Mana Battle
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Description from Steam STEAM
Build the ultimate hero guild, master positioning and triggers, and aim for a Gold Victory - or see how far you can get in Infinite Mode! Mana Battle is a PVE Roguelite Autobattler with a 3x3 board, where positioning is key. Choose a core crystal, discover devastating synergies, and climb to the top with each match. Every decision matters! How to Play The goal of Mana Battle is to destroy the enemy team’s crystal while protecting your own. To do that, you can recruit units from different places in the galaxy. Units can only damage or protect the crystals, not each other. Units can, however, make other units faster, slower, or stronger. Reading Unit Descriptions Cooldown: How long it takes for this unit to perform its action(s). A unit with a cooldown of 3s acts every 3s. Critical: The chance of causing double damage/heal/shield/poison/regen. If your critical chance is above 100%, the extra amount is converted into extra power. For example, 140% critical damage means double damage + 40% of the normal amount . Basic Abilities These actions use the unit’s power as a reference. Increasing power strengthens a unit’s damage, heal, shield, poison, or regen amounts. Damage Directly harms the enemy crystal. Example: Damage 30 — this unit deals 30 damage to the enemy crystal. Shield Creates a protective barrier on your crystal. It absorbs damage until the shield is depleted. Example: Shield 40 — this unit adds 40 shield to the allied crystal. Poison Deals damage over time and ignores shield. Example: Poison 20 — the enemy crystal takes 2 damage per second (20 over 10s). Regen Restores life every second. Example: Regen 30 — the allied crystal restores 3 life per second (30 over 10s). Heal Restores your crystal’s life, and removes 10% of the amount healed from your current poison. Example: Heal 20 — the allied crystal restores 20 life and removes 2 poison. Advanced Effects Action descriptions follow the format: [effect] → [target] Haste Doubles the unit’s cooldown recovery speed while active. “Haste for 2 seconds” means the unit completes 4 seconds of cooldown during that time. Example: Haste 1.0s → Row — this unit applies haste to allies in the same row. Slow The opposite of haste. Haste and slow cancel each other out. Example: Slow 2.0s → Random enemy — this unit applies slow to a random enemy. Charge Instantly reduces the unit’s current cooldown by a set amount. If a unit needs 3s to activate and receives Charge 1s , it now activates in 2s. Example: Charge 2.0s → Column — this unit charges all allies in the same column by 2 seconds. +x / +x* Increases a unit’s power. +x = temporary (lasts only during the match) +x* = permanent (persists between matches) Example: +5 → Row — allies in the same row gain 5 power. Reactions The ⚡ icon represents a reaction , meaning this unit acts when another unit performs a specific action. Reactions follow the format: ⚡[source] → [effect] → [target] Example: ⚡Damage (row) → +5 → Column Source: Any unit in the same row deals damage Effect: +5 power Target: This unit’s column Other Possible Reaction Sources Any: Any ally, regardless of action or position Damage: Any ally that deals damage (basic abilities behave the same way when listed alone) Left / Right / Top / Down: Adjacent units in that direction Some units can react to Damage (enemy) , Shield (enemy) , etc., meaning they react to enemy actions as well. About Mana Battle Mana Battle is a PVE autobattler with a 3x3 board where positioning is key. BUILD YOUR TEAM Recruit unique units, each with distinct abilities and roles. Position your forces strategically and create powerful synergies to overwhelm your opponents. ACHIEVE GREATNESS Earn achievements by mastering different strategies and crystal combinations. Prove your tactical superiority with Bronze, Silver, and Gold victories.
Description from IGDB IGDB
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Платформы 3
Genres 8
Themes 2
Game Modes 1
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