Frenzy Retribution
N/A
PC

Frenzy Retribution

Released: Nov 8, 2019
Genres:
Action Role-playing (RPG) Shooter
Themes:
Fantasy Indie Science fiction
Perspectives:
Third person
Game Modes:
Single player
Game Engines:
Unity
Description from Steam STEAM

A third-person fast-paced action game by the FrenzyZone team, where the player will play an orc girl in a sci-fi city. The hard-hitting style brought about by high punitiveness will force the player to understand the complete motion system of the game, making the depth of the game more prominent, and will bring more possibilities of repeated playability, and the stimulation brought by this difficulty. Will give players a higher sense of accomplishment and challenge. As a highly difficult game, we encourage players to be active in uninterrupted battles. The various elements of the game such as weapon activity and execution, counterattack, madness, etc. are all interlocking, so that the whole game is maintained. In the stimulating battle without a cold field. There is no heal item in this game. The only way to healing from the previous mistakes is to stop the battle to kill the enemy and use the 'execution' to kill the blood. This system will encourage the player to maintain. In the high-heat battle, but also said that in this battle, there is no option to retreat, the only way to win is to face the enemy and kill a bloody road. 'Execution': It is your only way to break the enemy. When the protagonist attacks the enemy, it will accumulate the enemy's 'stun value'. When the episode is full, it will trigger the dizzy state. At this time, the execution can make a quick and critical strike to the target; however, the enemy's 'dizziness value' will decrease with time. Players are constantly retreating in battle or unable to play high-connected attacks. The previously accumulated dizziness value will fall short, and even the enemy will enter a tricky 'crazy state.' In the execution of the action, the player will not receive any damage, and can also restore the blood volume, which is one of the main points of the combat system in this game; if this technology is used well, it can even be used to offset the enemy attack, or in the high-speed melee. Take a breather and regroup. 'Weapon Activity': Pleasing your weapons will make them even more deadly. The active class will directly reflect the player's combat performance. Maintaining the multi-variable COMBO will enhance the active class. As the class is higher, the damage and dizziness given by the weapon will increase, and even the super-high damage can occur. One hit will kill; but it should be noted that the activity will decrease with time, which means that if the player is constantly hit or throws out of the battle, the player will be in a difficult battle. 'Frenzy': Any trauma will only make your enemies more bloodthirsty. Like the players, the enemies of this game are fighting with the will to die, the enemy who is hurt will not retreat, but will enter the mad state, determined to go with you; the enemy in this state will be uninterrupted The crazy attack and the unstoppable brute force attack; if the player arbitrarily attacks, it will cause a lot of maddening enemies on the field, making the battle situation into an irreversible chaos. 'Beast mode': sacrifice your own attack power in exchange for a line of life. Accumulated activity to the third stage can enter the animalization mode, the protagonist will abandon the weapon to extend the claw from the mechanical prosthetic limb, attack the enemy at high speed, and greatly increase the dizziness value and slightly restore the blood volume during the animalization, but the damage Will be reduced; in this state the main character will be hit more damage, although it is a life-saving straw in a critical moment, but it is also a double-edged sword. 'Counterattack': Insight into your enemy, attack with a precise timing, and reverse the battle. Dashing is useful, but the effectiveness of counterattacks is even more deadly. In the game, players can attack almost all the enemy's attacks, so as to break the damage and cause the enemy to stun; but the timing is quite demanding, a failure will make you seriously injured, even lost a small Life. This technique requires the player to see through the enemy's attack and launch it early. Even when the most accurate timing is launched, it can even make a perfect counterattack, greatly increasing the dizziness and immediately killing the enemies in front of you. 'Chain execution': The fearless knife peaks and rains, turning the battlefield into human purgatory. Entering the mad enemy will make an unstoppable brute force attack, even the ordinary counterattack can not offset all the damage, is one of the most deadly threats on the field; if the player chooses to face the enemy positively, the timing is extremely accurate After launching a perfect counterattack, it will result in a highly executed chain execution, ignoring any state of all enemies, and ending any unfortunate enemies on your field. The number of chains in the chain execution will depend on your active level. If the player is lucky enough to trigger a massacre that may even cause the battle to be emptied instantly, it is a high-risk and high-paying representative in the game. 'Organizational Weapon': Smoothly transforms weapon types in two modes. The combination of traditional Japanese-style cold weapons and science fiction organs, players can smoothly switch between the two weapons. The protagonist holds a deformable jet samurai sword and a mechanical scabbard to eject the enemy's attack by speeding up the samurai knives and the mechanical scabbard of the bulletable switch section. This design is not a simple styling feature, but the use of science fiction organs to enable the protagonist to achieve the difficult and gorgeous action that ordinary cold weapons can not make, and to turn the system of switching weapons into a special attack action rather than incompatible with the combat system. Additional system. The jet samurai sword can be combined with a mechanical scabbard with a muzzle to form a shelling knife for the knife side. The two types have different attack speed, damage and various values; and two types of weapons Combine taps, hits, special attacks, deformations, and dodge attacks to create a variety of moves. ' Injection Samurai Knife ': Modularize the samurai sword machine and install a small turbo nozzle on the back of the knife, start acceleration in the slash or use the jet to move at high speed, and use the jet samurai knife to have a faster speed. Attack speed and high flexibility, but the weapon attack range is short, relying on its mobility to achieve more flexible links. ' Mechanical Scabbard ': It is a small hand-held railgun. It is a combination of the upper handle rail and the lower handle rail. There is a trigger next to the sheath, which gives the enemy unexpected surprises in the link. From the shelling, the scabbard can be used as a crowbar to attack the enemy. ' Cannon Slash ': Connect the mechanical scabbard to the tail of the samurai sword to form a sickle in the medium-long attack range. The rear muzzle can be used as a weapon and can also be used as a propeller to spur a large number of enemies in a chaotic war. The use of a cannon has a high range and range attack, but the swinging action is large and lacks maneuverability. 'The enemy': The army of iron and blood will come to you. The protagonist has an agile body and powerful weapons, but the enemy is not a fuel-efficient lamp. The various types of enemies and armor match each other, and special elite enemies, composed of various configurations of troops, near and medium-range different positioning enemy People walk and match each other and surround the attack. 'City': A mechanical demon that travels through the labyrinth and sighs. The player operates the protagonist and breaks through the barriers in the city. The level is designed as a three-dimensional map that echoes the front and back. You can see the scene of the battle just in the back of the checkpoint, which makes people know clearly that they are fighting in the same city. .

Description from IGDB IGDB

This hardcore hard style with high penalty and high reward requires players to deeply understand the complete motion system and various values, weapon activity, counterattack, enemy fury and execution, etc., with the uninterrupted fast-paced attack and defense of the enemy and the enemy, let the player experience Stimulating battle.

Basic Info
Release Date: November 8, 2019
IGDB ID: 122306
Additional Information
Release Date: November 8, 2019
IGDB ID: 122306
Платформы 1
PC
Genres 3
Action Role-playing (RPG) Shooter
Themes 3
Fantasy Indie Science fiction
Player Perspectives 1
Third person
Game Modes 1
Single player
Developers
FrenzyZone Gameworkshop

No description available

Keywords
game 38048 be 24685 play 21097 video 18734 player 17513 character 16396 feature 15873 use 15100 make 14384 take 14371 time 14243 action 13662 battle 13420 enemy 12654 fight 12555 own 11404 out 10969 system 10915 experience 10848 power 10813 way 10761 different 10679 create 10589 combat 10402 turn 9475 level 9243 know 8866 life 8747 weapon 8610 choose 8556 challenge 8526 item 8079 go 7710 powerful 7251 even 7236 style 6795 come 6746 attack 6701 various 6407 element 6328 full 6113 start 6004 face 5920 complete 5898 bring 5858 end 5784 team 5676 save 5646 back 5559 give 5523 person 5466 design 5376 mode 5317 people 5301 force 5284 long 5276 main 5210 large 5148 city 5126 war 5113 high 5081 see 4996 map 4839 special 4776 move 4755 lose 4740 point 4738 switch 4713 variety 4345 online 4306 type 4175 human 4139 side 4092 combine 4088 travel 3992 form 3853 hand 3789 japanese 3679 class 3554 fast 3536 list 3530 reward 3524 small 3459 fall 3450 simple 3432 increase 3426 let 3371 early 3299 option 3294 state 3213 break 3132 kill 3118 write 3097 girl 3090 next 3085 enter 3040 number 2947 range 2888 mean 2833 require 2775 win 2774 stop 2755 sword 2685 damage 2649 die 2593 demon 2542 enhance 2518 hold 2515 armor 2498 additional 2497 army 2447 protagonist 2447 receive 2372 hard 2363 enough 2329 depth 2317 pace 2263 combination 2248 line 2225 short 2217 lot 2213 depend 2190 match 2154 determine 2125 cause 2114 deadly 2087 occur 2035 technology 2030 defense 2017 chaos 2013 difficulty 1976 difficult 1962 hit 1954 scene 1940 previous 1932 super 1854 threat 1848 perfect 1837 restore 1799 body 1763 moment 1734 say 1687 medium 1673 traditional 1671 launch 1669 strike 1655 speed 1651 please 1636 fast pace 1627 battlefield 1609 result 1599 blood 1536 field 1520 situation 1509 combo 1488 whole 1488 machine 1465 note 1446 heal 1416 pay 1366 achieve 1361 throw 1345 melee 1335 beast 1330 science 1326 low 1312 walk 1296 transform 1283 slash 1250 position 1237 target 1214 quick 1191 activity 1189 stun 1187 connect 1170 stage 1168 surprise 1167 risk 1149 directly 1135 episode 1134 sense 1134 possibility 1133 dodge 1120 fiction 1117 abandon 1115 surround 1096 understand 1094 edge 1089 trigger 1078 highly 1070 rather 1063 active 1054 value 1006 chain 942 unexpected 930 link 925 maintain 900 performance 865 elite 864 previously 832 road 825 fuel 819 constantly 794 enable 794 operate 791 demand 751 critical 744 technique 742 compose 740 front 722 cold 706 sacrifice 705 handle 702 useful 699 reduce 686 troop 686 ordinary 678 hardcore 651 labyrinth 622 double 618 exchange 597 rely 581 execute 575 motion 563 reflect 562 dash 559 unstoppable 553 crazy 538 extend 535 section 529 rain 526 encourage 509 orc 507 extremely 501 iron 501 dimensional 497 mistake 493 chaotic 480 repeat 480 lack 475 deeply 457 magazine 439 echo 429 accumulate 425 peak 425 madness 423 volume 423 immediately 419 failure 405 unable 397 empty 395 bloody 387 heat 376 mad 371 gorgeous 367 greatly 359 swing 347 mechanical 342 youtube 341 cannon 339 instantly 339 special attack 334 flexible 329 upper 321 lucky 314 tap 314 slightly 307 samurai 295 precise 284 barrier 281 decrease 269 knife 252 insight 246 ignore 245 fury 242 tail 242 accurate 240 retreat 240 claw 235 brute 220 efficient 216 reverse 215 effectiveness 205 hurt 202 agile 194 bloodthirsty 192 seriously 187 execution 182 fearless 182 shell 177 checkpoint 174 counterattack 168 journalist 164 tricky 163 injure 161 configuration 159 penalty 154 smoothly 152 install 146 organ 135 variable 132 limb 130 mobility 129 madden 128 prominent 127 jet 124 trauma 124 accomplishment 119 representative 118 unfortunate 115 rail 109 massacre 108 purgatory 96 clearly 92 flexibility 91 newspaper 86 frenzy 70 lamp 70 rear 63 stimulate 62 irreversible 47 dizzy 44 spur 39 acceleration 34 positively 29 crowbar 28 straw 28 regroup 27 offset 26 interlock 24 uninterrupted 24 injection 21 eject 20 dizziness 18 sickle 18 breather 17 deformation 16 maneuverability 16 propeller 15 sigh 12 prosthetic 11 incompatible 10 muzzle 10 arbitrarily 9 organizational 8 nozzle 5 like 0 sheath 0 stimulation 0