost in the failed Human Transmution [Alphonse's body and Edward's limbs]. They suceed in proving him as a swindler but find the Philosopher's Stone to be fake. The brothers head back to Central to report it when the train gets hijacked by Bald 's group which threatens with a hostage. The Elric brothers rescue the hostage who reveals herself as Corniche Royce and find that the boss was merely an imitation of Bald. The Elrics learn that the girl possesses ability to use healing alchemy and is heading towards Central for State Alchemy Exam . Corniche decides to tag along Elrics as she hasn't traveled before. The train gets attacked by a Chimera and stops at a town named Viva. The trio rescues the town which is swarming with Chimeras but fail to find the culprit. They continue their journey towards the Central. After reaching central Corniche goes to the Military Headquaters for her exam but realizes that she has forgotten her essay. While she is insisting on her participation, King Bradley appears and sets up a condition for her certification- to beat Major Alex Louis Armstrong. Corniche fails and Edward is summoned by King Bradley for Chimera's extermination in East City mission. Edward is also given a permission to form a 'Special Squad'. After much insistence from Al and Hughes Edward agrees to recruit Major Armstrong and Colonel Roy Mustang in the special squad though he despises the idea of working with the two. The party takes Major Armstrong from the Central and heads towards the East City where Colonel is assigned and mission to be executed, but on their way the train gets hi-jacked again by real Bald's group who threaten with the life of all passengers. The party defeats the culprits and reach the East City and travel directly towards the Colonels office. Colonel Mustang refuses to join and leaves for a surveil which makes Edward more determined to recruit him. The party chases Mustang and challenges him with a fight to decide his enlistment. After being defeated Colonel is forced to join and Lieutenant Riza Hawkeye volunteers to help for Colonel's safety. State Alchemist Lieutenant Colonel Aston Martins also known as The Thunder Alchemist is enlisted upon Mustang's insistence. Mustang leaves his paperwork on East City Chimera's case to Havoc and heads towards Redendo along with the rest of the party. The party solves the robbery case at Redendo but comes empty handed with their true assignment. Back at the East Military Headquaters Party learns about a case of two people described as one short and one in armor causing disturbance at a town named Solin. Hoping that it would lead to some kind of clue to Chimera case and dubious of perpetuators identity party travels to Solin. There the party learns that the people causing trouble indeed look like Elric Brothers and infact call themselves Elrics too. Infuriated with their name being disgraced again by imposters, the Elrics decide to catch the charlatans. Once they capture and defeat the imposters, the party learns that are merely alchemist created manikins again and the alchemist is no other than a young girl aged 16 who reveals her name to be Cate Rham. Cate makes a brief encounter with the party and then flees saying that they'll again someday. With the fakes revealed and still clueless about the Chimera's case the party returns to the East Headquarters again. Once back at the East Headquarters the party learns about an eccentric alcehmist living in a mansion who is assumed to possess skills in body alchemy. Suspicious, the party head towards hermit's mansion and learns that the strange man is indeed involved in Chimera's case, but before they can arrest him, they are attacked by a Chimera and the suspect flees. Colonel contacts the HQ and learns that the man is named Dalt Daimler and he's heading towards Edward and Alphonse hometown Resembool . The party fails to find Dalt in Resembool but Ed gets his maintenance. The party head towards ruins near Resembool where Dalt is likely to be. While chasing Dalt the party meets up with two of the Homunculi: Lust and Gluttony whom they defeat. After defeating the Homunculi Edward mentions his suspicion to Alphonse about Philosophers Stone presence in ruins as the homunculus were around. However, the brothers agree to keep this theory a secret. The party finds Dalt corpse which is missing a bag that Dalt was carrying. The party moves on to find out the murderer who turns out to be Randy the robber at Redondo. The party defeats Randy and starts to interrogate him about the surrounding situation before Cate intervenes along with a masked alchemist named Lincor whom Colonel Martin seems to know as Licor takes Dalt's bag from Randy and uses a tremendous power to unleashe a powerful attack on the party and earn enough time to escape with his group. Ed conjectures that Licor was using a Philosopher's stone in Dalt's bag to wield such power. Meanwhile, Mustang and Martin discuss that how strangely Linor's presence resembles that of State Alchemist Colonel Seraphy Royce. Mustang tells Ed about Seraphy Royce's history who was a healing State Alchemist [The Tuning Alchemist] whose qualification was about to be taken from him before he was reported dead in Ishval War. The trio suspects if he was the one responsible for recent Chimera's outbreak and if Corniche Royce is really Lincor's sister. The party receives information about Licors hideout in East City Sewers and goes there. Though it's unable to find Lincor, the party encounters Lincor's associates Cate and Randy again and a a man with a scar on his forehead who vaguely claims to pass down the god 's judgement . Colonel Martin is reluctant to fight his 'old friend' so he suggests the party to retreat as they are unlikely to find Lincor. As the party is heading towrds HQ, when it learns about Chimeras assault on HQ from Hughes. The party exterminates Chimera's from the base mainly to safe Mustang's address book in his office. While still in Mustang's office, the party further discuuses Lincor's case where Corniche learns about her possible relevence to Lincor. Ed encourages her to believe in her brother which Corniche accepts to do. After the party rescues the HQ, Mustang gets caught up in restoration paperwork with Riza by his side. Other miliraty members also get engaged leaving Ed, Al, Corniche and Colonel Martin (as their bodyguard) to have a break. The group decides to spend the night at Inn. At that night Martin asks Edward his reason for being the Dog of the Military. Edward explains about his failed human transmutation and his determination to restore his younger brother's body back. Corniche tells the brothers that she believes they'll suceed in achieving their goals and then the group has a dinner. The next day, the group decides to head back to HQ as there might be new info on Lincor's case. The whole party assembles again and head out to a castle in southeast where Lincor's sightings have been reported. The party meets Lust, Randy,and Cate again all of whom they defeat again separately. On there way to meet Lincor Mustang mentions his suspicion on Martin who openly refuses the charge. The party finally catches up with Lincor. Ed provkes Lincor to reveal the Philosopher Stone in the bag but Lincor opens the bag and unleashes a giant ultimate Chimera instead. The Chimera keeps regenerating .With no other option at sight, Martin sacrifices his own life to defend his party. With a dear friend sacrificed, Ed gets agitated and questions Lincors motives to hurt his very own friend and sister to which Lincor answers by saying that something valuable is a necessary price to protect something and Martin was fool not to understand that. Ed attacks Lincor who drops a locket which holds his and Corniche's photo. Corniche questions Lincor if he really is her brother who would hold the words 'Alchemist, Be Thou for the People' dear but Linor bluntly refuses of having any recollection of her and violently attacks the party. The party defeats Lincor but he refuses to give up. Ed sums up all the events and concludes that the power Lincor possess is not by using the Philosopher's Stone but by trading his precious memories with his sister. Licor makes one last attempt to annihilate the party by merging himself with the whole castle. Corniche remembering Martins words to stay strong to be State Alchemist heals the whole party which emerges victorious again. Lincor recalls his remaining memories of his mother and feeling that he traded everything for peoples' welfare dies comfortably. The party once again heads back to HQ. Back at HQ, the party recovers from their former friend's death and Corniche is finally allowed to retake State Alchemy Exam. Corniche passes the exam and earns her brother's title 'The Tuning Alchemist'. She gladly accepts it and decides that she would recompense for her brother's wrongdoings. The story comes to an end with Corniche separating from the Elric brothers for her hometown and everyone else settling back their normal lives.

Basic Info
Release Date: March 25, 2004
IGDB ID: 57444
Additional Information
Release Date: March 25, 2004
IGDB ID: 57444
Series: Fullmetal Alchemist
Платформы 1
GBA
Genres 1
Role-playing (RPG)
Themes 1
Fantasy
Player Perspectives 1
Third person
Game Modes 1
Single player
Developers
Tom Create

No description available

Publishers
Bandai

No description available

Keywords
game 38048 be 24685 play 21097 new 16891 release 15455 base 15453 use 15100 story 14536 make 14384 take 14371 time 14243 publish 13338 find 12717 fight 12555 set 12525 series 12332 role 12250 own 11404 out 10969 power 10813 way 10761 create 10589 skill 9888 turn 9475 get 8930 know 8866 life 8747 challenge 8526 ability 8197 go 7710 help 7417 powerful 7251 journey 7086 friend 6991 come 6746 attack 6701 defeat 6547 live 6448 collect 6447 secret 6119 start 6004 open 5990 end 5784 allow 5778 name 5584 back 5559 boss 5549 work 5542 give 5523 day 5439 lead 5334 people 5301 force 5284 join 5176 city 5126 war 5113 real 5094 event 5044 call 4960 Learn 4930 special 4776 move 4755 late 4742 lose 4740 encounter 4611 meet 4550 keep 4499 leave 4474 mission 4259 human 4139 japan 4095 side 4092 strong 4050 travel 3992 title 3980 light 3920 form 3853 hand 3789 ally 3773 return 3757 last 3746 solve 3705 party 3696 japanese 3679 town 3590 look 3552 group 3460 death 3432 old 3418 everything 3369 young 3362 engage 3347 earn 3324 option 3294 state 3213 thing 3191 break 3132 advance 3104 write 3097 girl 3090 next 3085 decide 3015 reach 2990 feel 2822 member 2798 appear 2797 escape 2755 stop 2755 night 2699 goal 2685 king 2648 god 2625 strange 2608 die 2593 port 2591 ultimate 2561 hold 2515 armor 2498 true 2455 history 2451 train 2431 trade 2411 tell 2396 receive 2372 enough 2329 again 2312 protect 2311 possible 2308 store 2249 continue 2247 short 2217 man 2206 kind 2191 boy 2156 book 2151 determine 2125 cause 2114 age 2098 forget 2098 ruin 2079 recruit 2060 memory 2041 defend 2040 remain 2001 head 1980 unleash 1972 attempt 1933 price 1933 carry 1865 spend 1858 stay 1854 further 1848 dead 1809 restore 1799 involve 1790 body 1763 summon 1758 reveal 1757 say 1687 beat 1663 capture 1658 result 1599 chapter 1596 perform 1595 claim 1567 drop 1557 catch 1544 major 1525 castle 1520 seem 1511 situation 1509 word 1492 whole 1488 instead 1461 finally 1436 heal 1416 remember 1407 rest 1399 rescue 1385 wield 1363 achieve 1361 information 1343 miss 1328 individual 1323 giant 1275 square 1255 june 1236 threaten 1234 safe 1220 former 1146 directly 1135 charge 1130 prove 1129 answer 1126 stone 1124 july 1114 publisher 1105 surround 1096 understand 1094 military 1081 clue 1075 case 1048 squad 1041 question 1018 normal 1014 separate 1009 valuable 977 fail 961 assume 949 pas 944 idea 909 brother 904 condition 900 emerge 899 possess 895 reason 895 manga 894 assemble 877 recover 877 ask 871 assign 857 believe 832 ahead 822 murder 785 sister 770 necessary 756 hop 747 realize 730 tank 729 report 714 sacrifice 705 hepburn 685 dog 684 trouble 675 mother 673 accept 659 chase 659 describe 643 illustrate 638 assault 630 execute 575 sight 565 contact 564 precious 523 identity 518 revive 511 encourage 509 central 496 flee 486 tune 481 east 478 steel 472 safety 448 merge 446 magazine 439 violent 426 settle 424 volume 423 office 420 moth 412 presence 407 failure 405 responsible 400 unable 397 empty 395 mask 392 swarm 386 alchemy 378 mansion 378 associate 354 mainly 345 mention 343 scar 339 skip 331 meanwhile 321 jack 308 recent 297 alchemist 295 havoc 294 stray 294 unlikely 278 victorious 275 headquarter 259 explain 258 serialize 258 hometown 254 separately 253 retreat 240 agree 231 likely 231 suspect 230 inn 229 motif 228 photo 226 resemble 222 annihilate 214 refuse 212 dear 207 hurt 202 outbreak 202 eccentric 201 suggest 201 corpse 198 brief 196 determination 189 monthly 183 enlist 181 lust 179 tag 179 chronologically 177 theory 177 bag 172 conclude 171 assignment 165 suspicious 165 info 162 regenerate 162 thunder 160 fool 154 merely 151 fabled 149 martin 144 trio 139 false 136 address 131 limb 130 exterminate 122 interrogate 117 sewer 117 anthology 115 arrest 112 murderer 111 recall 110 volunteer 110 hostage 108 passenger 107 discus 106 hideout 104 strangely 104 bodyguard 99 dinner 98 fake 98 edward 97 indeed 96 maintenance 95 tremendous 92 exam 91 restoration 88 suspicion 87 prophet 86 sum 85 culprit 83 lieutenant 83 robber 80 intervene 76 permission 74 southeast 74 robbery 67 recollection 65 judgement 64 bradley 62 despise 60 philosopher 59 louis 58 retake 58 disturbance 57 dubious 52 colonel 50 insist 50 participation 50 openly 48 someday 46 disgrace 45 hermit 44 hijack 42 chimera 40 reluctant 37 extermination 35 violently 30 gluttony 26 qualification 24 comfortably 23 imposter 22 welfare 22 clueless 21 homunculus 21 randy 20 gladly 19 transmutation 19 infuriate 16 armstrong 15 bald 15 imitation 15 paperwork 15 rondo 15 vaguely 15 viva 15 hughes 13 sonata 13 amend 12 certification 12 mustang 12 thou 11 agitate 9 charlatan 8 insistence 7 locket 6 wrongdoing 6 bluntly 5 essay 0 forehead 0 like 0 swindler 0