Apollo4x
Rating: 40.0
PC

Apollo4x

Released: May 5, 2015
Genres:
Role-playing (RPG) Strategy Tactical Turn-based
Themes:
4X (explore, expand, exploit, and exterminate) Crafting & Gathering Indie Science fiction
Game Modes:
Single player
Description from Steam STEAM

Apollo4x is a game of transporting 5 resources between planets, and you have limited fuel to do so. It's a bit puzzle, a bit resource management, and some tycoon strategy. There are no build queues, and you are having meaningful interaction with your economy every single turn. There are no 'other players' to compete against, but we've instead used a 'time pressure' type enemy that consumes planets as it spreads across the map - because a fun game needs a challenge component, and we find symmetric AI opponents problematic in other games, so this was the best solution. Difficulty is fully in your control, and ranges from zero-challenge to something the creators can't beat, so you'll find your own best settings with experience. Apollo4x has '4X' in the title, but this is not an indicator that we've made a 'traditional formula' title like Master of Orion, or the games that follow that economic and combat model. Steam has a multitude of games that do, and do it so well that there's no point in us making a competitor to them. The Idea What we did is toss out the economic model of exploring a hidden map, having AI opponents that attempt to play the same game as the player (because they generally fail, and obviously cheat) and long build queues where you just hit 'next turn' 100 times before anything significant happens. Rather than have you build a navy of spaceships and militarily conquer other simulated players, we made more of a tycoon puzzle economy. Each planet has three 'exports' and you put two 'imports' on them. Money is made by matching exports on one planet to imports on another, with the limitation of fuel availability, which is dependent on how upgraded each planet is. The Enemy Since we don't have simulated players to compete against, we decided on using a 'creeping doom' style opponent. The enemy spreads out organically from their homeworld(s) at a pace you determine in the difficulty settings. You can, and will have to, slow their spread and defend your own planets from this steadily encroaching threat. Each enemy colony adds +1 army to their homeworld defense, so the player is encouraged to keep the enemy from growing into an impossible strength and speed of expansion by 'pruning' their colonies. If your chosen win condition is to cleanse the galaxy of them entirely, you'll have to weaken them first through attrition. Combat We went out of the 4X realm and built in a tactical card game inspired in part by some of our favorite tabletop combat games. Morale, combined arms, and multiple possible tactics for each of the very unique units to choose from every turn. Four different enemy clans to battle, based on the four horsemen - death, war, pestilence and famine. Each has an entirely different set of units and tactics and requires a completely different battle plan to beat. War fights with brute force, while pestilence attacks with morale crushing horror weapons, and death gave up their bodies for machines and now are the unliving reapers. Currently there is no space combat or fleet building, being instead like Starship Troopers where your troops are 'dropped in' and just fight the ground war. This is to keep things simple and not have two different combat systems in a game that's primarily a trading puzzle - but if Apollo4X does well, it's on the list for whatever sequel we make. Winning Winning the game is accomplished by either economic or military means. You can kill all the enemy homeworlds. Alternately, stockpile 300 of each market resource, or upgrade your colonies to produce a cumulative 500 'stellar network' points and colonize 20 planets. Military, economic, or expansion victory is your choice. Game Difficulty Finally, we allowed you maximum choice of difficulty. Tailor the game to your needs, so you feel challenged but not overwhelmed. If you think the economy could be more resistive, turn it up. If you want to not worry about enemy expansion you can weaken them, start them with less colonies, or lower rate of expansion. Or, if you really like the combat game, set the economy to easy and add all four enemy types to the map at maximum strength -- good luck with that, though. If you want to go fully casual, we even allow you to turn off economic failure, and have unlimited funds to experiment with. We, as players ourselves, lose interest in games that are too hard or too easy, so it seemed important to give the player full control of it. Since most people want to play on 'average', we'll be listening to feedback about which difficulty settings are most popular and adjust the 'average' levels to those trends down the road a bit. We dared to be different in a genre full of excellent but too similar titles. If different is what you need, this is it.

Description from IGDB IGDB

Apollo4X is a turn-based space business tycoon puzzle with card based tactical combat. Connect import and export demands of colonies, meddle in politics, and invade enemy planets with your deck of troops.

Basic Info
Release Date: May 5, 2015
IGDB Rating: 40.0/100
IGDB ID: 26978
Additional Information
IGDB Rating: 40.0/100
Release Date: May 5, 2015
IGDB ID: 26978
Платформы 1
PC
Genres 4
Role-playing (RPG) Strategy Tactical Turn-based
Themes 4
4X (explore, expand, exploit, and exterminate) Crafting & Gathering Indie Science fiction
Game Modes 1
Single player
No Companies Available

Company information for this game hasn't been loaded yet.

Keywords
game 38048 be 24685 play 21097 player 17513 base 15453 use 15100 make 14384 time 14243 battle 13420 find 12717 explore 12690 enemy 12654 fight 12555 set 12525 unique 11942 own 11404 out 10969 system 10915 experience 10848 different 10679 combat 10402 build 9952 turn 9475 level 9243 weapon 8610 choose 8556 challenge 8526 control 8462 follow 8376 go 7710 against 7506 even 7236 style 6795 attack 6701 need 6461 full 6113 start 6004 choice 5875 strategy 5823 upgrade 5814 allow 5778 give 5523 people 5301 force 5284 long 5276 good 5205 war 5113 hide 5103 Master 5026 part 4896 map 4839 lose 4740 point 4738 puzzle 4717 want 4676 keep 4499 turn-base 4449 best 4424 multiple 4356 type 4175 add 4173 grow 4154 combine 4088 title 3980 inspire 3957 single 3841 ally 3773 resource 3768 tactic 3575 list 3530 death 3432 simple 3432 horror 3313 tactical 3273 plan 3270 don 3245 happen 3229 thing 3191 space 3185 kill 3118 next 3085 decide 3015 limit 2924 fun 2904 range 2888 mean 2833 feel 2822 require 2775 win 2774 easy 2662 sequel 2646 strength 2625 card 2580 genre 2568 realm 2471 army 2447 steam 2446 put 2443 trade 2411 fully 2368 hard 2363 conquer 2315 possible 2308 think 2286 produce 2275 pace 2263 match 2154 determine 2125 defend 2040 planet 2018 defense 2017 victory 2015 interest 2001 difficulty 1976 hit 1954 attempt 1933 similar 1886 unit 1856 threat 1848 opponent 1847 adjust 1793 grind 1770 body 1763 money 1707 management 1706 traditional 1671 beat 1663 speed 1651 completely 1623 currently 1619 ai 1615 drop 1557 interaction 1555 seem 1511 important 1492 arm 1470 machine 1465 instead 1461 finally 1436 expansion 1431 low 1312 Compete 1297 popular 1293 entirely 1253 favorite 1222 slow 1210 experiment 1199 connect 1170 creator 1154 spread 1110 market 1095 military 1081 rather 1063 deck 1046 feedback 1000 galaxy 969 fail 961 business 915 idea 909 bit 907 condition 900 model 895 invade 879 consume 874 luck 827 road 825 casual 820 fuel 819 network 778 whatever 771 demand 751 primarily 750 significant 746 dare 743 crush 730 troop 686 maximum 663 transport 661 clan 651 economy 629 zero 613 generally 604 worry 604 doom 600 listen 599 tabletop 589 overwhelm 521 tailor 516 encourage 509 colony 503 simulate 492 spaceship 482 component 458 impossible 450 unlimited 446 fleet 430 solution 412 fund 407 failure 405 accomplish 377 pressure 371 rate 354 resource management 354 multitude 341 economic 317 meaningful 305 average 298 weaken 291 bite 287 morale 276 politics 263 excellent 247 formula 244 trend 237 cheat 224 brute 220 colonize 194 import 188 creep 187 limitation 185 starship 181 reaper 163 tycoon 152 cleanse 143 stellar 140 dependent 114 encroach 107 toss 100 space combat 97 competitor 92 export 83 queue 82 steadily 79 navy 74 availability 68 obviously 63 famine 62 trooper 62 indicator 59 stockpile 46 horseman 44 organically 39 meddle 38 orion 31 problematic 31 pestilence 28 alternately 25 attrition 22 cumulative 20 militarily 12 prune 7 unlive 7 like 0 symmetric 0