Escape from Ragor: Megrim's Rache
N/A
DOS

Escape from Ragor: Megrim's Rache

Released: Jan 1, 1994
Genres:
Grid-Based Puzzle Role-playing (RPG)
Themes:
Fantasy
Perspectives:
First person
Game Modes:
Single player
Description from IGDB IGDB

Escape from Ragor is a german fantasy role playing game, a typical dungeon crawler with tile-based movement and real-time combat. You're thrown into the labyrinthine dungeons of Castle Ragor and must now get out, overcoming the traps and obstacles set by its nefarious master, Megrim. Explore the walls of Ragor and find an exit. That will not be easy as your jailer tries to confuse and mislead you, and the dungeons are full of Megrim's minions and dangerous monsters. The game is controlled entirely with the mouse, which is used to interact with the environment, manipulate inventory items and move the character around by clicking the navigational arrows on the interface. You can use items like spells, healing potions and poisons in fights with the enemies. Combat flows in real time and the outcome of any encounter ultimately depends on how fast you click the attack button, located in the centre of the navigational arrows. The simple combat system automatically uses an offensive magic spell if one is selected and there is enough mana, and otherwise switches to conventional weapons if such are available and readied (held in the player character's hands). Exploration is much simplified thanks to the built-in automap, which also highlights fake walls and switches for the player's convenience. If a tile currently occupied by the player contains any items that can be picked, an eye icon will pop up on the interface, with the items then shown in a separate small window. Some tiles have a red banner with a golden question mark, which when activated will display messages, often coming from Megrim, the main antagonist of the game, and sometimes hints. Unlike many dungeon crawlers of this type, there is no party but only one player character, and no character generation. The only choice given to the player is that of the protagonist's sex, which does not affect starting stats. Experience is gained by the usual means of killing monsters. Escape from Ragor has a hunger/thirst system, with hunger and thirst levels displayed on the character screen. These can be replenished by using food and drink found in the dungeon. You get a flask of water at the start, which may be later refilled in fountains that are found in some areas of the dungeon.

Storyline IGDB

Escape from Ragor is a german fantasy role playing game, a typical dungeon crawler with tile-based movement and real-time combat. You're thrown into the labyrinthine dungeons of Castle Ragor and must now get out, overcoming the traps and obstacles set by its nefarious master, Megrim. Explore the walls of Ragor and find an exit. That will not be easy as your jailer tries to confuse and mislead you, and the dungeons are full of Megrim's minions and dangerous monsters. The game is controlled entirely with the mouse, which is used to interact with the environment, manipulate inventory items and move the character around by clicking the navigational arrows on the interface. You can use items like spells, healing potions and poisons in fights with the enemies. Combat flows in real time and the outcome of any encounter ultimately depends on how fast you click the attack button, located in the centre of the navigational arrows. The simple combat system automatically uses an offensive magic spell if one is selected and there is enough mana, and otherwise switches to conventional weapons if such are available and readied (held in the player character's hands). Exploration is much simplified thanks to the built-in automap, which also highlights fake walls and switches for the player's convenience. If a tile currently occupied by the player contains any items that can be picked, an eye icon will pop up on the interface, with the items then shown in a separate small window. Some tiles have a red banner with a golden question mark, which when activated will display messages, often coming from Megrim, the main antagonist of the game, and sometimes hints. Unlike many dungeon crawlers of this type, there is no party but only one player character, and no character generation. The only choice given to the player is that of the protagonist's sex, which does not affect starting stats. Experience is gained by the usual means of killing monsters. Escape from Ragor has a hunger/thirst system, with hunger and thirst levels displayed on the character screen. These can be replenished by using food and drink found in the dungeon. You get a flask of water at the start, which may be later refilled in fountains that are found in some areas of the dungeon.

Basic Info
Release Date: January 1, 1994
IGDB ID: 129405
Additional Information
Release Date: January 1, 1994
IGDB ID: 129405
Платформы 1
DOS
Genres 3
Grid-Based Puzzle Role-playing (RPG)
Themes 1
Fantasy
Player Perspectives 1
First person
Game Modes 1
Single player
Developers
Motelsoft

No description available

Publishers
tewi publishing GmbH

No description available

Keywords
game 38048 be 24685 play 21097 player 17513 character 16396 base 15453 use 15100 time 14243 find 12717 explore 12690 enemy 12654 fight 12555 set 12525 role 12250 out 10969 system 10915 experience 10848 combat 10402 build 9952 level 9243 get 8930 weapon 8610 control 8462 item 8079 monster 7516 fantasy 6850 come 6746 attack 6701 full 6113 dungeon 6051 start 6004 magic 5965 choice 5875 window 5708 give 5523 main 5210 real 5094 Master 5026 try 4901 move 4755 late 4742 switch 4713 encounter 4611 gain 4471 environment 4205 type 4175 available 4020 area 4006 hand 3789 party 3696 fast 3536 small 3459 simple 3432 exploration 3323 kill 3118 spell 3105 mean 2833 show 2829 dangerous 2814 escape 2755 trap 2728 easy 2662 contain 2660 hold 2515 protagonist 2447 stats 2410 enough 2329 interact 2247 depend 2190 pick 2153 real-time 2097 select 2004 overcome 1909 screen 1823 affect 1817 eye 1765 movement 1701 food 1650 currently 1619 water 1522 castle 1520 generation 1514 click 1482 wall 1470 heal 1416 red 1404 throw 1345 entirely 1253 thank 1226 mark 1181 unlike 1143 mouse 1142 display 1138 obstacle 1065 button 1050 potion 1032 question 1018 separate 1009 inventory 971 outcome 960 dungeon crawler 934 interface 868 locate 821 activate 819 golden 806 automatically 799 flow 663 ultimately 653 manipulate 605 drink 585 arrow 535 hunger 534 otherwise 521 minion 509 poison 482 message 475 mana 471 german 442 hint 413 highlight 398 offensive 394 sex 390 tile 386 typical 383 exit 372 pop 321 real-time combat 321 simplify 311 thirst 299 occupy 298 icon 295 navigation 228 confuse 214 usual 211 antagonist 210 replenish 210 convention 197 banner 196 nefarious 141 centre 138 convenience 115 labyrinthine 112 fake 98 conventional 95 refill 84 tile base 72 fountain 67 flask 34 mislead 19 navigational 11 found 0 like 0