Red Obsidian Remnant
Rating: 70.0
PC

Red Obsidian Remnant

Released: Apr 20, 2017
Genres:
Action Arcade Platform Puzzle Roguelike / Roguelite Role-playing (RPG)
Themes:
Fantasy Indie
Game Modes:
Single player
Game Engines:
Unity
Description from Steam STEAM

Game System Introduction ★ A Roguelike gameplay and action system combined dungeon game. ★ Up to three weapons—used alternately in the battle, forming intricate attacks. ★ Props with many varying results to enrich your decisions in adventure as well as your outfits. ★ Monster differentiation system—the same monster may be affected by various differentiation elements, becoming tough to deal with. ★ With similar event mechanism like TPRG, all kinds events contain a certain choice and randomness. What are the creative motive, game plot and game mechanism of the Red Obsidian Remnant? Which games do you use for reference in the process of designing? As our first independent game, we choose the Roguelike dungeon type, because it is relatively well controlled. All the game experience is concentrated in a single hour of the game time, so that we can be more focused to make it rich and harmonious. Faced with the emerging of more and more roguelike dungeon games, what we can think of is to combine our game with ACT in order to make a difference. We hope the finally added plot can make the game more complete though the story is not the main part of the game. Speaking of reference, we’ve seen a lot of good works and I think that encourages us to make our own. So, you may feel intimacy while playing the game. Since we all have been more or less influenced by Falcom, I think our game style is somewhat similar to that. In the aspect of Roguelike elements, we borrow a lot from The Binding of Isaac. I am an old player of the retro arcade games. I played a lot of SNK’s classical fighting games and the Last Blade is my favorite. I like to play on the arcade fighting platform occasionally, to recall the past. What elements of the Red Obsidian Remnant do you think are interesting and innovative? In your opinion, what’s the core of the dungeon exploration roguelike game? It’s our first time to make a Roguelike game, but we played a lot and we learn from others. The Roguelike game is the concentration of the long-term RPG, in which players have to experience a time to develop, and to develop changing routines in order to maintain freshness in each play. The Red Obsidian Remnant is an action game and its fighting routine changes reflect more in moves. Besides, the equipment in the Red Obsidian Remnant is the key to influencing the development of the role. So we let the roles carry more weapons. The moves of each weapon can be used alternately and the combination of different weapons can directly form a fighting style. This can be counted as a solution, which just solved problems in the design. I think rules are born under various restrictions. What are the characteristics of the monster system in the game? How to keep the balance of the monster system and the difficulty of the game? As the action game, its basic part is to design monsters with different moves, based on which we add monster differentiation system. The differentiated monster will be attached around with spinning balls and each kind of the balls carries various effects, which may cause the monster explode or parasitize, split after death. You can simply do the math. Besides, there exist no monsters with pure armors since the armor will lead to the invalidity of the ACT basic system after the attack, and the failure to attack consistently, which will make you feel suck. Therefore, the characteristic of armors here is only adopted as part of the monster’s moves. As for the difficulty and the relationships among monsters, we will enhance the AI initiative of the monsters, times of differentiation and the probability of the emergence of dangerous houses in the high difficulty mode. The premise is to maintain the basic value of monsters. Sina Weibo

Description from IGDB IGDB

A Roguelike gameplay and action system combined dungeon game.

Basic Info
Release Date: April 20, 2017
IGDB Rating: 70.0/100
IGDB ID: 29070
Additional Information
IGDB Rating: 70.0/100
Release Date: April 20, 2017
IGDB ID: 29070
Платформы 1
PC
Genres 6
Action Arcade Platform Puzzle Roguelike / Roguelite Role-playing (RPG)
Themes 2
Fantasy Indie
Game Modes 1
Single player
No Companies Available

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Keywords
game 38048 be 24685 play 21097 video 18734 player 17513 develop 17064 release 15455 base 15453 use 15100 adventure 14593 story 14536 make 14384 time 14243 action 13662 battle 13420 fight 12555 role 12250 own 11404 system 10915 experience 10848 different 10679 include 10330 become 9243 weapon 8610 choose 8556 control 8462 monster 7516 style 6795 attack 6701 various 6407 change 6378 element 6328 dungeon 6051 face 5920 complete 5898 choice 5875 work 5542 design 5376 lead 5334 mode 5317 long 5276 main 5210 good 5205 high 5081 event 5044 see 4996 Learn 4930 part 4896 order 4874 move 4755 key 4635 keep 4499 multiple 4356 type 4175 add 4173 combine 4088 form 3853 equipment 3851 single 3841 focus 3761 last 3746 solve 3705 effect 3604 list 3530 death 3432 old 3418 development 3412 let 3371 exploration 3323 rich 3017 decision 2900 franchise 2866 hour 2849 feel 2822 dangerous 2814 platform 2778 contain 2660 port 2591 rule 2569 certain 2555 roguelike 2531 enhance 2518 armor 2498 bear 2423 think 2286 plot 2255 combination 2248 lot 2213 kind 2191 house 2153 cause 2114 deal 2101 hope 2090 balance 2005 interest 2001 difficulty 1976 similar 1886 carry 1865 affect 1817 influence 1756 core 1697 act 1673 relationship 1622 ai 1615 result 1599 exist 1486 arcade 1455 vary 1454 retro 1442 finally 1436 entry 1407 red 1404 simply 1333 favorite 1222 process 1175 directly 1135 basic 1133 term 1107 alter 1077 problem 1026 value 1006 tough 964 aspect 932 count 927 maintain 900 emerge 899 creative 897 blade 887 independent 878 spin 865 outfit 793 characteristic 778 speak 746 organize 740 split 726 innovative 663 bind 630 difference 601 pure 580 reflect 562 intricate 533 encourage 509 introduction 501 ball 424 solution 412 failure 405 reference 384 remnant 378 adopt 366 alphabetically 346 mechanism 326 occasionally 311 routine 302 therefore 283 besides 282 classical 281 explode 280 prop 244 enrich 234 attach 223 somewhat 219 relatively 203 restriction 194 opinion 173 borrow 152 suck 144 obsidian 141 isaac 120 premise 119 recall 110 initiative 108 randomness 96 concentrate 73 math 71 differentiate 66 probability 66 emergence 55 motive 49 consistently 48 harmonious 33 concentration 30 alternately 25 freshness 15 differentiation 6 intimacy 0 like 0