Real Life
N/A
PC

Real Life

Released: Mar 15, 2024
Genres:
Open World Roguelike / Roguelite Role-playing (RPG) Squad Management Visual Novel
Themes:
Drama
Game Modes:
Player vs Player (PvP) Single player
Description from Steam STEAM

You find yourself in a dark labyrinth dungeon, you need to find the key and defeat the boss to go to the next level or return to the tavern with the loot. The deeper you go down, the more dangerous the enemies become, but the reward is better. When you die, you lose everything and are revived in the nearest tavern penniless. You will have to find out what this place is and if it has a 'bottom'. The most important thing to remember is that the most dangerous enemy in the dungeon is a 'human'. The development of the game is divided into two stages Roguelike and Mmorpg. 1. Roguelike is based on procedurally generated mazes, I will be adding all the mechanics that I have planned, as well as maze modes. When all this is done and the balance including PVP between classes and builds is fine tuned, I will move on to the second part of the Mmorpg. 2. Mmorpg will be based on Roguelike, without progression transfer, in fact there will be 2 different games in one client. With open world, siege and node systems, city management. For the base of atmosphere and experience for players taken from various anime in the style of SAO 'sword art online' and other similar anime about dungeons and survival in them. Also various works of litrpg such as 'Moon Sculptor' or 'Heart of the Dragon' Games that inspired me, let's say references that I look up to and try to carry over the best. Ragnarok, Lineag2, Aion. Diablo, The Witcher, The Elder Scrolls. Elden Ring. The first thing I want to say is that I am making a game for myself, the game of my dreams), because I am disappointed in the game industry in pursuit of fashion trends and okazualivanie everything. I want to create a game with an old-school hardcore feel, where you don't play and live it, and your time spent isn't devalued by people. Where you find friends, enemies, love, join guilds, meet in real life. You can go alone, or you can team up with a friend, but be careful, because a friend can shoot you in the back and take your drop. You can meet with another group in the depths of the labyrinth, and kill them, taking everything, but the value can be huge, you can negotiate with the strong and separate for a fee or together to defeat the boss, and then be what will be. The main thing in time to stop and after killing the boss to return to the tavern to exchange the drop for the necessary and become stronger. And here you are with your friends in full equipment ready to go further. Here at death you lose everything and maybe even your friends. Welcome to my world of Real Life. I also want to clarify, in all games I play as a sapparent, I am generally a good hitter), and I really like crafting. These aspects will be given a lot of attention. What this means, means that hit is a team player, and I will strive for that balance that good players in the team, but playing not coherently, will lose, average players, but playing as a team. Solo players will also have a place, but will need to have a high skill game. There will be worked out team play, but choose your party wisely, because there is a 'fire on their own' On the complexity of the game will be reminiscent of Souls like games. Will there be Pay2win? I want to say that everyone has a different concept of what Pay2win is. But since I'm making the game for myself, I just hate Pay2win. The monetization method will be as follows, but can change if it works out, the game itself will be free 'if we can effectively fight cheaters and bots' and there will be a subscription. The subscription will include, x2 drop 'Core' is the core of monsters, local currency, falls from each 1 pc. Also, such as increased carry weight, about 10-20% of the base weight. Maybe an extra warehouse or room in the tavern. And of course cosmetic

Description from IGDB IGDB

Survive the dungeon and return to the tavern with loot to go farther, or die alone and lose everything.

Basic Info
Release Date: March 15, 2024
IGDB ID: 292273
Additional Information
Release Date: March 15, 2024
IGDB ID: 292273
Платформы 1
PC
Genres 5
Open World Roguelike / Roguelite Role-playing (RPG) Squad Management Visual Novel
Themes 1
Drama
Game Modes 2
Player vs Player (PvP) Single player
No Companies Available

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Keywords
game 38048 be 24685 world 21802 play 21097 video 18734 player 17513 develop 17064 feature 15873 release 15455 base 15453 story 14536 make 14384 take 14371 time 14243 find 12717 enemy 12654 fight 12555 set 12525 own 11404 out 10969 system 10915 experience 10848 different 10679 create 10589 combat 10402 include 10330 build 9952 skill 9888 become 9243 level 9243 get 8930 know 8866 life 8747 choose 8556 follow 8376 item 8079 go 7710 monster 7516 place 7453 help 7417 even 7236 journey 7086 friend 6991 style 6795 defeat 6547 need 6461 live 6448 various 6407 change 6378 element 6328 full 6113 dungeon 6051 start 6004 open 5990 dark 5689 team 5676 run 5583 back 5559 boss 5549 work 5542 give 5523 survive 5386 mode 5317 people 5301 main 5210 good 5205 free 5186 join 5176 art 5167 craft 5161 city 5126 real 5094 high 5081 great 5034 try 4901 part 4896 version 4816 special 4776 move 4755 lose 4740 deep 4732 want 4676 key 4635 meet 4550 best 4424 together 4411 uncover 4344 online 4306 shoot 4212 add 4173 grow 4154 human 4139 strong 4050 mechanic 4047 inspire 3957 support 3943 progress 3887 equipment 3851 ally 3773 focus 3761 return 3757 party 3696 love 3599 class 3554 look 3552 reward 3524 group 3460 fall 3450 death 3432 increase 3426 development 3412 survival 3396 let 3371 everything 3369 plan 3270 don 3245 happen 3229 american 3225 thing 3191 kill 3118 next 3085 industry 3053 novel 3033 reach 2990 amp 2897 mean 2833 show 2829 feel 2822 dangerous 2814 shape 2801 platform 2778 require 2775 loot 2762 stop 2755 dragon 2732 Heart 2713 goal 2685 sword 2685 always 2615 die 2593 roguelike 2531 ready 2505 gear 2481 true 2455 dream 2454 fire 2425 trade 2411 stats 2410 truth 2395 fully 2368 depth 2317 buy 2268 soul 2265 alone 2236 lot 2213 school 2147 chance 2129 top 2105 welcome 2095 generate 2034 course 2015 balance 2005 difficulty 1976 modern 1957 hit 1954 room 1946 price 1933 community 1924 sell 1914 progression 1903 similar 1886 carry 1865 spend 1858 further 1848 local 1748 shop 1715 money 1707 management 1706 core 1697 say 1687 anime 1599 matter 1599 drop 1557 huge 1547 important 1492 november 1484 aim 1455 personal 1426 remember 1407 solo 1392 steal 1379 pay 1366 extra 1358 procedurally generate 1305 air 1275 cost 1245 june 1236 scroll 1230 target 1214 divide 1205 wake 1199 atmosphere 1186 current 1126 maybe 1122 define 1084 pvp 1080 careful 1058 isn 1030 discord 1022 separate 1009 value 1006 feedback 1000 guild 991 moon 957 stag 936 aspect 932 spawn 868 least 840 free-to-play 834 attention 815 wisely 814 concept 802 enable 794 necessary 756 synergy 756 old school 736 month 735 server 720 report 714 south 709 vision 678 beware 660 chase 659 hardcore 651 maze 632 bug 629 labyrinth 622 ring 605 generally 604 method 604 exchange 597 competition 581 fine 517 currency 515 revive 511 fee 504 bottom 501 inspiration 501 fashion 490 successfully 481 tune 481 strive 476 korean 456 subject 453 siege 440 transfer 430 fact 413 yes 398 weight 395 cosmetic 385 reference 384 max 382 pursuit 371 wise 370 elder 361 teammate 346 serious 344 tavern 342 youtube 341 average 298 differently 294 importantly 283 complexity 271 reminiscent 245 healer 240 client 237 trend 237 cheat 224 storage 224 in-game currency 213 effectively 212 negotiate 211 budget 198 bot 197 monetization 188 stable 163 netflix 162 hate 157 thin 136 essentially 120 ragnarok 118 personally 108 lineage 105 moonlight 97 quit 97 subscription 89 warehouse 86 farther 74 node 68 jimmy 64 purchasable 45 disappoint 43 squid 41 friendly fire 37 penniless 16 hitter 14 sculptor 12 cheater 9 clarify 8 disorganize 8 devalue 0 like 0