Archaelund
N/A
PC

Archaelund

Released: Jan 8, 2024
Genres:
Grid-Based Open World Role-playing (RPG) Squad Management Turn-based
Themes:
Fantasy
Perspectives:
Bird view / Isometric First person
Game Modes:
Single player
Description from Steam STEAM

Archaelund is a roleplaying game with deep classic roots but also exciting innovations to bring you the ultimate adventure. Exploration as you remember it: you can play Archaelund your own way. Take your party of adventurers through a vast open world and explore as you wish, find awesome secrets and run into unexpected trouble, get involved in conflicts or just pursue your own goals and discover what lies beyond the horizon. Unique dual perspective: just as the best classics did, you'll be able to explore the world of Archaelund in immersive first-person, wondering what lies behind each corner of the dungeon. When combat starts, the view seamlessly changes to top-down perspective, and you'll issue orders to your party, placing them over a battle grid to face your enemies in a deeply strategic turn-based combat. Deep and engaging character progression: a career-based system will have your characters start out as street ruffians, squires, hunters or even beggars; later on you can move into new career, including advanced ones like Knight, Loreseeker, Assassin or Battlemage. A character might leave behind its humble origins, but those days might bring in unique talents to your advantage! Deadly battles with a focus on strategy: a non-inflationist, bounded system will ensure that every battle matters, and every opponent is scary. When your characters advance in levels, you'll gain new tactical options to defeat your enemies, not just increased numbers. An expansive world, handcrafted in detail: Archaelund is big enough to lose yourself in; yet everywhere you go you'll meet people to talk to, unique quests to complete, mysteries to solve and, of course, battles to fight and treasures to loot. Background: the Fall and the Exile The Andorian Empire united the whole human race under the same proud banner for millenia, until a magical cataclysm brought the Horrors from another world. The Empire and most of the human race was annihilated in just a few days; only a few hundred ships could escape to the savage island of Varannar, a distant imperial colony beyond the western ocean. The refugees endured the hardships and tried to rebuild their old civilization, but never again stood united under the Imperial banner. The newly founded Exiled Kingdoms bore the scars of the Fall, each of them in a different way. Varsilia, the mightiest and noblest of the Kingdoms, became grotesquely obsessed over Imperial history and preserving its traditions. Ilmarans turned into fanatical zealots of a new faith, while in Thuram, the remnants of the Imperial Wizards established a magocracy that disregards all matters except the arcane, and quickly declined into endogamy. On the west, the Kingdom of Mercia had emerged from the surviving Imperial Legions, establishing a nightmarish rule based on slavery and arbitrary discipline. The four Kingdoms held irreconcilable views and ambitions, and locked together in a small and hostile land as they were, they often plotted against each other or even clashed openly in the battlefield. It seemed as if a perpetual cycle of war, famine and misery would become mankind's unavoidable fate. Archaelund, mankind's new frontier The future of the Kingdoms, however, brightened up generations later when a sea route to the old continent of Andoria was discovered, and it was proved that the Horrors were no more. Most of the old continent appeared to be an uninhabitable wasteland, but finally a vast and fertile coastal region was found: Archaelund. For the first time in a long time humanity left aside the old grudges and obsessions and looked up to the future. Expeditions were arranged, and thousands of colonists, soldiers, adventurers and rogues embarked to Archaelund. The promises of land, riches and Imperial relics excited the imagination and ambition of thousands, from mere farmers to noble second-sons. The re-colonization of Archaelund went on but the Exiles had to face many obstacles they had not foreseen. The Horrors may be no more, but they left behind a scarred world where eldritch energies and warped monsters roam the lands, and imperial ruins are often an unpredictable arcane hazard. Conflict between the Kingdoms is still very alive, and to make things worse, a subterranean race called the Geldryn (once slaves to the Andorian Empire) now aspires to inherit the surface world, and raise against the Exiles with increasing might. Despite all the dangers, Archaelund is still a land of adventure and opportunity. Just like many others before, your party of adventurers has finally saved up enough money to embark and sail East. The Silver Star has crossed the Andor Sea for two weeks, when you catch the first glimpse of the ancient land of your ancestors, unimpressed by its mundane visage. Little you suspect that, very soon, you're going to get involved in a plot that traces back to the terror of the final days of the Empire, and now threatens to destroy the remnants of civilization...

Description from IGDB IGDB

Explore a vast open world and crawl through dungeons in first person, then fight tactical turn-based battles from a top-down perspective. Guide your adventuring party through Archaelund, mankind's last frontier, and uncover its many secrets.

Storyline IGDB

Background: the Fall and the Exile The Andorian Empire united the whole human race under the same proud banner for millenia, until a magical cataclysm brought the Horrors from another world. The Empire and most of the human race was annihilated in just a few days; only a few hundred ships could escape to the savage island of Varannar, a distant imperial colony beyond the western ocean. The refugees endured the hardships and tried to rebuild their old civilization, but never again stood united under the Imperial banner. The newly founded Exiled Kingdoms bore the scars of the Fall, each of them in a different way. Varsilia, the mightiest and noblest of the Kingdoms, became grotesquely obsessed over Imperial history and preserving its traditions. Ilmarans turned into fanatical zealots of a new faith, while in Thuram, the remnants of the Imperial Wizards established a magocracy that disregards all matters except the arcane, and quickly declined into endogamy. On the west, the Kingdom of Mercia had emerged from the surviving Imperial Legions, establishing a nightmarish rule based on slavery and arbitrary discipline. The four Kingdoms held irreconcilable views and ambitions, and locked together in a small and hostile land as they were, they often plotted against each other or even clashed openly in the battlefield. It seemed as if a perpetual cycle of war, famine and misery would become mankind's unavoidable fate. Archaelund, mankind's new frontier The future of the Kingdoms, however, brightened up generations later when a sea route to the old continent of Andoria was discovered, and it was proved that the Horrors were no more. Most of the old continent appeared to be an uninhabitable wasteland, but finally a vast and fertile coastal region was found: Archaelund. For the first time in a long time humanity left aside the old grudges and obsessions and looked up to the future. Expeditions were arranged, and thousands of colonists, soldiers, adventurers and rogues embarked to Archaelund. The promises of land, riches and Imperial relics excited the imagination and ambition of thousands, from mere farmers to noble second-sons. The re-colonization of Archaelund went on but the Exiles had to face many obstacles they had not foreseen. The Horrors may be no more, but they left behind a scarred world where eldritch energies and warped monsters roam the lands, and imperial ruins are often an unpredictable arcane hazard. Conflict between the Kingdoms is still very alive, and to make things worse, a subterranean race called the Geldryn (once slaves to the Andorian Empire) now aspires to inherit the surface world, and raise against the Exiles with increasing might. Despite all the dangers, Archaelund is still a land of adventure and opportunity. Just like many others before, your party of adventurers has finally saved up enough money to embark and sail East. The Silver Star has crossed the Andor Sea for two weeks, when you catch the first glimpse of the ancient land of your ancestors, unimpressed by its mundane visage. Little you suspect that, very soon, you're going to get involved in a plot that traces back to the terror of the final days of the Empire, and now threatens to destroy the remnants of civilization...

Basic Info
Release Date: January 8, 2024
IGDB ID: 127438
Additional Information
Release Date: January 8, 2024
IGDB ID: 127438
Платформы 1
PC
Genres 5
Grid-Based Open World Role-playing (RPG) Squad Management Turn-based
Themes 1
Fantasy
Player Perspectives 2
Bird view / Isometric First person
Game Modes 1
Single player
Developers
4 Dimension Games

No description available

Publishers
4 Dimension Games

No description available

Keywords
game 38048 be 24685 world 21802 play 21097 new 16891 character 16396 base 15453 adventure 14593 make 14384 take 14371 time 14243 battle 13420 find 12717 explore 12690 enemy 12654 fight 12555 unique 11942 own 11404 out 10969 system 10915 way 10761 different 10679 combat 10402 include 10330 build 9952 turn 9475 become 9243 level 9243 get 8930 go 7710 monster 7516 against 7506 quest 7463 place 7453 even 7236 discover 7020 defeat 6547 change 6378 secret 6119 dungeon 6051 start 6004 open 5990 magic 5965 face 5920 complete 5898 bring 5858 strategy 5823 land 5816 save 5646 run 5583 back 5559 person 5466 day 5439 survive 5386 people 5301 long 5276 war 5113 call 4960 try 4901 order 4874 move 4755 late 4742 lose 4740 deep 4732 meet 4550 leave 4474 gain 4471 turn-base 4449 best 4424 together 4411 classic 4400 uncover 4344 human 4139 mystery 4022 ancient 4009 focus 3761 last 3746 solve 3705 party 3696 tactic 3575 look 3552 small 3459 fall 3450 increase 3426 old 3418 destroy 3359 engage 3347 exploration 3323 horror 3313 option 3294 tactical 3273 future 3254 fate 3253 able 3231 thing 3191 kingdom 3187 advance 3104 embark 3063 rich 3017 treasure 2954 number 2947 magical 2931 star 2849 appear 2797 loot 2762 escape 2755 vast 2742 strategic 2731 unite 2688 goal 2685 rule 2569 ultimate 2561 stand 2525 hold 2515 island 2505 history 2451 race 2422 big 2407 final 2346 enough 2329 again 2312 danger 2258 plot 2255 detail 2132 region 2113 deadly 2087 ruin 2079 perspective 2056 course 2015 excite 2003 hundred 1997 progression 1903 guide 1869 immersive 1853 opponent 1847 knight 1808 involve 1790 empire 1757 money 1707 rogue 1706 adventurer 1705 ship 1703 raise 1699 view 1667 lie 1645 battlefield 1609 opportunity 1600 matter 1599 humanity 1591 bad 1549 catch 1544 advantage 1541 generation 1514 seem 1511 soon 1497 whole 1488 talk 1482 finally 1436 farm 1409 remember 1407 energy 1386 alive 1349 sea 1337 conflict 1335 turn-based combat 1331 quickly 1319 tradition 1303 soldier 1297 thousand 1271 ensure 1245 threaten 1234 corner 1225 wizard 1219 background 1210 hunter 1182 civilization 1179 prove 1129 continent 1124 wish 1123 top-down 1104 hostile 1102 mighty 1072 obstacle 1065 surface 1044 street 1024 roam 1000 establish 960 cross 945 talent 941 relic 939 origin 935 unexpected 930 emerge 899 cycle 896 crawl 863 grid 854 lock 853 rebuild 765 wonder 752 imagination 748 issue 732 distant 712 promise 710 ocean 689 trouble 675 western 655 assassin 651 pursue 617 despite 603 son 590 newly 588 career 566 wasteland 541 expansive 539 expedition 538 west 532 sail 526 week 517 clash 513 colony 503 unpredictable 501 noble 499 route 494 except 490 east 478 legion 472 root 470 terror 464 awesome 463 mankind 459 deeply 457 silver 446 roleplay 431 handcraft 423 frontier 409 faith 408 arcane 393 endure 391 everywhere 388 imperial 384 remnant 378 ambition 375 warp 373 bore 366 hazard 365 dual 339 scar 339 arrange 335 another world 333 horizon 333 inherit 314 humble 304 exile 289 trace 283 preserve 276 slave 273 farmer 270 aside 265 savage 255 suspect 230 annihilate 214 discipline 201 proud 201 aspire 200 innovation 199 banner 196 mere 195 scary 194 nightmarish 192 glimpse 164 decline 161 cataclysm 156 ancestor 152 hardship 143 obsess 124 subterranean 117 eldritch 114 colonist 109 coastal 108 mundane 102 refugee 93 obsession 87 colonization 66 perpetual 65 famine 62 fertile 55 slavery 54 misery 52 grudge 51 squire 51 fanatical 49 openly 48 beggar 40 foresee 38 zealot 35 disregard 33 arbitrary 30 visage 29 unavoidable 28 uninhabitable 25 brighten 16 ruffian 9 grotesquely 8 found 0 like 0