TouHou Nil Soul
N/A
PC

TouHou Nil Soul

Released: Feb 28, 2020
Genres:
Role-playing (RPG) Shooter Strategy Turn-based Turn-based strategy (TBS)
Themes:
Fantasy Indie
Perspectives:
Bird view / Isometric Side view
Game Modes:
Single player
Description from Steam STEAM

SoundTrak About the Game Story Scarlet Devil Mansion is asking for trouble again. For the sake of convenience, vampire lord Reimilia Scarlet release scarlet mist to blind the sun. No doubt such stupid behavior will definitely result in a tragedy. Look! Reimu and Marisa are coming to teach her a lesson. What is different is that Reimu and Marisa use dummies called “Nil Souls” to defeat opponents this time. Come on! Let’s choose your soldiers , pick up your weapons , dodge opponents’ bullets and beat them down. We firmly believe that this brand new scarlet mist anomaly will keep company with you during your playing of about 20 hours. 1.A unique system including turn base and barrage — turn-based barrage system. 1-1 What is the turn-based barrage system? To cut a long story short, it is a system syncretizing turn-based game and barrage. A system in which the barrages will move according to preset trajectory after players complete operation. A systemwhichletsplayersthink twice before every character’s every step so that their characters won’t be hurt by changing barrages. So this unique system requires players to have the ability of deducing situation they will face after several rounds and scan changes of battlefield in the dynamic perspective.Just think about how you try to guess your friend’s next step when playing chess, then you may understand the system better. ▲ This turn-based barrage system nearly like this in the game. 1-2 How can I enjoy the turn-based barrage system? The answer is the diversity of barrage itself. In this aspect, TouHou Project’s official games and other barrage games have given us a lot of reference. Barrages in the game can be classified as: regular barrages , random barrages , tracking barrages and blocking barrages .Meanwhile, bosses’skills can add more changes to barrages. Let’s see two examples. Rumia can hide barrages, which means palyers can’t see her barrages completely. As a result, players have to deduce trajectory of barrages according to their acquaintance with barrages and then dodge them. Hon Meirin is good at knockback, so chances are that even if players have dodged barrages, Hon Merin can still use her skills to beat them back to the area surrounded by barrages or even to a barrage. We hope that we can combine bosses’skills with rules of barrages to create more plentiful experience. ▲ Tetris barrages? Are you kidding me?(´_ゝ`) 1-3 How can we cope with barrages? We provide three ways: dodge , just stand still and elimination .Here we don’t to talk about the first and second ways more. As for the third way, players’ characters will have the ability of eliminating barrages. For example, we design some skills which allow players to eliminate barrages in a certain area, and some spell cards which can attack bosses while eliminating barrages in a large area. We believe that properly using skills of eliminating barrages while attacking bosses, together with barrage itself, will create something interesting. We hope we can make the system more attractive as possible as we can. ▲ Oh~ my friend, are you annoyed with being surrounded by barrages? Here is Master Spark, eliminates abundant barrages in a line, releases powerful blast to the maximum and leaves no side effects at the same time. Are you sure you can refuse such a mighty spell card? ▲ Besides active attacking skills, some supporting skills also have the effect of eliminating barrages. How to use these skills properly will become the core of the system 2.Six kinds of skills, weave , combine and mutate. We will spend most of time on developing skills in the following days. After all, combos between skills decide whether the game is attractive. So far, we’ve designed and classified skills as following: ▲ Attack,Instant damage without any cost. Meanwhile you can also recover your mana. But it will be restricted by distance. ▲ Defensive skills,Reduce damage from bosses’ attack. ▲ Barrage skills,Bosses only at present. Bosses will use barrages to fulfill the battlefield, surround players’ characters and finally kill them. ▲ Spell card,High damage, high cost and various additional effects. ▲ Summons skills,Bosses only. Bosses will summon servants to raise their damage. ▲ Supporting skills,Skills of coping with different situation and raising combating effect. 2-1 System of opponents’ skills As for opponents’skills, we preset three motivating method: RA(random and active) , CA(conditional and active) ,and CP(conditional and passive) .ere is brief explanation: Generally, opponents will randomly launch a skill randomly every round. When some conditions are met, opponents will launch one or several active skills. When some conditions are met, one or several passive skills will be motivated.种被动。 ▲ ur anonymous Rumia is killed by opponent’s combo of barrages, spell cards and environment restriction. 2-2 System of players’ skills or four skills. Attack has restriction on scope, skills will cost characters’ mana and defense has no restriction. Besides all above, there are other several rules: Restriction on scope. Some skills only have certain effective rounds. Some skills have CD. Some passive skills cannot be motivated inbattles but they will take effect continuously (For example, floating opponents won’t be influenced by environment.) What’s more, in our next developing step, we are considering letting players themselves choose skills ▲ Marisa can’t release ‘Master Spark’ due to CD of five rounds. 2-3 Servant system ——Icing on the cake To keep players from being bored with the pattern of fighting against bosses, bosses will summon two to four servants to combat together. Every servant has its respective action bar, which means players should regard each servant as an opponent. Servants have their own action patterns as well as interactive(with their masters of course) action patterns. How and when to cope with these servants properly will also be an interesting core remaining to be pondered on. So far, we can show you following information…… ▲ Reimu andher servants —— Red and white magatamas ▲ Marisa and her servants——Casket of Star ▲ Patchouil and her servants——Philosopher’s Stone 3.team , items and storyline exploration 3-1 System of team ‘TouHou Nil Soul’ is a turn-based barrage game requiring all characters ally against opponents. At most five characters are permitted in one team. More characters will be unlocked with the exploration of storyline. Each character has different position and feature. Using these features properly to foster strengths and circumvent weaknesses will make your combat more efficient. What’s more, each character will have following designing: Potential combating statistics. Three or four innate skills(we will improve this aspect in the following editions) Three slots for: weapons, armors and accessories. ▲ You can check and adjust characters’ status when you configure team for next battle. Grey characters are unavailable. 3-2 System of items We design the system of items of course. Putting different items into right slots can considerably raise characters’ statistics, which will do help to your following battles. Here is some information about items: The only way to gain items so far is: First, win a battle. Second, go to Kourindouand get some dormant items. Third, infuse ‘Nil Soul’ into items and waken them. Now you can use them. Wakened items have random statistics. Different levels will randomly drop different items. For example, if you get a Reimu’s weapon in ‘Hakurei Shrine’, then next time you may see this weapon in another level instead of ‘Hakurei Shrine’. The reason why we design this mechanism is that we hope we can avoid letting players play one level repeatedly just for one specific item. So far, each character has her private weapon but armors and accessories can be used universally All dormant items you get from all levels will only exist before next time you get new dormant items. In other words, if you don’t waken dormant items you get from the last battle during the period between the last battle and next battle, these dormant items will be replaced by new dormant items ▲ fter you win a battle, you can get some dormant items in Kourindou. Since the ‘Nil Soul’ is finite, it deserves to think twice before wakening items. 3-3 System of levels We design a map ranging from Hakurei Shrine to Scarlet Devil Mansion.What’s more, you will see some special landmarks on this map, they correspond to battlefields in official games.Yes, those familiar opponents will challenge you when you exploring the map. Here is the explanation in detail about this system: You can only unlock next area by defeat the boss of this area. You can challenge every area repeatedly. You will get random items from different area. Story of each area will only be motivated the first time you challenge the area What’s more, we are trying our best to polish this aspect and enrich players’ experience of exploring the map. ▲ Once you’ve explored the whole map, you will get a picture of part of Gensoukyo. By the way, we haven’t designed this picture completely on the basis of official games. 4.ther things we think we should display here 4-1 Characters in the official game ‘the Embodiment of Scarlet Devil’ are all available. Besides Reimu and Marisa, nine characters in ‘the Embodiment of Scarlet Devil’ will appear in our game. They will be unlocked with players’ exploration of storyline. ▲ The deblocking of two vampire bosses has some special conditions so we decide not to display their images here. 4-2 Humorous storyline We fill this game with a great deal of stories. While enjoying the main line, we hope these stories can make you smile knowingly. Yes, it is just a relaxing game, a pleasant game from the beginning to the end. So, you can motivate any story as you wish. 4-3 Salute the original music——Remix based on original music In recent years, the mainstream of composing TouHou fan music is reshaping original music. Actually, we’ve chosen a different way when we developing game music. We decide to use the remix adaption of original music (which is closer to original music). So far, we’ve completed 23 songs. Well, that’s not the end. This number is still raising.

Description from IGDB IGDB

Scarlet Devil Mansion is asking for trouble again. For the sake of convenience, vampire lord Reimilia Scarlet release scarlet mist to blind the sun. No doubt such stupid behavior will definitely result in a tragedy. Look! Reimu and Marisa are coming to teach her a lesson.

Storyline IGDB

For the sake of convenience, vampire lord Remilia Scarlet release scarlet mist to blind the sun. No doubt such stupid behavior will definitely result in a tragedy. Look! Reimu and Marisa are coming to teach her a lesson.

Basic Info
Release Date: February 28, 2020
IGDB ID: 114801
Additional Information
Release Date: February 28, 2020
IGDB ID: 114801
Платформы 1
PC
Genres 5
Role-playing (RPG) Shooter Strategy Turn-based Turn-based strategy (TBS)
Themes 2
Fantasy Indie
Player Perspectives 2
Bird view / Isometric Side view
Game Modes 1
Single player
Developers
Re零同人社

No description available

二色幽紫蝶

No description available

Publishers
二色幽紫蝶

No description available

Keywords
game 38048 be 24685 play 21097 video 18734 player 17513 develop 17064 new 16891 character 16396 feature 15873 release 15455 base 15453 use 15100 story 14536 make 14384 take 14371 time 14243 action 13662 battle 13420 explore 12690 fight 12555 series 12332 unique 11942 own 11404 system 10915 experience 10848 way 10761 different 10679 create 10589 combat 10402 include 10330 skill 9888 turn 9475 become 9243 level 9243 get 8930 weapon 8610 choose 8556 challenge 8526 follow 8376 ability 8197 item 8079 go 7710 against 7506 help 7417 powerful 7251 even 7236 friend 6991 come 6746 attack 6701 defeat 6547 unlock 6510 various 6407 change 6378 face 5920 complete 5898 allow 5778 team 5676 back 5559 boss 5549 work 5542 give 5523 day 5439 design 5376 long 5276 good 5205 large 5148 hide 5103 high 5081 Master 5026 see 4996 call 4960 interactive 4957 try 4901 part 4896 map 4839 original 4831 special 4776 move 4755 keep 4499 leave 4474 gain 4471 turn-base 4449 best 4424 together 4411 environment 4205 add 4173 side 4092 combine 4088 available 4020 area 4006 support 3943 enjoy 3918 ally 3773 last 3746 effect 3604 look 3552 group 3460 right 3405 let 3371 exploration 3323 provide 3276 don 3245 thing 3191 kill 3118 spell 3105 several 3090 next 3085 decide 3015 number 2947 improve 2938 range 2888 hour 2849 star 2849 mean 2833 show 2829 appear 2797 require 2775 win 2774 company 2670 damage 2649 strength 2625 dynamic 2617 card 2580 rule 2569 step 2562 certain 2555 stand 2525 armor 2498 additional 2497 put 2443 present 2369 again 2312 possible 2308 edition 2289 think 2286 soul 2265 line 2225 short 2217 lot 2213 kind 2191 pick 2153 detail 2132 chance 2129 hope 2090 perspective 2056 storyline 2021 defense 2017 course 2015 interest 2001 remain 2001 specific 1977 spend 1858 opponent 1847 adjust 1793 random 1777 summon 1758 influence 1756 raise 1699 core 1697 track 1683 launch 1669 beat 1663 avoid 1662 completely 1623 battlefield 1609 result 1599 fan 1570 drop 1557 situation 1509 word 1492 combo 1488 whole 1488 exist 1486 talk 1482 instead 1461 cut 1456 finally 1436 randomly 1426 red 1404 brand 1399 lord 1373 due 1356 information 1343 soldier 1297 sure 1297 example 1281 hell 1268 cost 1245 position 1237 official 1172 source 1161 display 1138 answer 1126 stone 1124 dodge 1120 surround 1096 understand 1094 block 1093 mighty 1072 active 1054 check 1039 period 1038 familiar 1023 potential 991 consider 977 operation 970 weakness 967 aspect 932 bullet 921 condition 900 reason 895 recover 877 ask 871 accord 850 white 848 believe 832 round 795 sun 795 status 771 ice 727 eliminate 713 bar 687 reduce 686 trouble 675 regular 673 pattern 672 picture 669 passive 667 maximum 663 vampire 631 behavior 624 generally 604 method 604 accessory 596 replace 575 slot 574 blast 565 distance 561 defensive 546 fulfill 507 kid 504 teach 498 weave 492 devil 489 mana 471 polish 447 float 429 statistic 422 yes 398 regard 388 haven 384 reference 384 bullet hell 380 mansion 378 private 377 bore 366 effective 333 mechanism 326 meanwhile 321 mutate 319 correspond 308 continuously 305 shrine 296 besides 282 spark 281 anomaly 265 instant 265 blind 254 chess 254 servant 253 mist 246 tragedy 238 enrich 234 infuse 231 efficient 216 refuse 212 hurt 202 basis 201 restrict 199 guess 197 brief 196 respective 195 restriction 194 definitely 186 doubt 182 deserve 176 landmark 167 scope 165 repeatedly 161 abundant 158 properly 155 scan 150 cop 149 con 146 lesson 146 configure 135 grey 135 touhou project 129 sake 128 attractive 121 shanghai 120 classify 118 convenience 115 annoy 114 diversity 114 unofficial 109 scarlet 106 foster 101 barrage 97 explanation 94 permit 89 tetri 88 dormant 87 stupid 87 preset 86 cope 79 cake 76 acquaintance 75 elimination 68 derivative 66 motivate 66 imu 63 embodiment 62 innate 60 philosopher 59 trajectory 58 unavailable 57 firmly 48 finite 46 anonymous 45 ponder 44 considerably 38 deduce 37 plentiful 37 conditional 31 universally 21 dummy 20 milium 13 circumvent 12 nil 11 casket 9 j-pop 8 like 0 waken 0