School of Magic
Genres:
Themes:
Perspectives:
Game Modes:
Game Engines:
Description from Steam STEAM
What if Diablo was a deckbuilder? School of Magic lets you create a new character every run and carve through enemies for loot and power. Leveling is its own deckbuilding system : At each level one card disappears The rest grow stronger Three new ones are added Do you play it safe or push your luck for something bigger? The result is a unique skill tree in every run . Before each run, you don’t pick a rigid class — you build one yourself. By assembling a spell deck, you decide which abilities can appear, almost like crafting a personal Magic deck. This freedom adds a whole new layer of metagame strategy to the deckbuilding genre. Every decision shapes not only how you carve through hordes of enemies, but also how you’ll survive the bosses that push your build to its limits. School of Magic brings its world to life as you experiment, fail, and try again. Every run unlocks new cards and new story fragments, so even defeat pushes the tale forward. With endless combinations and broken builds waiting to be discovered, no two runs will ever feel the same. Credits Music Matthias Riegler Dominik Giesriegl Sound Design Emanuel Fitz (EFsound) Everything Else Nikolas Crisci
Description from IGDB IGDB
Basic Info
Additional Information
Платформы 1
Genres 3
Themes 1
Player Perspectives 1
Game Modes 1
Developers
PartTimeIndie
No description available
Publishers
PartTimeIndie
No description available
Keywords