Atria II: The Ressurection
N/A
PC

Atria II: The Ressurection

Release Date Unknown
Genres:
Role-playing (RPG) Turn-based
Themes:
Fantasy Indie
Description from IGDB IGDB

The sequel to Jamie's first game also ditches pixel art for render graphics, and puts much more emphasis on the brawler combat, complete with 2-player coop. The overworld is a single screen now, and squares have to be unlocked by using "map chips" on them. Dungeons are one screen mazes, too, but you only ever see the character's immediate surroundings, the rest of the building is veiled in darkness. Every step here consumes torches, and the player is forced to leave the dungeon when they run out. The combat unfortunately is not that much enhanced over the predecessor, and even feels a little more stiff. Special move input is not very intuitive, and one has to hold the attack button for a second to access spell selection and AI settings in real time. The game is also not as story driven, instead the party just runs around menu based villages, takes jobs from local hero guilds and runs around the map for more fighting.

Basic Info
Release Date: Unknown
IGDB ID: 146379
Additional Information
IGDB ID: 146379
Платформы 1
PC
Genres 2
Role-playing (RPG) Turn-based
Themes 2
Fantasy Indie
Developers
Jamie System Development

No description available

Publishers
KS Media

No description available

Keywords
game 38048 be 24685 world 21802 player 17513 character 16396 base 15453 use 15100 story 14536 take 14371 time 14243 fight 12555 out 10969 combat 10402 build 9952 even 7236 attack 6701 hero 6580 unlock 6510 dungeon 6051 complete 5898 run 5583 force 5284 art 5167 real 5094 see 4996 map 4839 special 4776 move 4755 leave 4474 party 3696 drive 3489 graphic 3143 spell 3105 access 3054 feel 2822 sequel 2646 step 2562 enhance 2518 hold 2515 put 2443 village 2376 job 2183 darkness 2147 screen 1823 pixel 1807 local 1748 ai 1615 instead 1461 rest 1399 square 1255 darknes 1185 pixel art 1129 button 1050 menu 996 guild 991 consume 874 selection 787 maze 632 render 619 predecessor 589 input 529 overworld 502 intuitive 431 emphasis 406 surroundings 400 chip 374 unfortunately 285 veil 199 brawler 187 story driven 178 coop 155 immediate 128 torch 123 ditch 70 single screen 28 stiff 19