Ascent: The Space Game
Rating: 60.0
PC

Ascent: The Space Game

Released: Apr 11, 2016
Genres:
Base Building Open World Role-playing (RPG) Sandbox Simulator Stealth Strategy
Themes:
Indie Science fiction
Perspectives:
First person Third person
Game Modes:
Massively Multiplayer Online (MMO) Multiplayer
Game Engines:
Unity
Description from Steam STEAM

Humanity's vast empire is lost. With the last communication outside the Apollo Sector far beyond human memory, we've been forced to build anew, using only the dregs of the civilization left behind. Now it's your turn to make your mark and help to rebuild our understanding of where we are and where we came from. Ascent is a Player Vs Environment space-based MMO with a focus on exploration and community. With over 270 BILLION star systems to explore and an emphasis on strong Sci Fi, Ascent encourages Exploration, Colonization, Starbase construction, Research and technology, Asteroid mining, Farming, Trading, and - of course - Combat. Outside of a pre-defined "Apollo Sector" of nine star systems, everything in the game is made by players. Colonies and Starbases have been built on and around planets and later connected by jump gates. A fully dynamic stock market is maintained by what players frequently buy and sell, with the ability to set prices on various materials at your base. Colonies with individual NPC AI following Maslow's hierarchy of needs can be hired to trade on your behalf, or bribed to allow a smuggling enterprise in another player's colony. Even the governing bodies from colony Mayors, planetary Governors, star system Senators all the way to a Colonial President are all elected by players to give the entire player base a unified voice in their own pocket of space. Each feature of Ascent is designed with one major rule: "It should be fun to do alone, and even more fun with others". Even things like solo exploration can be more lucrative and benefit the community at large by fulfilling player bounties for certain types of planets. How you play is up to you. Please note that to keep the game running as smoothly as possible, we use multiple servers. These servers have an ongoing cost, and we have priced advanced-game aspects of the game at $0.99 apiece, with a total of $2.97 per month. To help you get the most out of Ascent, we have included 3 months of premium access when you purchase the game. If for any reason you cannot pay, the game will not lock you out or lose any of your assets, merely restrict you in some advanced areas. So jump in and enjoy the vast expanse of features we're proud to offer: Exploration - more than 270 billion star systems generated with unique planets, mineral concenrations, agriculturual values and climate Farming and mining on planet surfaces - players can build their own planetary bases for resource harvesting. City simulation style play. Personal starbase construction - players can construct their own starbase to their own design. This becomes your home in space, and your centre for heavy zero-g manufacturing and research Trading - dynamic local NPC markets, player to player global market Dynamic NPC mission system - combat, trade (supply/demand), passenger transport, courier and salvage missions Asteroid mining - manual control of ship and axial mining beam. Player and character skill based. Research - blueprint fragments attainable from salvage missions allow the player to research forgotten and new ships and components, as well as enhancements to their buildings Manufacturing - every ship, weapon and utility module in the game can be manufactured by players and sold or used to customise their ships (which can also be given a custom paint scheme) Gas giant harvesting - because sometimes you need things like hydrogen and oxygen! Space combat - manual control fighter to fighter dogfighting, scales up to big ship broadside duels between cruisers Colonization of outer systems - the largest so far has over 50,000 structures and hundreds of thousands of colonists Outer Star Bases - these can also grow to vast size, open ended in 3D space just as colonies are on the surface Governments - Players who own colonies in a given system can vote for a colony mayor, planetary governor, system Senator and a colonial President. Governors can rename their planets, Senators can rename their systems and approve Jump Gate construction to their systems, and the President can approve jump gate construction to the inner systems. Player constructed jump gates - when approved by the relevant government authorities, players can band together for a community mega-project of constructing new jump gates, extending the reach of new players into the colonized outer systems NPC AI - we are implementing Maslow's Hierarchy of Needs with our NPCs, giving them motivation to act within the game world. We are also developing a system which will enable them to engage in actual text chat with players (like old adventure games only we now have access to incredible new parser technology) in order to achieve their aims. Hiring NPCs as pilots - they will not be able to warp or jump unaided but that leaves a lot of capability Colonial Laws - these will enable you to outlaw or allow certain goods (e.g. alcohol) at your colonies, and lead to... Smuggling - setting up smuggler networks and sneaking banned goods into colonies for fun and profit As an MMO, Ascent is open to constant development. Below are some of the features we plan to add. Bounty hunting - tracking down fugitive NPCs, whether they are running from the law, or just their enemies Crime and punishment - setting up police and prisons in your colonies, and adventuring as a freelance investigator Assassination - whether blowing up the ship they're in, or tracking them to their home and pulling the trigger, you're a stone cold killer for hire

Description from IGDB IGDB

Ascent - The Space Game is a space MMO set in a future where civilisation has almost completely collapsed. Players must work together to prevent total disaster, and rebuild a civilisation of their own choosing.

Basic Info
Release Date: April 11, 2016
IGDB Rating: 60.0/100
IGDB ID: 18794
Additional Information
IGDB Rating: 60.0/100
Release Date: April 11, 2016
IGDB ID: 18794
Платформы 1
PC
Genres 7
Base Building Open World Role-playing (RPG) Sandbox Simulator Stealth Strategy
Themes 2
Indie Science fiction
Player Perspectives 2
First person Third person
Game Modes 2
Massively Multiplayer Online (MMO) Multiplayer
Developers
Fluffy Kitten Studios

No description available

Publishers
Fluffy Kitten Studios

No description available

Keywords
game 38048 be 24685 world 21802 play 21097 video 18734 player 17513 develop 17064 new 16891 character 16396 feature 15873 base 15453 use 15100 adventure 14593 make 14384 explore 12690 enemy 12654 set 12525 unique 11942 own 11404 out 10969 system 10915 way 10761 combat 10402 include 10330 build 9952 skill 9888 turn 9475 become 9243 get 8930 weapon 8610 choose 8556 control 8462 follow 8376 ability 8197 help 7417 even 7236 style 6795 year 6795 come 6746 need 6461 various 6407 open 5990 end 5784 allow 5778 run 5583 work 5542 give 5523 entertainment 5454 design 5376 lead 5334 force 5284 good 5205 art 5167 large 5148 city 5126 interactive 4957 order 4874 late 4742 lose 4740 keep 4499 leave 4474 together 4411 multiple 4356 mission 4259 offer 4231 environment 4205 type 4175 add 4173 grow 4154 human 4139 home 4136 strong 4050 area 4006 enjoy 3918 resource 3768 focus 3761 last 3746 old 3418 development 3412 everything 3369 engage 3347 exploration 3323 plan 3270 future 3254 able 3231 thing 3191 space 3185 advance 3104 access 3054 industry 3053 reach 2990 fun 2904 star 2849 3d 2767 scale 2746 vast 2742 dynamic 2617 rule 2569 certain 2555 hunt 2497 trade 2411 big 2407 fully 2368 possible 2308 voice 2291 buy 2268 alone 2236 purchase 2223 lot 2213 job 2183 forget 2098 memory 2041 simulation 2040 generate 2034 technology 2030 planet 2018 course 2015 hundred 1997 price 1933 community 1924 NPC 1920 sell 1914 midst 1827 entire 1824 body 1763 empire 1757 local 1748 layoff 1706 ship 1703 track 1683 act 1673 jump 1656 material 1651 please 1636 completely 1623 project 1621 ai 1615 mine 1609 humanity 1591 major 1525 outside 1506 cut 1456 aim 1455 note 1446 personal 1426 farm 1409 solo 1392 pay 1366 total 1365 achieve 1361 electronic 1330 individual 1323 research 1313 giant 1275 thousand 1271 cost 1245 custom 1237 mark 1181 civilization 1179 heavy 1175 connect 1170 fighter 1142 structure 1137 stone 1124 market 1095 understand 1094 supply 1091 define 1084 trigger 1078 surface 1044 band 1030 value 1006 size 950 text 941 construct 937 aspect 932 prevent 926 maintain 900 reason 895 hire 882 global 866 lock 853 harvest 820 crime 809 enable 794 network 778 gate 771 rebuild 765 demand 751 month 735 server 720 cold 706 incredible 700 chat 669 pull 669 paint 664 blow 661 transport 661 law 657 collapse 651 zero 613 police 594 benefit 592 fragment 592 construction 588 prison 560 constant 558 government 552 pilot 546 extend 535 duel 519 encourage 509 colony 503 enhancement 497 disaster 481 killer 480 billion 469 inner 468 profit 460 component 458 capability 457 sneak 446 bounty 424 asset 409 emphasis 406 scheme 406 actual 384 president 380 warp 373 stock 362 implement 358 manual 354 sector 352 pocket 342 communication 340 fulfil 310 premium 296 customise 292 govern 281 manufacture 280 module 270 motivation 257 frequently 240 asteroid 224 outlaw 224 mineral 217 blueprint 214 authority 206 ongoing 206 proud 201 restrict 199 colonize 194 vote 194 climate 191 utility 187 gas 186 beam 172 mayor 172 planetary 167 assassination 165 expanse 161 punishment 157 salvage 157 smoothly 152 merely 151 rename 151 investigator 149 enterprise 140 centre 138 unify 135 smuggle 131 ban 126 bribe 110 colonist 109 relevant 108 passenger 107 smuggler 106 space combat 97 anew 93 buy and sell 93 alcohol 87 freelance 86 governor 81 hierarchy 81 civilisation 75 lucrative 75 oxygen 75 ascent 73 colonization 66 elect 64 behalf 62 colonial 59 approve 55 courier 54 cruiser 54 fugitive 40 open end 40 dogfight 37 bounty hunt 36 senator 27 apollo 23 broadside 15 hydrogen 13 dreg 12 parser 8 player vs environment 6 apiece 3 attainable 0 axial 0 like 0