No Afraid Of Battle
N/A
PC

No Afraid Of Battle

Released: Oct 29, 2024
Genres:
Action Role-playing (RPG)
Themes:
Indie Warfare
Game Modes:
Single player
Description from Steam STEAM

————Fight! Be your own hero!————                      ————Growth! From a rookie to one hitting ten!———— 1. Cool Combo, Sufficient Feedback For Striking Each character's acts have been carefully arranged, with almost no useless acts; Each action is carefully designed to ensure practicality while also balancing handsomeness; There are four categories of enemy units with a total of 19 types of hit feedback actions, ensuring that feel your punches are really delivered to the body; 200+ appropriate action sound effects ensure that ears can also see each action clearly. 2. Easy To learn     Just 3 keys for you to control the character's attack actions, without complex moves.     For example, pressing 【 A 】 for normal-attack, quickly pressing 【 A 】 for angry-attack, holding 【 A 】 and 【 B 】 for a period of time to accumulate power, and then releasing them for accumulate-power-attack.     The recovery time for enemy after being hit is not short. You can always use your favorite attack actions, or you can arrange your own combo sequence. Random pressing is also a good genre. One on one, as long as it's not against the boss, there's no enemy that can't be taken down.              3 High Operating Space Different actions of characters have multiple different effects: multi hit for high damage, wide range damage, self displacement, displacement with enemy, forced enemy displacement, knockdown, set fly, air strike, launch long-range projectiles, dominate body time, invincible time, [Capture (exclusive to character 'Thunder_Fire')], [ Defense counterattack (exclusive to character 'Big_Sword')]. Normal-attacks consume stamina, anger-attacks consume anger, and accumulate-power-attacks consume Health-Point. Although there are not many practical limitations, just use the resources that you have. However, if resource allocation is well controlled, the total output of attack will increased many times and combo attacks cannot be stopped. Each character can unlock the [Second Form] of weapon , which allows for quick and seamless switching of weapon forms in combos. Handsome and practical switching actions can be added in the combos with your mind. 4 Rune Excitation System     One of the item-systems specifically designed for this game, which comes with the player's character at start time, and can initially equip up to 4 runes simultaneously.     There are 26 types of runes, divided into three categories: being triggered by being hit, by hitting enemies, by killing enemies. Those who prefer to only stack high attacks, can prove their inner path; Careful analysis and matching of appropriate runes can also achieve twice the result with half the effort; Use of random, it's even more a display of a master. When you are tired of playing with rune, and I strongly recommend unlocking the 'Green Dragon Claw' . The 'Green Dragon Claw' only works when there are no assembly runes. Example: Rune - Belief: When a player receives an attack that causes rigidity, the probability is to receive an additional 40% damage at the cost of the current damage, eliminating rigidity. Rune - Sharp: When hitting an enemy, there is a 16% chance to increase one's attack power by XXX points, lasting for 5 seconds. Rune - Trauma: 5% chance of dealing additional XXX damage to enemies during attack, ignoring defense Rune - Ganlu: When critical hit, there is a 100% chance to restore your maximum health. Rune - Valiant: When killing enemies, there is a 20% chance to restore 100% anger. Exceeding the limit will transform into an infinite anger state for a certain number of seconds 5 Attribute Gemstone System     Second of the item-systems specifically designed for this game, unlocked after killing the ninth storyline boss. There are a total 15 attribute gain gems that can be freely matched. And there is a gemstone conversion furnace that can be used for low-level synthesis to high-level, convertible attribute, and decomposable. Gear control: Normally in gear 0, the attribute gain effect of gems on equipment is not reflected; After shifting up, the 1st gear will achieve the literal numerical effect, and the 2nd gear will have a 2-fold effect, 3rd gear has a 3x effect. For example: Gem - Diamond (Level 1): Increases basic attack power by 30%. After the player equips,      it has no effect in gear 0 and the attack power is 100% with unchanged;      when shifting to 1st gear, the attack power will increase to 130%;      when shifting to 2nd gear, the attack power will increase to 160%;      when shifting to 3rd gear, the attack power will increase to 190%; 6 Convenient and Comfortable Convenient map teleportation:     During battles, you can teleport and leave unconditionally at any time, and things what you get will saved during normal departure . In the battle map, when there is no hatred, you can easily teleported to the location which has passed . Convenient and quick selling:     There is a 'Quick Sell' button set up, which makes it easy for you to quickly sell useless items. After starting, hold down the confirm button on the mouse or keyboard and change the direction to easily sell the next item. Freely dungeon difficulty selection:     >>>After the NPC friendliness is improved, the 'Random Map' detail option can be unlocked to customize dungeons according to your preferences.     >>>In the game, the enemy level is related to the character attribute of the player's highest level. That is to say, the higher the player's attribute level, the higher the enemy level, and the greater the difficulty. But there are places in the game where players can downgrade by a very low cost, which means they can adjust their attributes to obtain different levels of combat difficulty.     >>>In the game, when hatred is attracted, enemies will chase after the player. when you feel so easy, you can try to attracted more enemies; Enemies have the same line of sight alert distance, you can pull monster one by one when you need steadily. Freely relaxation rhythm:     In non plot combat maps, there are small game rooms, slot machines, recovery spring water, temporary enhancements, and other non combat designs. Except for slot machines, which disappear when players move away, everything else will be marked on the map for easy use by players when come back.

Description from IGDB IGDB

Fight with cool combo ! Strike the enemy and enjoy it ! Equip up the spoils that your harvest ! 2D Action Game by beating monster . Easy to play, and with depth .

Basic Info
Release Date: October 29, 2024
IGDB ID: 341481
Additional Information
Release Date: October 29, 2024
IGDB ID: 341481
Платформы 1
PC
Genres 2
Action Role-playing (RPG)
Themes 2
Indie Warfare
Game Modes 1
Single player
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Keywords
game 38048 be 24685 world 21802 play 21097 video 18734 player 17513 develop 17064 character 16396 release 15455 use 15100 make 14384 take 14371 time 14243 action 13662 battle 13420 publish 13338 explore 12690 enemy 12654 fight 12555 set 12525 role 12250 own 11404 system 10915 power 10813 different 10679 combat 10402 level 9243 get 8930 weapon 8610 control 8462 item 8079 monster 7516 against 7506 place 7453 even 7236 come 6746 attack 6701 hero 6580 unlock 6510 need 6461 change 6378 dungeon 6051 start 6004 allow 5778 save 5646 name 5584 run 5583 back 5559 boss 5549 work 5542 design 5376 force 5284 long 5276 good 5205 real 5094 high 5081 great 5034 Master 5026 see 4996 studio 4936 Learn 4930 try 4901 map 4839 move 4755 point 4738 switch 4713 key 4635 leave 4474 gain 4471 multiple 4356 path 4283 type 4175 add 4173 enjoy 3918 form 3853 equipment 3851 ally 3773 resource 3768 last 3746 effect 3604 small 3459 increase 3426 everything 3369 option 3294 state 3213 customize 3211 thing 3191 space 3185 kill 3118 location 3098 next 3085 number 2947 improve 2938 limit 2924 range 2888 mean 2833 feel 2822 stop 2755 dragon 2732 sword 2685 easy 2662 damage 2649 always 2615 genre 2568 certain 2555 hold 2515 additional 2497 gear 2481 dream 2454 fire 2425 big 2407 equip 2395 2d 2387 receive 2372 depth 2317 plot 2255 line 2225 short 2217 away 2187 boy 2156 match 2154 detail 2132 chance 2129 cause 2114 deal 2101 memory 2041 storyline 2021 defense 2017 balance 2005 difficulty 1976 growth 1957 hit 1954 mind 1946 room 1946 wide 1946 NPC 1920 sell 1914 overcome 1909 unit 1856 sound 1829 restore 1799 adjust 1793 random 1777 body 1763 health 1691 say 1687 act 1673 launch 1669 beat 1663 capture 1658 strike 1655 obtain 1652 result 1599 water 1522 combo 1488 fly 1423 complex 1398 total 1365 achieve 1361 quickly 1319 attribute 1314 low 1312 freely 1301 fear 1290 transform 1283 example 1281 carefully 1264 indie 1246 cost 1245 ensure 1245 favorite 1222 divide 1205 deliver 1199 quick 1191 mark 1181 exclusive 1147 mouse 1142 display 1138 basic 1133 prove 1129 current 1126 trigger 1078 self 1073 careful 1058 button 1050 shift 1039 period 1038 relate 1024 normal 1014 feedback 1000 keyboard 962 initially 949 direction 931 consume 874 accord 850 half 833 harvest 820 infinite 813 operate 791 selection 787 press 775 dominate 762 critical 744 stylize 716 eliminate 713 effort 712 disappear 692 cool 669 pull 669 maximum 663 chase 659 easily 645 prefer 634 gem 633 green 628 real world 583 sequence 567 sight 565 reflect 562 distance 561 rune 547 confirm 536 enhancement 497 except 490 attract 479 inner 468 recommend 445 rhythm 429 accumulate 425 surreal 418 category 411 stamina 406 sharp 394 simultaneously 366 tire 350 teleport 346 stack 342 arrange 335 cap 323 projectile 315 seamless 312 punch 299 preference 298 spring 298 specifically 292 temporary 284 teenage 265 ignore 245 belief 236 claw 235 appropriate 226 spoil 211 angry 197 normally 192 limitation 185 recovery 182 alert 179 ninth 178 counterattack 168 long-range 168 output 168 diamond 165 comfortable 160 thunder 160 invincible 159 anger 154 ear 151 rookie 150 strongly 147 suppress 144 hatred 136 teleportation 136 valiant 135 exceed 131 sunny 126 sufficient 125 trauma 124 dream world 122 synthesis 115 useless 111 convenient 95 departure 95 clearly 92 analysis 88 alter ego 84 handsome 84 assembly 79 steadily 79 practical 76 xxx 72 gemstone 68 conversion 67 probability 66 literal 59 relaxation 56 repress 56 allocation 55 unchanged 55 fold 54 numerical 54 slot machine 53 furnace 47 no enemy 25 air strike 24 displacement 13 downgrade 10 knockdown 9 friendliness 7 convertible 5 rigidity 0